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Balance & Environmental Pass - Released!

[p][/p][h3]Hello everyone,[/h3][p]
Today, we’re pleased to announce the release of an all-new Alpha update, containing the biggest balance changes in War of Rights history, thanks to our recently introduced statistics tracking feature. Today’s update also includes major visual and audible improvements to the environments of War of Rights.[/p][p][/p][p]Work on the greatly anticipated Update 200 is still ongoing and we cannot wait to share more details about it with you in the near future, that being said, let’s dive into the specifics of today’s update below![/p][p][/p][h2]Skirmish Balance Overhaul[/h2][p] A month ago, we introduced stat tracking features to the game via a hotfix and we have now gathered enough of a pool of matches, allowing us to take the first steps towards a more equal and competitive War of Rights. Today’s initial balance overhaul is built on the collected data of 959 recorded Skirmish matches from the past month, all containing at least 100 players on the server from both public and organized/passworded rounds. The objective for today’s Skirmish Balance Overhaul is to come as close as possible to an average 0-0 ticket score (the hidden, determining factor for the 4 morale stages Battle Ready, Engaged, Taking Losses & Breaking) for the two factions at the end of each Skirmish round. A few Skirmish areas, such as Pry House and Piper Farm, were surprisingly close to even already; the vast majority of Skirmish areas, however, were in need of rather major adjustments. [/p][p][/p][p]It is worth noting that an average even 0-0 ticket score at the end of a specific Skirmish area does not necessarily mean that an average 50% win/loss chance of each faction is guaranteed. There are multiple factors at play in this, such as the strength of the end game events (Final Push and Last Stand), and thus we expect to continue to tweak these on a per-area basis. In short, players should expect much closer games on average from a morale stage standpoint.[/p][p]
As new metas form, and new features are introduced/tweaked, we’ll of course continue to balance the game with every major Alpha update going forward.[/p][p][/p][h2]Balance & Environmental Pass Patch Notes[/h2]
  • [p]Added the first major balance pass based on tracked server data. This will be an ongoing process as the game and metas evolve.[/p]
  • [p]Overhauled all tree and bush models in the game with bigger, more realistic leafed branches, resulting in better optimization as well as more accurate branch bending in stormy weather conditions.[/p]
[p][/p]
  • [p]Overhauled the bending settings of all trees, bushes and cornstalks.[/p]
  • [p]Increased the visual fidelity of the grass up-close in-game.[/p]
  • [p]Overhauled the user interface screen shown once a player becomes a casualty in-game, now containing more descriptive comparisons between the three formation states (In Formation, Skirmishing and Out of Line), as well as informing the player what caused his incapacitation.[/p]
[p][/p]
  • [p]Major game audio code pass, resulting in much more localized and reactive sounds based on your surroundings in-game. Also added new sounds to the forests, fields and interiors of the game.[/p]
  • [p]Added the 16th Connecticut Infantry, a new playable regiment to the game, replacing the 9th New York in the Hill’s Counterattack Skirmish area, Antietam. Organized in Hartford, Connecticut on August 24, 1862, the men of the 16th Connecticut had all of about three weeks to train in the fundamentals of drill and to get acquainted with army camp life. They did so, at least initially, without uniforms, tents, rifles, or even a Colonel to command them. On September 16, 1862, the men in their freshly issued uniforms loaded their muskets for the first time. They expected their regiment to be held in reserve during the coming battle. The following day, however, the 16th Connecticut had the immense misfortune to be the leading unit struck by the veteran regiments of General A. P. Hill’s late afternoon counterattack. They were so green, it is reported the flag bearer forgot to uncase the colors. In any case, after agonizing minutes of chaos under crossfire, the regiment broke.[/p]
  • [p]Overhauled the Springfield M1842 musket with a new model and texture using a 3D scan of an original musket as its base.[/p]
[p][/p]
