Patch Notes | Version 0.6.0
Lots of things are coming up!
For starters, I want to apologize for this major change: I've temporarily disabled the localization in Bag of Dreams. After some discussion we've concluded that the localization is simply not up to par with the quality I want to uphold in this game. We'll be looking to reimplement a better version of the localization in the future. 🫶
Now the good part: Many of you were feeling overwhelmed by all the different fragments and in need of a glossary/encyclopedia kind of screen where you could overview all that's in the game! Initially this was on the roadmap for full release, but I've decided to add this to the demo to improve the demo experience! But also, you now get to discover your cards one by one, and read them at your own pace! 🤓
Next to that, a bunch of people from the ESA speedrunner community have been really into the game, speedrunning it internally. As someone who usually builds platformers with built-in speedrun timers, figured I could reuse some speedrun code to add a speedrun timer into Bag of Dreams as well!
https://store.steampowered.com/app/4224580/Bag_of_Dreams_Demo
[h2]🌱Quality Of Life[/h2]
Encyclopedia: Now has an encyclopedia button on the home page. This encyclopedia will have all fragments currently in the game, the nightmares, but also the core memories and keywords. HOWEVER, they will not be immediately visible..
Memories: Fragments are initially memories that appear in your dreams. When you run into them the first time... you might've forgotten about them! You can now click a fragment to remember it, which allows players to learn about the different fragments one at a time, at their own pace.
Speedrun Mode: This is an experimental mode. It's simple: click the Speedrun button on the home page, click on "Start", and you'll be dropped into a Sandman, Basic deck, Lucidity 1 run with a timer. The timer pauses during loading.
Stats: A full stats screen will be added in the future, but for now, at the end of a game, it'll show you the stats you've achieved during a specific run (including final speedrun time if applicable!) If there are additional stats you'd like to see... let me know in the steam discussions or on our discord!
Run Restarts: Settings menu will have a new button to restart runs. It'll restart the run using the settings of the current run!
Confirmation Dialog Boxes: When removing a fragment (first time only), going back to main menu, or restarting a run, you'll now get a dialog popup asking you to confirm, first!
Projected Nightmare Fuel: There's now a little indicator that'll show you have much Nightmare Fuel you'd be getting ending the dream right then!
Dopamine: Added some more shader-built effects throughout the game, but I won't spoil where. Give the game a go and find out for yourself!
[h2]⚖️Balance Changes[/h2]
[h3]Basic Bag:[/h3]
Afterglow:
- Dust: 4 -> 6
- Essence: 2 -> 1
- Dust Cost: 15 -> 14
Chandelier:
- Stability: 5 -> 4
Essence Shrine:
- Stability: 6 -> 5
[h3]Pets Bag:[/h3]
Anchoring Leash:
- Dust: 3 -> 2
Chime off Clarity:
- Dust: 4 -> 3
Dragon Queen:
- Base Bond: 1 -> 2
Fairy Mouse:
- Base Bond: 1 -> 0
- Effect's Early Threshold: 9 -> 10
- Effect's Essence Bonus: 3 -> 2
Mooncat:
- Effect's Base Percentage Boost: 15 -> 20
- Effect's Multiplier Now Rounds Up
Moonhowl Beacon:
- Effect's Stability Multiplier: 2 -> 3
Oracle Goose:
- Base Bond: 1 -> 2
Pawprint Archive:
- Stability: -4 -> -2
Pet Sanctuary:
- Stability: 15 -> 12
Treasure Pike:
- Base Bond: 1 -> 2
[h3]Swift Bag:[/h3]
Dream Drifter:
- Effect's Early Essence Bonus: 4 -> 3
Limit Breaker:
- Dust: 2 -> 2
- Stability: 5 -> 4
- Effect's Late Threshold: 4 -> 6
- Dust Cost: 15 -> 13
Second Wind:
- Stability: 4 -> 3
- Dust Cost: 10 -> 11
World Record:
- Stability: 15 -> 12
[h3]Nightmares:[/h3]
Injury:
- Effect's Fragment Amount: 3 -> 2
- The -7 for 3 fragments, if successfully triggering rush wasn't too bad... until you had 3 Injury fragments in the dream at the same time. Oof
Past Friends:
- Effect's Fragment Amount: 4 -> 3
[h2]🐛Bugs Squashed[/h2]
- Chandelier effect now properly counts the amount of Soft Pillows left or right of it. Two soft pillows, give 2 times the bonus!
- Soft Pillows effect now properly counts the amount of Chandeliers above or below it. So here too, you can get double the bonus!
- When a Terrors spawned a nightmare, this could potentially drop the stability to 0, as intended. The fragment placed triggering the new nightmare spawn would then raise the stability again, causing a softlock. SQUASHED! (Fingers crossed)
- Removed a bug where TERROR SPAWN spawns could sometimes trigger a double life lost.
- Fixed a bug where secondary themes/decks no longer showed up on certain fragments.
- Giraffe Wizard no longer echoes effects that won't do anything, such as passives.
- Fixed a bug where a Quick Draft triggering multiple times would stack up the lowered stability and apply it all to the first fragment drawn.
- Swift Victory now properly named to "World Record".
I've got a long list of feedback to implement, and a new tutorial system I'm hoping to get in prior to Steam Nextfest (which would definitely be the last demo patch even though I've been saying that for a while lmao), but for now, I'll be headed off to participate in a charity event for the upcoming week and a half.
