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Gameplay Update 1.1 - March 19th

[p]After reading your feedback over the last week, today's update includes the following new features and changes.[/p][p][/p][h3]General Changes:[/h3]
  • [p]Increased all boss HP.[/p]
  • [p]Enemies now can't be stunned for 1s after a stun expires.[/p]
  • [p]Endless Mode: Builds can now be scaled further by purchasing extra boards with increasing price.[/p]
  • [p]Increased Endless mode enemy scaling.[/p]
  • [p]Added "Auto" mode for Endless runs.[/p]
  • [p]Shop: Can now give upgraded item duplicates in Endless mode.[/p]
  • [p]Can now hold \[R] or \[`] to quick-restart runs at any time.[/p]
  • [p]Added UI indicator for current difficulty.[/p]
  • [p]Various bug fixes and performance improvements.[/p]
[h3]Item Changes:[/h3]
  • [p]All Wands now can only store MP up to 99.[/p]
  • [p]Discharger: Upgrade reworked to "0.5s Zap Stun (10% chance)". [/p]
  • [p]Spellbook: Cost increased. \[$10 -> $15][/p]
  • [p]Repeater: Cost increased. \[$20 -> $25][/p]
  • [p]Cross: Cost increased. \[$5 -> $10][/p]
  • [p]Fang: Chance to heal reduced \[10% -> 5%][/p]
  • [p]Medkit: Chance to heal reduced \[40% -> 25%][/p]
  • [p]Bandage: Chance to heal reduced \[25% -> 10%][/p]
  • [p]Biochamber: Now copies cloned Pet's current damage rather than its base damage.[/p]
  • [p]3-Mixer: Now less common in the shop and has increased cost. \[$15->$20][/p][p][/p]
[p]Thanks again for all your support and feedback - I have been reading everything and yes: [/p][p]There will be more updates coming with new content, characters, and more balance changes. [/p][p][/p][p]Stay tuned for more news![/p][p]As usual, you can reach out any time on the Steam discussion boards or our community Discord. [/p][p]All feedback is always greatly appreciated and helps shape the game's future. Good luck and have fun![/p]