  • [p]Overhauled the Mississippi M1841 rifle with a new model and texture using a 3D scan of an original rifle as its base.[/p]
[p][/p]
  • [p]Overhauled the player interpolation code of the game - in short how the delay between player positions on the server and the clients is shown, resulting in less players getting seemingly stuck on objects such as fences or interiors of houses, running in place, and teleporting forward after a while.[/p]
  • [p]Fixed the double bayonet visual issue while the attachment animation is playing.[/p]
  • [p]Fixed the broken spawns of Crecy’s Cornfield Skirmish area, Drill Camp.[/p]
  • [p]Possibly fixed a crash when interacting with artillery pieces.[/p]
  • [p]Re-enabled the previously announced feature of server slot reserving, allowing the player to reconnect to the server at the last location had he previously suffered a disconnect as well as bypass having to wait for a new server slot to open up on a full server.[/p]
  • [p]Brought the weapons closer to the head of the player when they are aimed for a clearer sight picture.[/p]
  • [p]The point of contention icons now get more and more inaccurate the further away from them you are in-game. This is an added feature to avoid players mindlessly hitting the exact area of the point using the icon as a guide.[/p]
[p][/p][h2]Balance Changes[/h2][h3]Antietam[/h3][p][/p]
  • [p]East Woods Skirmish: USA from 137 to 149[/p]
[p][/p]
  • [p]Hooker's Push: CSA from 100 to 122[/p]
[p][/p]
  • [p]Hagerstown Turnpike: USA from 124 to 135[/p]
[p][/p]
  • [p]Miller's Cornfield: USA from 118 to 134[/p]
[p][/p]
  • [p]East Woods: USA from 112 to 130[/p]
[p][/p]
  • [p]Nicodemus Hill: USA from 147 to 174[/p]
[p][/p]
  • [p]Bloody Lane: USA from 137 to 146[/p]
[p][/p]
  • [p]Pry Ford: USA Final Push time from 208 to 178 seconds[/p]
[p][/p]
  • [p]Pry Grist Mill: USA from 124 to 150[/p]
[p][/p]
  • [p]West Woods: USA Final Push time from 152 to 132 seconds[/p]
[p][/p]
  • [p]Dunker Church: USA Final Push time from 244 to 224 seconds & CSA from 100 to 107[/p]
[p][/p]
  • [p]Burnside Bridge: CSA from 97 to 111[/p]
[p][/p]
  • [p]Cooke's Countercharge: USA from 115 to 143[/p]
[p][/p]
  • [p]Otto & Sherrick Farm: USA from 137 to 159[/p]
[p][/p]
  • [p]Roulette Lane: USA from 100 to 127[/p]
[p][/p]
  • [p]Hill's Counterattack: USA from 115 to 135[/p]
[p][/p][h3]South Mountain[/h3][p][/p]
  • [p]Garland's Stand: USA from 137 to 158[/p]
[p][/p]
  • [p]Cox's Push: USA from 127 to 163[/p]
[p][/p]
  • [p]Hatch's Attack: USA from 127 to 138[/p]
[p][/p]
  • [p]Anderson's Counterattack: USA from 120 to 151[/p]
[p][/p]
  • [p]Reno's Fall: USA from 120 to 138[/p]
[p][/p]
  • [p]Colquitt's Defence: USA from 145 to 168[/p]
[p][/p][h3]Harpers Ferry[/h3][p][/p]
  • [p]Maryland Heights: USA from 149 to 175[/p]
[p][/p]
  • [p]River Crossing: USA from 130 to 158[/p]
[p][/p]
  • [p]Downtown: USA from 110 to 138[/p]
[p][/p]
  • [p]School House Ridge: USA from 140 to 193[/p]
[p][/p]
  • [p]High Street: USA from 116 to 147[/p]
[p][/p]
  • [p]Bolivar Heights Camp: USA from 110 to 145[/p]
[p][/p]
  • [p]Shenandoah Street: USA from 120 to 145[/p]
[p][/p]
  • [p]Harpers Graveyard: USA from 115 to 124[/p]
[p][/p]
  • [p]Bolivar Heights Redoubt: USA from 105 to 158[/p]
[p][/p]
  • [p]Washington Street: USA from 120 to 140[/p]
[p][/p][h3]Drill Camp[/h3][p][/p]
  • [p]Alexander Farm: USA from 137 to 159[/p]
[p][/p]
  • [p]Crossroads: USA Final Push time from 244 to 214 seconds & USA from 137 to 145[/p]
[p][/p]
  • [p]Smith Field: CSA from 120 to 128[/p]
  • [p]Crecy's Cornfield: Not rebalanced due to spawn issues[/p]
  • [p]Larsen Homestead: Not rebalanced due to spawn issues[/p]
[p][/p]
  • [p]South Woodlot: USA from 125 to 153[/p]
[p][/p]
  • [p]Flemming's Meadow: USA from 137 to 154[/p]
[p][/p]
  • [p]Wagon Road: USA from 137 to 171[/p]
[p][/p]
  • [p]Crossley Creek: USA from 137 to 162[/p]
[p][/p]
  • [p]Union Camp: USA from 125 to 156[/p]
[p][/p]
  • [p]Pat's Turnpike: USA from 120 to 157[/p]
[p][/p]
  • [p]Stefan's Lot: USA from 120 to 136[/p]
[p][/p]
  • [p]Confederate Encampment: USA from 137 to 156[/p]
[p][/p][p]That's all for now. We look forward to be joining you on the fields of glory as we continue to monitor and update the game balance in an effort to achieve an even more exciting and competitive game for you all.[/p][p][/p][h3]- The Campfire Games Team[/h3]

Winter Update: Maryland, My Maryland!

