Terminal Colony: Deep Core Update v1.3 is live
[p]After a ton of feedback and reviews, I decided to ship a major update that reworks the game overall. The mid and endgame pacing felt off, so I adjusted progression and balance. The early game is now a bit slower, but the overall experience is smoother and the reported issues have been fixed or rebalanced.[/p][p]The UI has been cleaned up, and I’ll be adding a “How to Play” video soon to help new players get started.[/p][p]I also fixed several localization bugs (missing keys and incorrect strings) and expanded localization to 17 languages.[/p][p]Finally, I added two new events that make Plasma more useful and open up some nice synergy builds.[/p][p]The Engineer Worker has also been adjusted: it’s weaker early on, but scales much better as the game progresses.[/p][p][/p][p]Thank you for all the feedback and the support![/p][p][/p][h2]What’s new / biggest changes in v1.3[/h2]
- [p]In-game WIKI documentation (press W) with sections for Technologies, Workers, Resources, Shortcuts, Events, and Bosses (localized across supported languages). (Steam Community)[/p]
- [p]Events Hub consolidation: uranium/plasma/random events/boss log (and later nuclear/reactor) are unified under one Events tab with sub-tabs. (Steam Community)[/p]
- [p]QoL: faster worker assignment controls (multi-assign like -10, -1, ALL, +1, +10, MAX). (Steam Community)[/p]
- [p]UI cleanup: tech tree tab removed (moved to WIKI), fewer floating popups, Command Center panels simplified. (Steam Community)[/p]
- [p]Reactor stability fixes (stop button reliability, no restart loops, correct standby fuel behavior, correct prestige reset). (Steam Community)[/p]
- [p]Uranium “drain spiral” addressed (auto-refuel behavior fixed, fuel-efficiency math corrected, analyst consumption reduced, event spam reduced, deposit events triggering fixed). (Steam Community)[/p]
- [p]Prestige correctness (no “free depth” on reset; quantum bits + automation units reset properly). (Steam Community)[/p]
- [p]Boss persistence (boss HP/fight state survives reloads). (Steam Community)[/p]
- [p]Engineer rework refinements: engineers scale proportionally at low energy (soft threshold), have reduced runaway max output, gain depth-based scaling, and add global regen synergy; plasma “infinite energy” loops were tightened. (Steam Community)[/p]
- [p]Upgrade tuning: Deep Drilling and Worker Specialization toned down; plus a new Reactor Fuel Efficiency upgrade that reduces reactor uranium consumption. (Steam Community)[/p]
- [p]Language support streamlined to 19 with broader UI translations. (Steam Community)[/p]
- [p]Save compatibility: all saves from v1.1.6+ remain compatible with no migration. (Steam Community)[/p]