Devlog #13 – We Found Some Bugs
Hey everyone.
[p]This is a bit of a smaller update this time.[/p][p]We just had Easter here in Denmark, so we’ve been a bit on holiday. But over the past few days we’ve been back at it, focusing on fixing bugs, adding a few things, and doing some balancing.[/p][h2]Bug fixes[/h2][p]First of all: thank you for all the bug reports.[/p][p]We’ve had a lot of new players recently, and with that came a lot of bugs we weren’t aware of. That’s super helpful for us.[/p][p]Some of the more annoying ones have now been fixed:[/p]- [p]Storage capacity not upgrading correctly[/p]
- [p]Getting stuck during payout sequences[/p]
- [p]Getting stuck when spamming right click[/p]
- [p]Frog statue triggering at the wrong times[/p]
- [p]Mushroom Cloud triggering at the wrong times[/p]
- [p]Incorrect values shown in the “Three of a Kind” animation[/p]
- [p]ONE LUCKY DAY! – Trigger-based upgrades activate twice as often[/p]
- [p]HELP ME OUT! – Upgrades are cheaper until the shop refreshes[/p]
- [p]A full set of weapon-type bonuses, giving 2x value when hitting Three of a Kind with:[/p]
- [p]Assault Rifles[/p]
- [p]Heavies[/p]
- [p]Melee[/p]
- [p]Pistols[/p]
- [p]Rifles[/p]
- [p]Shotguns[/p]
- [p]SMGs[/p]
- [p]Snipers[/p]
- [p]Rarity now scales slower when leveling crates[/p]
- [p]And more importantly:[/p]
- [p]One weapon is guaranteed to match the crate rarity[/p]
- [p]The others can still be lower[/p]
- [p]More rare[/p]
- [p]But still very valuable when you get them[/p]
- [p]A common pistol might be a UP9[/p]
- [p]A higher rarity pistol might be an M1911[/p]
- [p]Or a special variant like El Patron[/p]
- [p]More meaningful[/p]
- [p]More readable[/p]
- [p]And more exciting when you hit something rare[/p]
- [p]A new background scenario[/p]
- [p]Sound for receiving diamonds[/p]
- [p]Mosin–Nagant (Rifle)[/p]
- [p]Weapon variants[/p]
- [p]The collection system[/p]
- [p]Long-term progression[/p]