I hope my friends at Two Trick Pony will take good care of you all and see you soon!💜

For starters, I want to apologize for this major change: I've temporarily disabled the localization in Bag of Dreams. After some discussion we've concluded that the localization is simply not up to par with the quality I want to uphold in this game. We'll be looking to reimplement a better version of the localization in the future. 🫶
Now the good part: Many of you were feeling overwhelmed by all the different fragments and in need of a glossary/encyclopedia kind of screen where you could overview all that's in the game! Initially this was on the roadmap for full release, but I've decided to add this to the demo to improve the demo experience! But also, you now get to discover your cards one by one, and read them at your own pace! 🤓
Next to that, a bunch of people from the ESA speedrunner community have been really into the game, speedrunning it internally. As someone who usually builds platformers with built-in speedrun timers, figured I could reuse some speedrun code to add a speedrun timer into Bag of Dreams as well!
https://store.steampowered.com/app/4224580/Bag_of_Dreams_Demo
[h2]🌱Quality Of Life[/h2]
Encyclopedia: Now has an encyclopedia button on the home page. This encyclopedia will have all fragments currently in the game, the nightmares, but also the core memories and keywords. HOWEVER, they will not be immediately visible..
Memories: Fragments are initially memories that appear in your dreams. When you run into them the first time... you might've forgotten about them! You can now click a fragment to remember it, which allows players to learn about the different fragments one at a time, at their own pace.
Speedrun Mode: This is an experimental mode. It's simple: click the Speedrun button on the home page, click on "Start", and you'll be dropped into a Sandman, Basic deck, Lucidity 1 run with a timer. The timer pauses during loading.
Stats: A full stats screen will be added in the future, but for now, at the end of a game, it'll show you the stats you've achieved during a specific run (including final speedrun time if applicable!) If there are additional stats you'd like to see... let me know in the steam discussions or on our discord!
Run Restarts: Settings menu will have a new button to restart runs. It'll restart the run using the settings of the current run!
Confirmation Dialog Boxes: When removing a fragment (first time only), going back to main menu, or restarting a run, you'll now get a dialog popup asking you to confirm, first!
Projected Nightmare Fuel: There's now a little indicator that'll show you have much Nightmare Fuel you'd be getting ending the dream right then!
Dopamine: Added some more shader-built effects throughout the game, but I won't spoil where. Give the game a go and find out for yourself!
[h2]⚖️Balance Changes[/h2]
[h3]Basic Bag:[/h3]
Afterglow:
- Dust: 4 -> 6
- Essence: 2 -> 1
- Dust Cost: 15 -> 14
Chandelier:
- Stability: 5 -> 4
Essence Shrine:
- Stability: 6 -> 5
[h3]Pets Bag:[/h3]
Anchoring Leash:
- Dust: 3 -> 2
Chime off Clarity:
- Dust: 4 -> 3
Dragon Queen:
- Base Bond: 1 -> 2
Fairy Mouse:
- Base Bond: 1 -> 0
- Effect's Early Threshold: 9 -> 10
- Effect's Essence Bonus: 3 -> 2
Mooncat:
- Effect's Base Percentage Boost: 15 -> 20
- Effect's Multiplier Now Rounds Up
Moonhowl Beacon:
- Effect's Stability Multiplier: 2 -> 3
Oracle Goose:
- Base Bond: 1 -> 2
Pawprint Archive:
- Stability: -4 -> -2
Pet Sanctuary:
- Stability: 15 -> 12
Treasure Pike:
- Base Bond: 1 -> 2
[h3]Swift Bag:[/h3]
Dream Drifter:
- Effect's Early Essence Bonus: 4 -> 3
Limit Breaker:
- Dust: 2 -> 2
- Stability: 5 -> 4
- Effect's Late Threshold: 4 -> 6
- Dust Cost: 15 -> 13
Second Wind:
- Stability: 4 -> 3
- Dust Cost: 10 -> 11
World Record:
- Stability: 15 -> 12
[h3]Nightmares:[/h3]
Injury:
- Effect's Fragment Amount: 3 -> 2
- The -7 for 3 fragments, if successfully triggering rush wasn't too bad... until you had 3 Injury fragments in the dream at the same time. Oof
Past Friends:
- Effect's Fragment Amount: 4 -> 3
[h2]🐛Bugs Squashed[/h2]
- Chandelier effect now properly counts the amount of Soft Pillows left or right of it. Two soft pillows, give 2 times the bonus!
- Soft Pillows effect now properly counts the amount of Chandeliers above or below it. So here too, you can get double the bonus!
- When a Terrors spawned a nightmare, this could potentially drop the stability to 0, as intended. The fragment placed triggering the new nightmare spawn would then raise the stability again, causing a softlock. SQUASHED! (Fingers crossed)
- Removed a bug where TERROR SPAWN spawns could sometimes trigger a double life lost.
- Fixed a bug where secondary themes/decks no longer showed up on certain fragments.
- Giraffe Wizard no longer echoes effects that won't do anything, such as passives.
- Fixed a bug where a Quick Draft triggering multiple times would stack up the lowered stability and apply it all to the first fragment drawn.
- Swift Victory now properly named to "World Record".
I've got a long list of feedback to implement, and a new tutorial system I'm hoping to get in prior to Steam Nextfest (which would definitely be the last demo patch even though I've been saying that for a while lmao), but for now, I'll be headed off to participate in a charity event for the upcoming week and a half.
I hope my friends at Two Trick Pony will take good care of you all and see you soon!💜
