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War of Rights News

July 2nd - Update 157 Released!

- Fixed a couple of possible crashes when leaving the server.

- Fixed the amount of casualties on the victory screen sometimes being flipped.

- Fixed the camera being permanently very blurry if you join a new server after having left a server while the background behind the user interface was desaturated.

- Fixed an issue where the UI would stop functioning properly if the player opened the ingame menu, clicked Leave Server and then clicked No.

- Fixed an issue on the Drill Camp where regardless of the base or the flag bearer being selected in the Deploy Screen, the spawnpoint the player ended up spawning on would always be random.

- Fixed overly bending weed patches on South Mountain.

- Increased the amount of fog during stormy weather.

- Made the sunlight slightly more yellow during midday.

- Updated the wood log pile model and textures.

- Made the banning and kicking of players work more reliably via the admin panel in the tab view and the admin panel on the E button.

- Fixed an issue where the mouse cursor would appear if an admin closed the tab admin menu and then pressed the right mouse button.

- Added the ability for admins to right click on a player in the tab view and click Spectate, this will then activate the worcam and the camera will then fly over to the player and attach itself to the player. If WASD is pressed, the camera will reenter free flight mode.

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Part of the Steam summer sale, War of Rights is currently 50% off!

Partake in truly team-oriented, historically authentic & immersive massive Civil War battles!

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June 24th - Update 156 Released!



- Released the 5th skirmish area of the Battle of South Mountain.

Cox's Push

September 14th - 11:00 Fox's Gap









As the 30th and 12th Ohio attack the left flank of Garland's Brigade, Union Division Commander Jacob Cox pushes forward the 36th and 23rd Ohio to engage the Confederate 5th North Carolina as well as the 23rd North Carolina, having just reinforced the stretched out and besieged Confederate line. Between the two lines is Fox's Gap, a windswept, valley-like gap covered in stonewalls, fencing in the numerous fields covering the area.

- Fixed the victory screen sometimes writing the wrong team as the victor.

- Fixed an issue where a flag bearer might be able to switch to a rifle after having spawned.

- Added a system that allows newly spawned to be walked through after having spawned in order to fix the issue of players being stuck inside each other on spawn.

- Sword attacks will now trigger flesh hit sounds.

- Fixed the salute animation disabling itself after having been triggered.

- Updated A tent models.

- Fixed a few collision issues with the Piper Barn model.

Maintenance Update



- Recompiled all the game files from scratch resulting in a smaller game size as lots of older files have accumulated in the build over the past 6 months.

- Regenerated the shader cache and deleted all old shaders. Over the next few days, you may sometimes for a brief moment see some assets appear white or distorted in its colors. That is because your game along with our remote shader compiler is recompiling the shader for the specific asset which in the end allows us to compile a clean shader cache with only the required shaders War of Rights is using in its current state.

- Fixed the player information in the bottom right corner not working properly when Auto Show HUD has been disabled in the options menu.

- Made the morale loss message get shown upon death even if Auto Show HUD has been disabled in the options menu.

- Added an experimental fix which might prevent players from spawning on objects underneath the terrain when spawning on the flag bearer.

WoR Content Creators Highlight

We'd like to thank our great community and the content creators within it for helping us spreading the word of the game and at the same time creating some very entertaining videos.

Thank you!

Here's a few most excellent youtube videos, all released within the last 24 hours.

Calibrated Core shows off the vertical flanking possibilities of the newly released skirmish area "Colquitt's Defence", part of the Battle of South Mountain: https://www.youtube.com/watch?v=_buIKJFD7eo&t

Saris continues his great "Fighting Regiments of War of Rights" series, a source of excellent historical background information of the many regiments featured in the game, this time focusing on the 8th Alabama: https://www.youtube.com/watch?v=PevlGl85aaQ

Pixelated Apollo has started a weekly video series covering the different player companies and regiments (clans) of the game, this time featuring the 4th New Jersey: https://www.youtube.com/watch?v=0m8xGep-mB4&feature=youtu.be

General Cody is casting two hard fought matches on Antietam: "Roulette Lane" and "Hill's Counterattack" using the cinematic spectating tool the WoR-Cam: https://www.youtube.com/watch?v=jJwoByI8S7Q&t

Irish Mick has created a great recruitment trailer for the 1st Georgia sure to draw in fresh recruits to fill the ranks: https://www.youtube.com/watch?v=pCTDQWXt5Pw