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Announcing Starvester!

[p]Hey everyone!
Today, I'm really excited to announce Starvester: A short incremental game about expanding a star-system wide factory to build giant megastructures in space.

1. Deploy drones to automate mining
2. Gather various resources and unlock upgrades
3. Expand your factory and build megastructures.
4. Harvest the power of stars and other celestial bodies!

Features in the full game:
- Active incremental progression through resource gathering
- Tons of upgrades with prestige system and unique mechanics
- Approximately ~5 hours of gameplay to complete the campaign
- Mesmerizing drones and relaxing soundscapes to get into a flow state
- Strictly NO AI was used in the making of this game

Wishlist now on Steam!: [dynamiclink][/dynamiclink]Starvester is a more ambitious project than Lyca and a natural evolution of my game design. I'm really excited to get it into your hands, and will try to have a playtest up before the end of the year. You can expect a full demo release in January, and I'm aiming for a full release in May 2026!

Also, Hear the Bell Toll development is going well and will have an updated demo early next year as well!

Happy holidays and thank you for all your support

- Shaun[/p]