1. War of Rights
  2. News

War of Rights News

War of Rights 30% off at the Halloween Sale!



War of Rights is currently 30% off as part of the Halloween sale!

You can purchase the game at: https://store.steampowered.com/app/424030/War_of_Rights/

We look forward to be greeting the fresh recruits in-game.

Happy Halloween!

Public Test Branch: Platform System - Now Open!



Hello everyone

We have just opened the public test branch of the game for stress testing the initial implementation of the platform system, a major core code replacement created to combat several alpha issues such as connectivity ones that have long been part of the game. In short this will mean us being able to deliver a better working game at a quicker rate going forward, resulting in less stuck at establishing context and mass player drop issues, better game-to-player communication in terms of messages sent based on whether you were kicked, banned or lost connection to a server and more.

The public test branch can be joined by all owners of War of Rights. In order to locate it, simply navigate to War of Rights in your steam library, right click and enter properties. Once there head into the beta tab, open the dropdown menu and select publictest-platform.

Steam will now download the public test client. Once downloaded you'll be able to join the public test server. Should you wish to return to the live version of the game you'll be able to opt out of the test in the same dropdown menu as you used to opt into it via.

The public test branch will also include a few other additions for you to test out such as an updated options menu and the next cannon in line to be released; the 10 pounder Parrott. It can be found throughout many of the available batteries in the game.


We hope you will join us in the very first stress tests of the platform system, arguably one of the core systems to better the development of the game going forward.

We're currently aware of at least two scheduled mass testing events on the public test branch server this weekend:

Friday (tonight) 23rd of October - 8 PM EST / 2 AM CET
Saturday 24th of October - 8 PM EST / 2 AM CET


We invite everyone willing to help us out stress testing the platform system prior to it headed to the live build to join in!

Thank you for your help - we look forward to be seeing you on the fields of glory!

Update 168: Battle Flags - Released!

42nd Pennsylvania national & 1st Georgia regimental

[h3]Hello everyone,[/h3]

Today, we’re pleased to be releasing our biggest update to the infantry battle flags of the game yet as part of alpha update 168. We’ll also be giving you a fresh progress report about the much anticipated “Platform System” - a core system for War of Rights going forward.

First thing’s first, however. Let’s talk about the massive flag addition featured in update 168. It’s my pleasure to pass the word on to our newest team member at Campfire Games, Bradley.

[h3]Battle Flags[/h3]

My name is Bradley and I am the Historical Texture Artist for Campfire Games, as well as a Graduate Student concentrating in the American Civil War with special interests in Confederate Chaplains, the Siege of Vicksburg, small arms and artillery, and vexillology in the Civil War (the study of flags).

19th indiana regimental & 18th Mississippi national

One of the most important material objects of the Civil War is without question the battle flag. The battle flag was more than just a signal to communicate a regiment’s identification to other units on the chaotic and smoke-filled battlefield, although the “colors” were vitally necessary in serving this practical purpose—the battle flag was also an important symbol to the men that fought under it. For many enlisted men, their regimental standard was a piece of their past and a reminder of home. Not infrequently, ladies back home had sewn the regimental colors and sometimes even constructed the standard from their own wedding dresses, as silk was a precious wartime commodity. The soldiers themselves carefully stitched or painted Battle Honors such as “SEVEN PINES” and “WILLIAMSBURG” onto their banners. These were more than names where gallant fighting happened, these were the final resting places of brothers-in-arms, many dear friends and family members killed hundreds of miles from home.

69th New York regimental & 5th Texas national

My great-great-grandfather, his brother, and their brother-in-law fought at Sharpsburg with the 8th Florida Infantry, some eight hundred miles from their homes in Nassau County, Florida. At Bloody Lane, their under-strength and relatively untested brigade suffered fifty percent casualties. A Chaplain in the Florida Brigade witnessed, "Five times our colors fell." The flag staff was shot in two and the final bearer was killed as the Confederate center abandoned the sunken road. In October 1862, Abraham Lincoln and George B. McClellan posed for photographer Alexander Gardner in the general's tent at Antietam. At the bottom left hand corner of this famous image is a crumpled Confederate battle flag that some have identified as the battle flag of the 8th Florida Infantry. So it was, this particular rebel flag continued to serve an important symbolic purpose even in Union possession.

