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Space Impossible News

BETA 1 Pre-Release 3 Now Available

Thank you everyone for the exceptional feedback and bug-catching we have received so far during the pre-release of BETA1. This is expected to be the last pre-release before BETA full release.

If you would like to check out this pre-release build all the usual things apply, it will have problems (some of which we know about) and it may break your universe.

If you still wish to give it a try check out all the changes and details here : https://steamcommunity.com/app/416240/discussions/18/1744517965165521670/
and how to access it here: https://steamcommunity.com/app/416240/discussions/18/1738886352894871571/

BETA 1 Pre-Release 2 Now Available

This pre-release build contains various fixes and balance changes from pre-release 1. Thank you to all that have played, given feedback or reported bugs.

Please continue to let us know what you think and report any bugs to us here on the Steam forums or on our Discord.

If you would like to check out this pre-release build all the usual things apply, it will have problems (some of which we know about) and it may break your universe.

If you still wish to give it a try check out all the changes and details here : https://steamcommunity.com/app/416240/discussions/18/3311769660772591988/
and how to access it here: https://steamcommunity.com/app/416240/discussions/18/1738886352894871571/

BETA 1 Pre-Release Build 1 Now Available

It has been a long while coming but we are glad to announce that the BETA 1 release is now just over the horizon. We are now in the final stretch which for those willing means it is time for the first pre-release.

This pre-release contains most of the features and content of BETA1, balance is nearly complete and there are sure to be a number of bugs due to the significant changes this update brings. For those that do check out the build please let us know your thoughts via the forums or on our discord

If you would like to check out this pre-release build all the usual things apply, it will have problems (some of which we know about) and it may break your universe.

If you still wish to give it a try check out all the changes and details here : https://steamcommunity.com/app/416240/discussions/18/1738886352894911981/
and how to access it here: https://steamcommunity.com/app/416240/discussions/18/1738886352894871571/

Development Update - Early October


Hi Everyone.
Just checking in with the latest development update. We know it's been a while. We know people have been waiting, as have we. Things are still moving along. We're still going over every piece of content from start to finish, but we're approaching the end.

Just this week we've been going over missions and dialogue as well as a number of technical performance improvements with AI pathfinding. We know soon™ is taking a while, but it'll be coming.

While you wait, check out the screenshot, which shows off a portion of the new ships and stations that will be included in Beta 1.

More BETA 1 Dev News



Oh boy, time flies. Hope everyone is having a nice summer so far. BETA 1 is taking longer than expected, and it's entirely on the content at this point. There were a few minor "can't forget about this part" moments, summer time stuff, and just the fact it's shaping up to be lots of work. But we've got our eyes on the BETA 1 Pre-Release, and are at the point where everyday we say "is this ready yet?". So, soon(tm).

With that out of the way, because of the delay, we've (well mostly Stuffie) has been cooking some good stuff. Over the last year we've accumulated a whole bunch of feedback as well as cultivated our own opinions on things, including UI. That's why BETA 1 will see some fairly significant UI improvements. Among these changes are the inventory layout. This panel will be a bit wider, making better use of available space, as well as how the individual cargo bays are viewed. Quality of Life stuff like sorting (with several sort types) has also been added.

We've taken another look at Manufacturing. The last time it was significantly changed was Alpha 5 (I believe?), so it's been a while. We're changing how the labs are selected, and how the recipes are displayed. Recipes will also now be able to include multiple outputs (in part to support the material changes mentioned in the last new post). We think this will be a better use of space than the existing layout, and also be a bit more straight forward in useage.

Finally, the other addition to mention in this news post is: item mass. Items now have mass. They affect the mass of the object carrying them. Cargo bays will have a mass reduction modifier. This means you can still carry whatever you want, but it will probably affect your flight characteristics. It also means AI ships will often fly differently depending on what they're carrying as well. To prevent the player from being accidentally bogged down with weight, item pickup will now be an activated action. No more physically ramming items, instead, be within a certain radius, press the "pick up items" key, and they will flow into your inventory. In the situation when two or more players try to pick up the same item, whoever presses the key first wins--assuming everyone is within range.

That's it for now. We'll have that Pre-Release and resulting BETA 1 in your hands as soon as possible.