Version 1.4

Balancing
- Changed nearly every single spell and skill in game values to different damage types to optimize the code and the damage values for better reduction bonuses
- Increased base damage of Absolute Zero to 350 (was 300)
- Mongo now only takes 50% of all physical damage
- Mongo now only takes 80% of all magical damage
- Final Boss now only takes 80% off all damage from every source (was 100%)
- Mimic now takes only 95% damage off all attacks
- Increased base damage of Abyss normal attacks to 150 (was 100)
- Increased damage scaling of Drain to 3 (was 2)
- Increased base damage of Drain to 40 (was 20)'
- Removed accuracy minus from all the enemies
Gameplay
- Adjusted Accuracy values
Graphical
- Added icon for Cure spell