Lincoln & McClellan next to what is probably the captured battle flag of the 8th Florida

With this update, most of the flags in-game have been rescaled to historically accurate proportions, and we are proud to introduce over fifty new battle flags based on months of meticulous research. War of Rights players, whether on the battlefield or in drill camp, will encounter flags nearly identical to surviving artifacts, down to the tilt of stars and placing of text. Where no artifacts survived for us to follow, we strove for authenticity. We expect future findings may require some flags to be revisited.

32nd Pennsylvania national & 1st Texas regimental

[h3]Update 168 Patch Notes[/h3]

- Added or updated the following battle flags:

CSA
  • CSA 2nd Bunting
  • CSA 7 star national
  • 3rd Arkansas regimental
  • 3rd Alabama regimental
  • 6th Alabama regimental
  • 8th Alabama national
  • 8th Florida regimental
  • 1st Georgia regimental
  • 1st Georgia national
  • 18th Georgia regimental
  • 1st Louisiana regimental
  • 6th Louisiana regimental
  • 9th Louisiana regimental
  • 18th Mississippi national
  • 4th North Carolina regimental
  • 14th North Carolina regimental
  • 27th North Carolina regimental
  • Hamptons Legion South Carolina national
  • Palmetto Sharpshooters South Carolina regimental
  • 1st Texas national
  • 1st Texas regimental
  • 4th Texas regimental
  • 5th Texas national
  • 13th Virginia regimental
  • 30th Virginia regimental
  • 33rd Virginia national
USA
  • USA 32 star national
  • 14th Indiana national
  • 19th Indiana regimental
  • 19th Indiana national
  • 15th Massachusetts national
  • 28th Massachusetts national
  • 1st Maryland national
  • 7th Michigan national
  • 17th Michigan national
  • 1st Minnesota national
  • 1st Minnesota regimental
  • 9th New York national
  • 9th New York regimental
  • 20th New York national
  • 69th New York national
  • 69th New York regimental
  • 8th Ohio national
  • 87th Ohio regimental
  • 28th Pennsylvania national
  • 32nd Pennsylvania national
  • 42nd Pennsylvania national
  • 114th Pennsylvania national
  • 2nd US Regulars national
  • 10th US Regulars national
  • 1st US Sharpshooters national
  • 1st US Sharpshooters regimental
  • 2nd US Sharpshooters national
  • 2nd US Sharpshooters regimental
  • 2nd Wisconsin national

- Added 4x4, 6x6.5 and 8x6 feet flag models in order to support the historically correct sizes of battle flags.
- Overhauled the corpse manager: corpses are now divided into sectors of the skirmish area. A sector is able to spawn in as many corpses as the corpse count in the game options allow for. By moving the corpse count setting from being global to being sector based you will now be able to see many more corpses spread out across the entirety of the skirmish area with no change in performance.
- Added a ringing noise following discharging to all bronze cannons in the game.
- Fixed the sponge clipping through the barrel of the cannon when sponged while the barrel is elevated.
- Made all artillery pieces and limbercarts produce sounds when hit by small arms fire.
- Improved the enter bayonet melee mode from shoulder arms animation.
- Fixed a bug where most weapons in first person when aiming were not aligned properly to the direction they would shoot.
- Detail work, North Woods, Antietam.
- Pry Grist Mill skirmish area vegetation work, Antietam.
- Bolivar Heights detail work, Harpers Ferry.
- Drill Camp level detail work.