[h3]Hello everyone,[/h3][p][/p][p]Today, we’re excited to bring you our final update of 2025: Maryland, My Maryland![/p][p]
As 2025 draws to a close, it’s the perfect time to reflect on what a fantastic year it has been. We pushed our server count up to 400, overhauled ballistics, introduced scoped rifles, and twice broke our concurrent player peak, first with the 1776 Limited Event and later with The Risen Dead, making this year truly unforgettable.[/p][p][/p][p]We want to take a moment to thank our community for its ongoing support. We can’t wait to continue this journey with you all in 2026. The limited-time events this year were a lot of fun and allowed us to explore some unique experiences, but we feel they’re in a great place now, and in 2026, our focus is back on the Civil War, delivering the core battles and experiences that make War of Rights so special.[/p][p]
This update also lays a lot of important groundwork for our next major release: Update 200. We’re not quite ready to reveal all the details yet, but it’s safe to say it’s a highly requested feature and long overdue![/p][p][/p][p]That said, there’s still plenty to dive into in today’s update, so let’s get started![/p][h2]
Christmas Event[/h2][p][/p][p][/p][p]Winter has once again come to Maryland! The autumn-clad countryside is now transformed into a bitterly cold, snowy landscape for the rest of the Christmas season. Snow, like rain, now interacts with our new cloud system, shaping the battlefield in new and dynamic ways.[/p][p][/p][p][/p][p]It’s time to bundle up in style with the addition of great coats! During the event, you can snag a coat for your character by finding one in Santa’s presents, which magically tumble onto the battlefield. Keep your eyes sharp as Santa himself (aka our developers) will also be running around handing out coats to anyone on the nice list. But beware: the naughty list is real, so make sure you behave if you want one! And remember, these festive coats are only wearable while the Christmas event is active, so be sure to enjoy them while winter lasts![/p][p][/p][p][/p][p]Snowballs are back! But beware; Johnny Reb isn’t playing fair; some snowballs have stones! Headshots will knock enemies down, and a few snowballs while they’re down or another headshot will take them out.[/p][p][/p][p]In addition, we’ll be hosting snowball-only skirmishes on the official test server on December  19th and 20th at 6PM EST. Get ready for some frosty fun and may the best snow-thrower win![/p][h2]
Community Survey[/h2][p][/p][p]As the year comes to a close, it’s time once again for the War of Rights community survey! If you haven’t had a chance to fill it out yet, please take a few moments to do so. Your feedback is absolutely invaluable as it helps us understand what you love, what you’d like to see improved, and how we can make the game even better for everyone. We really appreciate your input and can’t wait to continue shaping the game together with the community in 2026![/p][p][/p][p]Take the survey here: https://forms.gle/Fe71M3rqrvf258yHA[/p][p][/p][h2]Quality of Life[/h2][p][/p][p][/p][p][/p][p]We’ve heard your feedback about not always knowing if your microphone is working or whether you’re actually transmitting. To address this, we’ve added a mic status icon that appears when you push to talk and shows if any audio is being transmitted. For those who prefer a clean, HUD-free, immersive experience, this icon can be turned off in the options.[/p][p][/p][p][/p][p]We thought artillery was getting a bit left out in the character customizer, so we’ve given it its very own patch of land next to an artillery battery, complete with some new poses for photo mode. Now artillerists can really show off, strike a pose, or just look impressively explosive! And don’t worry as infantry can also access the battery location for some extra photo opportunities.[/p][p]
Lastly, we’ve added a temporary slot reservation for servers. In the event of a crash or timeout, you’ll have a three-minute window to rejoin and fully restore your character exactly where you left off. Check out the patch notes below for all the other additions and fixes![/p][h2]
Winter Update Patch Notes[/h2][p][/p]
  • [p]Drill camp skirmish areas no longer crash the game.[/p]
  • [p]Added support for 3-minute server slot reservation after game client crashes and timeouts. The player's character also persists during this time, and provided it has not been killed, the player will be fully restored to wherever they stood.[/p]
  • [p]Potentially fixed the rendering bug resulting in an occasional, temporary temporally smudged portal to another dimension.[/p]
  • [p]Added a speaking voice indicator, so that you know when your microphone is active and transmitting.[/p]
  • [p]Slightly optimized level load times.[/p]
  • [p]Fixed loading screens sometimes showing the main menu stuck on top.[/p]
  • [p]Fixed an issue where Precipitation, Fog and Wind would be locked from the start of a round.[/p]
  • [p]Added a new area to the character customizer.[/p]
  • [p]Added new animations for artillery units in the character customizer.[/p]
  • [p]Overhauled Piper Farm House.[/p]
[p][/p][p]That’s all for now! We hope you enjoy the Christmas holidays and New Year, and look forward to sharing another great year together.[/p][p]
- The Campfire Games Team[/p]

