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V1.0 Pre Release 3.1 Hotfix

[p]NOTE: Changes marked with 📡 were inspired by feedback or bugs found by the community! [/p][h2]Changes[/h2]
  • [p] 📡When creating a new vessel in Creative Mode, the player who creates the vessel will automatically be assigned owner[/p]
  • [p]It is now possible to enter a vessel controlled by AI (via command or new bridge) if owner is "unknown"[/p]
[p][/p][h2]Fixes[/h2]
  • [p]Fixed an issue where sometimes the wrong object was selected as a hail source. No more talking asteroids.[/p]
  • [p]Fixed an issue in AI target selection and improved performance[/p]
  • [p]Fixed an inconsistent but persistent client side "ship spins when leaving" issue[/p]
  • [p]Fixed an issue where ghost mounts could exist following a split in construction[/p]
  • [p] 📡Fixed a client issue where the client was making an incorrect assumption regarding mounts after an object split, resulting in two mounts, one real, one imaginary[/p]