1. 22 Racing Series
  2. News
  3. PAX Australia update - v0.37

PAX Australia update - v0.37

We've just recovered from showing the game at PAX Australia 2019. Thanks to everyone who visited us over the weekend and played the game. Congratulations to Asaema and Soterios who took out 1st and 2nd place in our competitive tournament, to take home an AMD Ryzen CPU and a SteelSeries Stratus Duo controller, respectively!

The version of the game that we were showing at PAX is now available on Steam for beta testers to play. I usually try to include a bit more of a development update along with these patch notes, but we have a big announcement coming next week, so I'll save the updates until then!

[previewyoutube][/previewyoutube]

2019/10/15 - v0.37

The "Q3 2018" leaderboards have been closed and renamed to "2018 - 2019" :)
Added new track: "Eight outside".
Added new track materials on all tracks.
Added new ocean material.
Simplified 'air mode' and 'flip' toggle: simply moving the right stick will engage it.
New HUD elements - Race time, Lap time, Sector times,
Added automatic rear-wheel steering to the Akuna.
Added compression to replay files.
Added hidden HUD mode for screenshots.
Added new AI system instead of simple ghost replays.
Merged "Team Race" and "Team Capture" into the same mode (both win conditions are active).
Added "Restart race" to pause menu, and "Rematch" to end of race screens.
Enabled vehicle collisions in some race modes.
Removed Easy/Medium/Hard selection.
Improved telemetry output.
Improved physics on soft surfaces (grass, dirt).
Matched team colors between 2D HUD and vehicle 3D HUD.
Fix player name billboards always using Team#1's colors.
Fix orbit camera on team/car select menu.
Fix several bugs in Control configuration GUI.
Fix team statistics HUD to stop collecting data once a vehicle has finished.
Balance changes:
- "Sapping pad" ability is now instant-hit instead of time-based ability.
- "Boost aura" provides less boost, but has a much larger radius.
- Apply same diminishing-returns curve to track boost abilities as the actual vehicle booster had.
- No sector gifts if stopped or driving backwards.