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interViolence News

It's the March 2026 Violence series newsletter!

[p]In this newsletter, I talk about:[/p]
  • [p]Key people who helped me complete interViolence's DEMO.[/p]
  • [p]My proposed timeline for interViolence's development, up until its full release.[/p]
  • [p]Other projects I'm working on (alongside interViolence.)[/p]
[p]Read it below![/p]

interViolence DEMO - Day 1 Bugfix

[p]Hi, all![/p][p]We've just fixed a day 1 bug with interViolence's DEMO, where the game would crash when it reached the "End of Demo" screen.[/p][p]This screen contains a link to an optional player survey about your experience with our game, so if you haven't filled that out yet, we highly suggest you do! [/p][p][/p][p]EDIT: We've also fixed an in game event in the bedroom that we forgot to calibrate correctly, and we added more to the "End of Demo" screen for people who can't open the links.[/p][p][/p][p]Have fun with the demo.[/p][p]Best,[/p][p]Mado[/p]

interViolence's DEMO is here!

[p][/p][previewyoutube][/previewyoutube][p]It's here, for Windows and Mac![/p][p]Enjoy the interViolence DEMO.[/p][p][/p][p]-Mado[/p]

It's the February 2026 Violence series newsletter!

[p]In this newsletter, I talk about:[/p][p]- interViolence's key art[/p][p]- Steps I need to take to release the game's DEMO in February[/p][p]- What I did in January to get the game's Steam page released.[/p][p][/p][p]The full version of the newsletter also contains:[/p][p]- Info on what plugins I used for the game's dialogue system and intro cutscene/title screen, and footage of them at work.[/p][p]- An exclusive preview of an alternate version of the key art (which will be made public for the full version of the game.) People subscribed to the full version will also get a free .psd of the key art, so they can take a look at my illustration process.[/p][p]- More details on my gamedev process.[/p][p][/p][p]Get it below![/p][p]Full ver. || Light ver.[/p]

Welcome, interViolence!

[p]Say hello the third entry in the Violence series: interViolence! [/p][p]I plan to release it in Summer 2026. This game is a little different from other entries in the Violence series. It's made in RPGMakerit's a commercial work, and it's a project I've mainly worked on (which is why it's taken longer to make than the other games.)

interViolence works like a fandisc — a sequel work where most of the scenarios  are relaxing and low-stakes. It'll answer some questions raised in malViolence and protoViolence. To be specific, it explores Cautionne's fate after mV's "Breakout Role" ending, and Deidre's life between the events of pV and mV. [/p][p]If you're someone who enjoys daily life stories with a pinch of grief, this game is for you! It's also for people who like weird little RPGMaker games with a focus on visuals and characters (think To The Moon, Alicemare, Melon Journey.)[/p][p]interViolence also introduces Mo. She's down-to-earth and levelheaded... and she's Cautionne's caretaker. How does she get along with such a weird boy? You'll get some idea of their dynamic in the DEMO, coming February.

I hope you enjoy interViolence. Learning RPGMaker from the ground-up has been a ride, and I'm excited to share my work with you all. Stay tuned for future updates on here and elsewhere.[/p][p][/p][p]-Mado[/p]