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War of Rights News

April 19th - Update 149 Released!



- Added segmented reloads to all rifles and smoothbore muskets. This means that when you cancel your reload, you will then be able to resume reloading from the logical step where the reload can be resumed. The current steps are, when the cartridge has been placed in the muzzle, when the cartridge has been rammed down, when the ramrod has been reseated and when the cap has been placed on the nipple. If the reload is cancelled while kneeling, you will be able to resume reloading from the correlating spot from a standing position and vice versa.

- Fixed the admin panel often only displaying the close option when pressing E.

- Fixed servers forgetting who was banned if the server is renamed.

- Prevented the Last Stand desertion timer dissapearing for good if Final Push triggers while the Last Stand desertion timer is shown.

- Made the weapons cast shadows.

- Updated time of day.

- Updated Dunker Church model.

- Made various slight performance improvements to the environment.

- Prevented player carried flags from casting shadows onto themselves and in the process, removing all subsurface scattering in the cloth.

April 12th - Update 148 Released!



- Possibly fixed a couple of crashes during gameplay, related to recent optimizations to the animation system.

- Possibly fixed the issue with LastStand triggering on the new skirmish area for a player who just joined the server as LastStand ended on the previous skirmish area.

- Fixed the player entering Ready if the player starts aiming from MeleeMode.

- Fixed a desync issue with Ready and Double Quick, sometimes making players slowly walk on your screen where the client is in fact double quicking, resulting in the player teleporting every 10 meters or so in order for your client to catch up to the actual position of the player.

- When admins right click on a player in the tab menu, the kick ban dialog will now appear where the cursor is instead of the upper right corner.

- Added 2 additional cubemaps, one during sunset and one during sunrise for a smoother reflective lighting transition.

- Updated time of day settings.

- Vegetation material tweaks.

- Added more fence variants to all levels.

- Minor Antietam and Drill Camp level updates.

- Added 2nd Maryland, 20th New York, Alabama state and 8th Florida flags.

- Reworked 8th Alabama uniforms.

- Optimized the stacked wheat bundles.

200 Player stress test server is up! Join us!

Please join in on the 200 player stress test server to help us test!

April 5th - Update 147 Released!



- Reduced the amount of player data that is synchronized between the server and the clients. This is very experimental and may cause issues, it may however also possibly increase the performance of the server.

- Added new and improved sword slash and stab animations.

- Prevented the player from instantly entering shoulder arms if the player stops aiming after having started aiming while the exitReady transition is playing.

- If the player is sprinting and then release W while still holding left shift. The player no longer has to release and press left shift again in order to resume sprinting.

- Added an Admin menu to the Tab menu with support for kicking and banning players. If you are an admin, activate it by right clicking on a player name.

- Prevented players from activating the worcam in the Picket Patrol game mode.

- Fixed the benchmark not working.

- Overhauled snake rail fences and added additional variants across all levels.

- Fixed minor flag spawn issues, Harpers Ferry.

200 Player stress test 29th of March!

Hey all!


We'd like to invite you all to partake in a 200 player stress test tomorrow on the 29th of March at 2100 hours GMT/1700 hours EST.


Do not expect great performance during the stress test - crashes and glitches might happen at an increased rate for both the server as well as your clients.

We look forward to be seeing you all. :)

- Trusty