The Harvest of Death: South Mountain Onslaught Available

[p]October 1st, 1862[/p][p]With Sharpsburg and Harper’s Ferry fallen to the dead, the passes of South Mountain become the next battleground for the living to defend. Longstreet’s Wing arrived after a forced march through the night to be met by the haggard forces that remained of the Union Fifth Corps. Enemies-turned-friends now await the Risen tide together.[/p][p][/p][p][/p][h2]Risen Dead Event 16/10/2025 Patch notes[/h2][p][/p]
  • [p]Onslaught is now available on South Mountain.[/p]
  • [p]Fixed most of the camera snapping when finishing reloading the Sharps rifle.[/p]
  • [p]Players now move in a more realistic (and less foot sliding) way when they are hit in melee.[/p]
  • [p]Reduced the volume of the rain in the game.[/p]
  • [p]Fixed an issue causing the undead to not despawn in the prepare stage.[/p]
  • [p]Fixed a client crash issue.[/p]

After Days of Silence: Sharpsburg Reported. Antietam Onslaught Available

[p]You have already faced the horrors that consumed Harpers Ferry and the Drill Camp, but now the earliest reports from Antietam have reached your hands. The fields of Sharpsburg lie in shadow, haunted by the first stirrings of the plague. It is time for you to fight in the first major battle, where the undead first rose.[/p][p][/p][h3]Field Report – Sharpsburg, Maryland, September 29, 1862[/h3][p][/p][p]Sir,[/p][p]It has been several days since the guns fell silent at Antietam, yet the fields show no peace. The dead still carpet the ground, their faces fixed in silence beneath a black sky. The stench of decay grows thicker with each passing hour, carried on a wind that feels colder than it should for this season.[/p][p]Men speak in hushed tones of something unholy moving among the fallen, a black rot that crawls across the earth as though the very soil were poisoned by all the blood spilled here. Even the crows have begun to fall from the sky, their bodies stiff and blotched before they hit the ground.[/p][p]Orders arrived this evening. We are to fall back to Burnside’s Bridge and join with what remains of the Confederate line to stem the advance. None among us thought such words would ever be written, yet no man questions them now. Whatever comes from the darkness makes no distinction between blue or gray.[/p][p]The men are gathering again near the bridge, determined to hold the line one last time. I will join them soon. If this letter finds its way home, tell my family I fought to the end, though I fear this may be the last I ever write.[/p][p]— Cpl. J. Whitaker, 10th United States Regulars[/p][p][/p][p][/p][p][/p][h2]Risen Dead Event 11/10/2025 Patch notes
[/h2]
  • [p]Onslaught is now available on Antietam.[/p]
  • [p]Fortifications can now be placed on all surfaces and inside houses.[/p]
  • [p]Reduced the Titan stun immunity from 15 to 12 seconds.[/p]
  • [p]Slightly reduced the minimum knockdown time for Brute/Titan attacks.[/p]
  • [p]Reduced the volley requirement for the Titan from 60 to 50.[/p]
  • [p]Fixed the autumn colours not being set correctly for vegetation.[/p]
  • [p]Possibly fixed some nonexistent characters in the Onslaught narration subtitles.[/p]
  • [p]Prevented the gun smoke from becoming overly bright.[/p]

