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Men of War II (BW) News

The test is coming



Hi, friends.

With warmth and ease in our hearts, we inform that we have dealt with almost all the things that we had to deal with before the test. Today we finished sorting letters, and selected people to participate in the test. Thank you very much to everyone who responded and sent applications. Thanks for the words of support and warm feedback on previous games. It was not necessary. And by the way, it did not affect the decision. However, it was a pleasure to read. From time to time, someone could notice how a single tear of emotion rolls down the wrinkled cheek of fellow-developer. He brushes it off or wipes it with his sleeve shortly after, says that his eyes are simply tired of the monitor. And he will start to work again, but somehow happier this time. And his back will become straighter and the look lighter. Thank you for that, fellows.

There were many more applications than needed. Unfortunately, at this stage we can invite only a couple of hundred to the test. Those of you who have passed will receive a letter in the next few days with instructions on what to do next. Nothing complicated, don’t worry. No marching in full uniforms, tasks to get involved in a fight in opera-house, or waiting at night in a dark alley for a figure in a cloak that will pass a package with a key. The most difficult stage has already been completed. You sent an application and got to the test.

Those who won’t receive the letter - do not worry! After this test, a CBT will begin, much larger, and many more people will be able to participate in it. The game will be even better, and there will be many more players to play with. Just stay in touch in the Discord - https://discord.gg/TKFuSnY Cause it won't be many news here in the near future. The main channel for communication will be there. Are you ready to rush into battle?

Page closing



Hi, friends!

As you remember we have teamed up with 1C Entertainment and now we are getting ready for closed testing. Many thanks to all those of you who volunteered to participate in the first test! There are even more applicants than we expected. We have collected your letters and we’ll keep in mind everyone. Now our goal is to ensure that everything will work smoothly. Hopefully, the dates of the first test will be set soon. We’ll inform you about it as soon as possible.

Closed testing will be held through the 1C Entertainment tools. To participate in CBT you have to be registered on the site: http://1cgames.net. A bit later the 1C Entertainment launcher will be available on the site. Men of War II: Arena could be installed through it.

It turns out that for now the game will grow outside of Steam. This does not mean that Men of War II: Arena will never return here. A separate page of the finished game may appear over time. But the stages of closed and open tests are intended for the 1C Entertainment platform. In this regard, it was decided to close the project page.

We understand that Steam is a convenient platform for many of you. You are used to monitoring the project, making friends for future games and reading the news here. But for a large-scale online project having its own space and separate site is very important. And it will be much more convenient to conduct tests and collect feedback. Also our posting is going to be more regular.

A forum and a separate page of Men of War II: Arena on the portal are being prepared right now. So far, we will answer all questions in our social networks:
ВК FB

But for the current holly wars and fun you are welcome to Discord, where a separate channel for the test will be created.

Thank you for your support and we wish you all the best!

Name change and other important news



Hi, friends.

Didn’t we promise important news this Fall? So the change of name is one of them. Hopefully, we didn’t hold any weird “make tattoo with our brand name” contests, otherwise, it would be kinda awkward now.

Publisher.


A couple of months ago, negotiations with 1C Entertainment were completed. They ended with the signing of a publishing agreement. We were an indie studio long enough to fully enjoy unlimited freedom and limited resources. Now the development is at the stage when the core gameplay is ready, all possible foundations have been laid, and it is the right time to move on to public tests and promoting the game. And for this particular stage, we really needed a partner, preferably time-tested one. Therefore, to unite with 1C Entertainment again to release the next part of Men of War - is a logical and exciting step for both companies. Now that our cooperation has resumed, we will be able to increase staff, speed up development, add some more beautiful things to the game, do promotion, spend more money at the casino ...

Name.


... and use the Men of War family name. We had previously discussed the possibility of changing the name before the release and only partly so as not to receive news in Google Alerts on the life of New Brunswick and the “Soldiers Arena” hockey stadium. Men of War is without a doubt a more recognizable, popular and unequivocal title than Soldiers (there are still many more games with “soldiers” in the title). Now we can not only return to work on the MoW series, but also continue it. The number “2” in the name is not without reason after all. Arena turned out to be a really new game. She retained the main game mechanics, received many new ones, and lost some of the old problems of the series. Men of War II: Arena has both a recognizable MoW gameplay and a new gaming experience ...

Public tests.


... which you will soon be able to test. Over the past few months, we have not only signed contracts and changed names, but also prepared for the beta test. It will begin in the near future and will take place in three stages. For the first and most “cozy” one we will recruit a couple of hundred players. Over time, we shall move to a larger-scale CBT, and only then to OBT, when anyone can play. We will be able to collect more feedback in conditions close to “in the field” ones, and you will be able to try the game before release. What is needed for this?
  • Register on the publisher’s website.
  • Send an e-mail with your data to [email protected]: the email address for which you registered your account on the 1C website, a link to your account in Steam, full name.
  • Periodically check mail and news. We will write about the end of recruitment and the beginning of the test.

Register and get ready to send your troops to the Arena. Wish you all the best.

DevDiaries #86: Arts and hints

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Hi, friends.

Summer is over and with it our short parting. Let this art with sunflowers, tankmen with a dog and T-34 brighten up the beginning of autumn for all of you. We went to work straight outta stealth mode and prepared a short diary about arts, getting rid of placeholders, game responsiveness, and interface.

To make the metagame more attractive, we began work on the art for battalions. Started quite a while ago, but did not add them to the game until each one was ready. We finished this work by the end of August, so now the metagame interface has significantly fewer placeholders and notably more beauty. In the last post, before we went into the fog of war vacation, we already showed the art of the German subversive and reconnaissance battalion, and today's one is, obviously, the Soviet medium tank battalion. In the future, we will show the rest in good resolution.

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There are much fewer placeholders and question marks in the development tree too. The work has not yet been completed, so the icons from different periods look a bit heterogeneous. And may change one or more times before release.

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We also added a lot of hints on the metagame interface. It probably doesn't sound like an epic and very interesting task to read about. And it’s unlikely to give rise to fantasies about how you and your friends are going to open hints until the early hours of the morning, and interrupting each other excitedly talk about unit levels, or re-reading over and over again, for which you need a “Play” button. Being a rather boring part of the learning process (which is not Disneyland itself), the tips do not cease to be extremely important and necessary. Soldiers: Arena is a hardcore, as we all love, so there are a lot of mechanics, features, groups of units, types of slots and all kinds of characteristics in it, which you doubtfully understand without a peep. Now you will have a reliable assistant in the metagame. Not Clippy though.

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Most importantly, tips for units and battalions have started to do their job and can explain to beginners how the T-34-85 differs from the T-34-85M, or rookie rifleman from a veteran. And that means the decision to take it to the deck or not will be more conscious. Of course, you can always just put the most expensive units ... But if you, like us, like to dig into the settings and assemble the most efficient, interesting and surprising battalion, these tips will come in handy. They, as you see, contain a lot of information: basic characteristics, a list of strengths and weaknesses, a description of the unit. Ok, they WILL contain when we finish filling in all the data.

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We are doing our best to make the game as attractive as possible before the release, to remove the maximum number of placeholders and temporary solutions. We would like to make the OBT stage as short and quick as possible to give everyone a chance to play. While we have the opportunity to devote all our efforts to development, rather than support, we intend to use it. Wish you all the best, and feel free to suggest a topic for the next diary.

Postponed Diary

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Hi, friends.

The next diary will be in the first ten days of September. As for us, we will activate the stealth mode for the next two weeks, as a sabotage and reconnaissance brigade usually do. Don't miss us much and know that there will be many interesting news this autumn. Hope the rest of the summer will be great for you all.