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Demo Update #3 – Save System, Machine Fixes & Multiplayer Improvements

[p]First of all, thank you.[/p][p]The first two days were intense. Your reports, clips, and detailed breakdowns helped us move fast. With this major update, we’ve addressed the critical issues reported during launch.[/p][p]Don't forget to join our Discord and let us know about new bugs.[/p][p]Below is a technical breakdown of what has been resolved and improved:[/p][h3]💾 Save System[/h3]
  • [p]Implemented core save functionality to properly persist progression and state between sessions.[/p]
[hr][/hr][h3]🏭 Machines & Interaction Fixes[/h3]
  • [p]Incinerator Sync (Client-Side)
    Fixed an issue where the incinerator appeared as an empty ingredient box on clients. Host logic was correct, but replication to clients was inconsistent.[/p]
  • [p]Ingredient Box State Logic
    Fixed intermittent cases where emptied ingredient boxes would not convert back to empty containers.
    Prevented refilling already filled ingredient boxes and freezers to maintain logical inventory flow.[/p]
  • [p]Dough Press Lock Bug
    Resolved a critical interaction deadlock where inserting a second dough before removing the pressed one caused the machine to permanently lock interaction.[/p]
  • [p]Oven Placement System[/p]
    • [p]Multiple oven purchases now properly clear the adjacent counter spaces and allow correct placement.[/p]
    • [p]Ovens picked up with “B” are no longer restricted to countertop placement only. They can now be positioned more flexibly, similar to freezers.[/p]
  • [p]Front PC Tutorial Lock
    The previously tutorial-locked additional machine purchase is now unlocked appropriately after progression, enabling faster scaling for multiplayer groups.[/p]
[hr][/hr][h3]🧱 Collision & Movement[/h3]
  • [p]Reduced excessive character snagging on sidewalks and ground items.
    Broader ground-item collision behavior is still under review, but sidewalk obstruction has been improved.[/p]
[hr][/hr][h3]🌐 Multiplayer & Server Improvements[/h3]
  • [p]Lobby Player Visibility
    Added player visibility in sessions. Steam display names are now accessible in-session (UI-based listing).[/p]
  • [p]Global Audio Bug (Bar/Piano)
    Fixed issue where bar piano audio propagated globally across the map instead of being spatialized.[/p]
  • [p]Gun + Shady Order Spawn Bug
    Fixed issue where ordering a gun alongside multiple shady items caused the gun to spawn on the ground and become non-interactable.[/p]
[hr][/hr][h3]💰 Economy & Systems Balance[/h3]
  • [p]Extreme Pizza Payment Bug
    Fixed rare issue where some players received ~$1.2M pizza payments. Not language-related; now resolved.[/p]
  • [p]Bitcoin Balance Adjustment
    Major economic rebalance. BTC value/rewards significantly reduced (~90%) to prevent early-game inflation and progression imbalance.[/p]
  • [p]Dark Web Custom BTC Input
    Added custom purchase input field in the conversion module.
    The fixed $100 option remains, but players can now enter specific custom amounts (e.g., $31, $69) if funds allow.[/p]
[hr][/hr][h3]📦 Orders & UI[/h3]
  • [p]Added ability to order sponges.[/p]
  • [p]Fixed missing translations in Shady Order UI.[/p]
  • [p]Added UI indicator for Shady Customer arrival in the back area (audio implementation may follow later).[/p]
  • [p]Added UI indicator when holding throwable items (reminds player that “G” drops/throws).[/p]
  • [p]Fixed ability to sleep before allowed progression, preventing unintended day skipping (Day 2 → Day 3 glitch).[/p]
  • [p]Fixed Main Menu “Menu Music Volume” slider not functioning.
    Renamed “Theme Music Volume” to In-Game Music Volume for clarity.[/p]
[hr][/hr][h3]🌙 Environmental Additions[/h3]
  • [p]Added red glowing eyes in forest/lake areas between 10 PM and sunrise.
    They disappear when approached.[/p]
[hr][/hr][h3]🍕 Pizza Area Updates[/h3]
  • [p]Reserved wall space for upcoming in-game pizza manual designs (to be implemented).[/p]
[hr][/hr][p]This update resolves the major technical and economic issues identified during the first two days.[/p][p]Thank you for pushing the demo hard and helping us stabilize it this quickly.[/p]