The Plague Spreads! Drill Camp Onslaught Available

[p]Union and Confederate alike had long struggled to keep the risen dead confined to Harpers Ferry, yet now their plague had seeped into northern Maryland. Quiet farms and scattered army drill camps, once peaceful and orderly, now lay under a fragile dawn. The pale sun rose slowly, casting long, trembling shadows across the fields, as if the land itself sensed the coming horror.[/p][p][/p][p][/p][p][/p][p]A cold, creeping fog rolled in, winding between fences and over crops, thick and almost alive. Within its ghostly veil, the dead stirred — shuffling, moaning, and reaching toward anything that moved. The fog swallowed sound and shape alike, turning the tranquil landscape into a waking nightmare where each step forward might bring the living face to face with the relentless dead.[/p][p][/p][p][/p][h2]
Risen Dead Event 07/10/2025 Patch notes[/h2]
  • [p]The Drill Camp level is now available in Onslaught.[/p]
  • [p]The XP screen is now shown at the end of the narration for Onslaught.[/p]
  • [p]All players are now rewarded with an additional experience gain for collectively killed zombies.[/p]
  • [p]Fixed the Inferno Titan not being stunned for the correct duration.[/p]
  • [p]Fortifications should no longer cause stutters/freezes when placed or damaged.[/p]
  • [p]Thrown zombie boulders now play impact sounds, and apply impulses to player corpses correctly.[/p]
  • [p]Fix for audio and voice chat being muffled while in the follower spectate mode.[/p]
  • [p]Killed zombies now respond correctly to the impact from bullets and explosions.[/p]
  • [p]LeMat buckshot ammo is now replenished when Refill Ammo is purchased.[/p]
[p][/p][h2]Previous Hotfixes[/h2][p][/p][h3]Hotfix 1 - 04/10/2025[/h3][p][/p]
  • [p]Increased the base payout from a completed wave from $200 to $300.[/p]
  • [p]The wave bonus multiplier is increased from $50 to $100.[/p]
  • [p]The retreat phase now awards 50% of the wave victory bonus.[/p]
  • [p]Officer Ability costs reduced:[/p]
    1. [p]Concentrated Strike: $1250 -> $500[/p]
    2. [p]Blanket Barrage: $2500 -> $1250[/p]
    3. [p]Boost Morale: $2500 -> $750[/p]
  • [p]Fortification Limits Increased:[/p]
    1. [p]Cheval De Frise: 6 -> 8[/p]
    2. [p]Palisade Wall: 8 -> 10[/p]
  • [p]Reduced the distance at which Zombie Brutes will attempt to throw rocks.[/p]
  • [p]Increased the velocity of Zombie Brute rocks from 20m/s to 30m/s[/p]
  • [p]Reduced the supression effects from friendly teammate gunshots and bullet whizbys by 50%[/p]
  • [p]Increased the volley window for Zombie Brutes from 1.5 seconds to 2.0 seconds.[/p]
  • [p]Increased the volley window for the Inferno Titan from 1.0 seconds to 2.0 seconds.[/p]
  • [p]Reduced the volley requirement for the Brute from 24 shots to 16 shots on a full server.[/p]
  • [p]Extra pellets from Buck and Ball no longer count towards the Brute/Titan volley check.[/p]
  • [p]Reduced Brute damage to fortifications from 800 to 300.[/p]
  • [p]The Inferno Titan now has set spawns for each point and should no longer randomly despawn.[/p]
  • [p]Dead players now get force-deployed when entering wave preparations.[/p]
[p][/p][h3]Hotfix 2 - 05/10/2025[/h3][p][/p]
  • [p]Fortification Health Increased:[/p]
    1. [p]Gabions: 600 -> 800[/p]
    2. [p]Cheval De Frise: 1000 -> 1500[/p]
    3. [p]Palisade Wall: 2000 -> 3000[/p]
  • [p]Fortification Limits are increased for
  • each* lost point as follows.[/p]
    1. [p]Gabions: +5[/p]
    2. [p]Cheval De Frise: +4[/p]
    3. [p]Palisade Wall: +2[/p]
  • [p]Any flipped over artillery pieces and limber carts will now be removed at the end of a wave.[/p]
  • [p]Limbers automatically refill their rounds after a wave.[/p]
  • [p]During Final Push the morale boost is extended from 30 seconds to 180 seconds, and is upgraded to an instant-kill instead of double damage.[/p]
  • [p]Reduce the volley shot requirement from 70 to 60 for the Inferno Titan.[/p]
  • [p]Increased the duration of the Inferno Titan volley stun from 6.0 seconds to 8.0 seconds.[/p]
  • [p]Increased the duration of the Inferno Titan artillery stun from 6.0 seconds to 20.0 seconds.[/p]
  • [p]Artillery explosions and cannister now deal full damage to the Titan and Brutes even when not stunned.[/p]
  • [p]Reduce preparation time from 2 minutes to 1.5 minutes on the first 5 waves.[/p]
  • [p]Class restrictions can no longer be turned off for Onslaught.[/p]
  • [p]Added flavor text to the Onslaught loading screens.[/p]
  • [p]Potential fix for an issue where servers would hang indefinitely with VOIP still enabled.[/p]
[p]
[/p][p]
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