[h3]Platform System Progress Report[/h3]



Given it’s been a while since the last time we spoke of the upcoming platform system (which can be read here) we thought it might be a good idea to give you all a fresh progress report. We’re happy to announce that internal testing has begun and we’re making steady progress towards being able to bring it to a public test branch available to every War of Rights owner very soon indeed.

The goal of the public test branch is to stress test the platform system as much as possible - this means to fully populate the test server and leaving and joining it multiple times, possibly even causing it to crash or mass boot everyone on it. At the core of the platform system is clearer information available to us developers when things do go wrong which is going to massively help us increase alpha stability (client and server alike) going forward so we’re extremely excited to be seeing what sort of new information we can get our hands on during the initial stress test. We hope many of you will join in on the testing when we soon announce the details of the public test branch launch.

That’s all for now. Until next time, have a good one!

Update 167: 12-Pounder Napoleon - Released!



Hello everyone,

Today, on the 158th anniversary of the Battle of Antietam we're happy to be bringing you the next War of Rights game update!

The update brings the iconic 12-pounder smoothbore bronze cannons often referred to as "Napoleons" into the game, an overhauled character movement system, lots of animation setup fixes and more.

For the full patch notes, please read below.

- Added playable versions of the M1857 and M1861 12-pounder Napoleon bronze cannons to the available batteries in Skirmishes and firing ranges at the Drill Camps.





- Added 12-pounder limbers complete with shell, case and canister rounds.











- Replaced the old movement style with a new one. These changes are intended to make the player feel a bit more grounded in the world when moving around, accelerating and decelerating. This also include changes to the way the camera behaves when moving around.
- Prevented players from interacting with the artillery guns immediately after they have been fired.
- Other players will now tilt slightly in the direction they are turning towards while moving.
- Fixed nearly all occurrences of the hands of players sometimes spinning 360 degrees when starting to perform certain actions.
- The text chat box is now more responsive, resulting in little to no chance of getting stuck in it when double tapping the enter key.
- Detail work on the Drill Camp level.
- Possible desertion upon spawn fixes to Bolivar Heights Artillery Redoubt skirmish area, Harpers Ferry.
- Level detail work, Colquitt’s Defence skirmish area, South Mountain.
- Added the map overview of the Drill Camp level to the deploy screen when playing on a drill camp server.
- Level detail work, West woods skirmish area, Antietam.
- Fixed two non-functioning spawn points at River Crossing and Bolivar Heights Camp skirmish areas, Harpers Ferry.
- Fixed and improved the sharpshooter fur knapsack model.
- Updated LD Moore house, South Mountain.
- Level detail work, Maryland Heights skirmish area, Harpers Ferry.
- Overhauled the Harpers Ferry river wall models surrounding the town itself.
- Optimized the army tent models.
- Level detail work, Roulette Lane and Hagerstown Turnpike skirmish areas, Antietam.
- Fixed the broken proxies of the large beech trees, primarily found in the Drill Camp and Picket Patrol level.
- Fixed a bug where the player did not exit Right Shoulder Shift properly when starting to kneel.
- Improved the enter and exit melee mode with a bayonet animation.
- Improved the start and end reload and fix and unfix bayonet animations.
- Fixed a rare crash with the artillery.
- Added a new Siege of Harpers Ferry splash screen.

That's all for now. We look forward to be testing the new bronze beasts with all of you on the alpha servers. Until next time, have a good one!

17-08-2020 - Hotfix - Released!

[h3]Hello Everyone![/h3]

Today marks the release of the 8th hotfix since the deployment of the artillery update just over a month ago.

The hotfix contains player interpolation updates that are going to be drastically reducing how often you'll be seeing players teleport/stutter from one location to another as well as a handful of bug fixes.

The notes are below:

- Reduced the amount of stuttering of other players.
- A possible fix for muting players in the voice chat via the tab menu.
- Fixed individual huzzah and rebel yell shouts not triggering.
- Fixed bedrolls sometimes having distorted colors.
- Possible fix for players getting moved from "In Formation" to "Out of Line" for no apparent reason.
- Several minor level detail updates.