Patch Notes | Version 0.4.1.8
Took some time off the full game progress to work on some demo changes that have been requested quite a lot!
Just a small patch with some simple tweaks, more clarity, localization, and card design changes will come up along the way either in the demo or in the full game, so stay tuned!
And don't forget to leave your feedback, I'm on it!I
Do also want to specifically point out the mentions of the game being very snowbally if you end up drawing too many nightmares early. I'm currently working on a new implementation of nightmares that'll come with a possibility to counterplay the nightmares in ways different than just negating or stabilizing them.
They'll also have new effects rather than simply "add negative number", basically. Looking forward to share more in the future!
https://store.steampowered.com/app/4224580/Bag_of_Dreams_Demo
[h3]Balance Changes[/h3]
Bond Pets: Some changes have been made to shift focus from some of the very much played cards towards some of the lesser picked cards. The collars specifically are also intended to be a big part of the Bond Pets bonding mechanic, which these changes hopefully incentivize!
[h3]General:[/h3]
[h3]Pet Deck Changes[/h3]
Anchoring Leash:
- Dust Price: 11 -> 12
Chime of Clarity:
- Dust: 2 -> 4
- Stability: 6 -> 5
- Dust Price: 10 -> 11
Cozy Bed:
- Essence: 2 -> 1
- Dust Price: 10 -> 11
Chrono Trickster:
- Dust Price: 10 -> 11
Dog Whistle:
- Dust: 4 -> 3
- Dust Price: 8 -> 10
Homenest:
- Dust: 2 -> 3
- Stability 2 -> 3
Howl of Reunion:
- Stability: -10 -> -8
- Dust Price: 12 -> 14
Moon Collar:
- Essence: 2 -> 3
- Dust Price: 10 -> 8
Sun Collar:
- Dust: 3 -> 4
- Dust Price: 10 -> 8
[h3]Swift Deck Changes[/h3]
Fairy Drift:
- Dust Price: 9 -> 12
Swiftstorm Engine:
- Dust Price: 12 -> 14
Talent Scout:
- Essence: 1 -> 2
Time Machine:
- Dust Price: 11 -> 14
Taylor:
- Dust Price: 13 -> 17
[h3]Bugs:[/h3]
[h3]Improvements:[/h3]

As usual I'll keep my eyes on incoming feedback / heavy unbalanced fragments/setups and update the demo during its lifetime while full game development continues!
Wishlist our game and join our Discord community!

Just a small patch with some simple tweaks, more clarity, localization, and card design changes will come up along the way either in the demo or in the full game, so stay tuned!
And don't forget to leave your feedback, I'm on it!I
Do also want to specifically point out the mentions of the game being very snowbally if you end up drawing too many nightmares early. I'm currently working on a new implementation of nightmares that'll come with a possibility to counterplay the nightmares in ways different than just negating or stabilizing them.
They'll also have new effects rather than simply "add negative number", basically. Looking forward to share more in the future!
https://store.steampowered.com/app/4224580/Bag_of_Dreams_Demo
[h3]Balance Changes[/h3]
Bond Pets: Some changes have been made to shift focus from some of the very much played cards towards some of the lesser picked cards. The collars specifically are also intended to be a big part of the Bond Pets bonding mechanic, which these changes hopefully incentivize!
[h3]General:[/h3]
- Changed the price scaling of Bond Pets from 7 -> 8
- Changed base price of Bond Pets from 5 -> 7
[h3]Pet Deck Changes[/h3]
Anchoring Leash:
- Dust Price: 11 -> 12
Chime of Clarity:
- Dust: 2 -> 4
- Stability: 6 -> 5
- Dust Price: 10 -> 11
Cozy Bed:
- Essence: 2 -> 1
- Dust Price: 10 -> 11
Chrono Trickster:
- Dust Price: 10 -> 11
Dog Whistle:
- Dust: 4 -> 3
- Dust Price: 8 -> 10
Homenest:
- Dust: 2 -> 3
- Stability 2 -> 3
Howl of Reunion:
- Stability: -10 -> -8
- Dust Price: 12 -> 14
Moon Collar:
- Essence: 2 -> 3
- Dust Price: 10 -> 8
Sun Collar:
- Dust: 3 -> 4
- Dust Price: 10 -> 8
[h3]Swift Deck Changes[/h3]
Fairy Drift:
- Dust Price: 9 -> 12
Swiftstorm Engine:
- Dust Price: 12 -> 14
Talent Scout:
- Essence: 1 -> 2
Time Machine:
- Dust Price: 11 -> 14
Taylor:
- Dust Price: 13 -> 17
[h3]Bugs:[/h3]
- Fixed a bug where Happy Treats would soft-lock the game.
- Fixed a bug where the correct card names sometimes wouldn't be shown in the localized feedback.
- Changed the colour of the keyword "Late" to the intended colour.
- Fixed a bug where the game wouldn't game over after passing the max amount of nights.
- Fixed an incorrect feedback popup on Pet Sanctuary.
- Fixed an issue where Oracle Goose would highlight the incorrect Dream Spaces.
[h3]Improvements:[/h3]
- Improved deck colours to have a more distinctive difference between the different themes.
- Fragments that have already had their effect triggered, or negating max nightmares, or nightmares that are negated, will now slightly fade out as an indication.

As usual I'll keep my eyes on incoming feedback / heavy unbalanced fragments/setups and update the demo during its lifetime while full game development continues!
Wishlist our game and join our Discord community!
