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War of Rights - 300 Player Support Now Available!

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Hello everyone,

Today, we're pleased to be announcing the next major step in realizing the vision of War of Rights as 300 player support is now officially supported!

Our programmers have been hard at work at optimizing both client and server performance to allow for this increase in server player capacity. while the recently tested 400 player cap is not in a stage ready to be officially supported at this point in time, work will continue towards it and so you should expect to see the 400 player test server become available every now and then going forward.

The 300 player server cap feature released today is free for anyone that already owns a 150 slot War of Rights server thanks to Gportal's willingness to be working with us to provide our community with the best possible service.



However, there is one important additional step for server owners to take after having selected the 300 slot setting via the dropdown menu on the Gportal website and saved it:

It is of key importance that Gportal is contacted about the change to 300 slots as they will need to upgrade the server hardware of your server in order to be able to properly make use of the many multithreaded optimizations implemented by our programmers. This is required to be able to run War of Rights servers at 300 slots (and possibly even 400 in the future) at acceptable tick rates.

That's all for now!

We look forward to be meeting you on the many new 300 player servers we are sure will become available and hope you all have a great winter so far - it is getting pretty chilly is it not?



Update 177: Companies - Released!



Hello everyone,

Today, we're glad to be bringing you Update 177: Companies to War of Rights!

The main feature of the update, as the name implies, is the introduction of companies to the infantry regiments of the game, offering better organization options available for the players to make use of. This is going to be especially helpful at bigger player counts which we're in the process of working towards (more about this within the next few weeks).

Please note: The companies introduced in this update are not tied to the player companies of the online company tool available on our website but rather a means of offering groups within each regiment.

[h3]Update 177: Companies - Patch Notes[/h3]

- In order to better support higher player counts in the future, each infantry regiment has been divided up into two companies: Co. A and Co. B. Each company has the same class restrictions as the regiments used to have.
- The company letter will now be shown above the player nametag of players in your regiment, allowing for companies to being able to easier maintain cohesion.
- The company that you're a part of will now be shown in the lower right corner of the screen when pressing T.
- Regiments currently featuring two battleflags will now have 1 unique flag tied to Co. A and the other to Co. B. Regiments with one battle flag will be using identical flags in both companies.
- Added musicians to the victory screens.
- Updates to the at the ready turn animation.
- Updated a few fence models.
- Various minor prop work within the house prefabs.
- Remade the backend of the main menu for more reliability.
- Added the first iteration of the credits to the main menu.
- Improved the performance of all trees and tents.
- Improved the smoke of small arms.
- Remade the server auto restart functionality and made the servers always restart at 5 AM, their local time. Admins and developers will now also be able to postpone an autorestart if needed.
- Optimized the giblets created by direct artillery impact in order to drastically improve client performance on artillery heavy skirmish areas.
- The admin menu is now enterable via "Server Settings" in the in-game escape menu.

That's it for now - we look forward to be seeing you all in-game.

Until then, have a good one!

War of Rights - Halloween Sale: 35% Off!



Hello Everyone,

War of Rights is currently 35% off as part of this year's Steam Halloween Sale running from October 28th until November 1st!

Now is the perfect time to pick up the game should you want to join the ranks and take part in team-centric & authentic Civil War multiplayer battles featuring up to 400 players!

You can grab your copy over at: https://store.steampowered.com/app/424030/War_of_Rights/

We look forward to be welcoming the many fresh recruits!

Update 176: 400 Player Testing - Released!



Hello everyone,

War of Rights Alpha Update 176 is upon us!

A few weeks ago we held a 300 player test on the public test branch of the game (thanks to everyone that showed up to help us test) and after having implemented several fixes and improvements based off of the data we were able to gather from said test, we are now ready to not only bring an increased max player cap test to the live build in today’s update, but also to take it one step further and test a 400 player cap instead of a 300 one!

Look for the official War of Rights test server if you wish to try out the 400 player cap.

Please note: The increased player cap is still in its testing phase and thus issues should be expected. Please report any issues you might encounter on any of our social channels, thank you.

[h2]Update 176 Patch Notes[/h2]

- Added an experimental 400 player cap test server to the game.
- Overhauled the tab view with a new design, dividing the players into their respective regiments and batteries for an easier way of getting an overview of your unit and the limited player classes within it.
- Additional network optimizations.
- Reduced the overall number of corpses on the battlefield to lessen the physics thread load during high player count matches.
- Various musician animation improvements.
- Added a cord to the bugle.
- Added 3 new unique drums: 14th TN, 8th OH and 69th NY.
- Tweaks to distant fife & drum sounds.
- Created a new system to handle all character files - this should result in less character file-related issues in the future.
- Various level detail work and bug fixes.
- Updated the Roulette farm house model.
- Various character model fixes and tweaks.
- Increased the heart rate of the servers in an effort to make all servers listed in the server browser at a more consistent basis.

300 Player Public Test Branch Open!



The 300 player public test branch is now open!

All War of Rights owners can now access the public test branch version of the game by right clicking on War of Rights within your steam library, selecting "properties" and navigating to the "betas" tab. There you will be able to opt into the public test branch by clicking on the dropdown menu. Once selected, steam will download the branch. To opt out of the public test branch again, simply select "none" in the same dropdown menu.

Note: You may need to restart Steam before you can see the public test branch option in the dropdown menu.

The stress test will help us gather valuable data both in regards to client as well as server performance and greatly aid us in our continued efforts in increasing the available player cap in War of Rights.

Please note: As this is a stress test, issues such as poor performance, crashes and an increased amount of bugs should be expected.