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Field Report 45: Character Customization Preview

[h2]Hello and welcome to the Forty-Fifth Field Report![/h2]

Today, we’re going to be giving you a bit of a preview of a long awaited feature, debuting in its initial form in the next game update: Character customization!

[h2]Character Customization[/h2]

The character customization of War of Rights consists of two segments: Facial & bodily features and uniform customization.

The initial implementation of the system focuses on the uniform customization part and so we will as well in today’s preview. Please note that the system is a work in progress and so changes between now and its initial release should be expected.

[h2]Uniform Customization[/h2]

[previewyoutube][/previewyoutube]
In the next game update, players will be able to customize the uniform of each player class (Private, NCO, Flag Bearer, Fifer, Drummer, Bugler & Officer) as well as each rank within the player classes (Corporal, Sergeant, 1st Sergeant, Sergeant Major, 2nd Lieutenant, 1st Lieutenant, Captain, Major, Lieutenant Colonel & Colonel).

Currently War of Rights features over 130 playable infantry regiments and artillery batteries. Each of which has a wide range of unique and distinct features. There is no small amount of work required to maintain both the historical accuracy of the uniforms and player customization agency. Consequently, we will be rolling out uniform customization options on a per-regiment basis in future updates. We look forward to hearing from the community what their most anticipated regiments are so we can tailor our efforts accordingly!

Until the facial & bodily features part of character customization comes online, you will all be given a random head configuration that will be your persistent appearance whenever you use a customized uniform. Should you opt to not use a customized uniform you will be given one of the pre-made characters already created for the selected regiment (the ones currently given to all).

The uniform customizer allows you to change just about any uniform and equipment asset that is acceptable from the historical constraints of your selected regiment, player class and rank.



Several in-game environments and poses are going to be featured as well as an in-depth photo mode for you to view (and share) your creation in a way that suits you by changing settings such as time of day, weather, depth of field focus,blur amount, field of view, saturation, contrast, photo filter, sun & moon rotation, sepia and wind on/off.

[previewyoutube][/previewyoutube]
We expect to be expanding the features of the photo mode based off of feedback from the community once it is released as we can see its possible uses in a wide range of scenarios.

[h2]Other Upcoming Additions[/h2]

We thought it best to give you all a bit of a sneak peek regarding some of the other work that is currently going on at Campfire Games.

We’ve been rewriting the code handling the game modes in an effort to better combat bugs (especially plaguing the Picket Patrol mode currently) going forwards. It also allows us to start expanding the amount of game modes supported in the game - expect to hear more about the latter in the near future.

The rewritten game mode code, as well as a rewritten spectating and freelook systems are all scheduled to be released in the next game update alongside the initial character customization. The same goes for an easy way for us developers to download server crash dumps from any War of Rights server which will greatly help us in being able to fix various server related bugs & crashes quicker.

Artillery has seen a few improvements for the upcoming update as well. Exploding rounds nearby should result in a more prominent screenshake and blackouts in order to convey the sheer power as well as danger to the players better, the canister misbehaving for the CSA variant of the Napoleon cannon is fixed up and the lanyard is now once again visible.

Many more additions and fixes are scheduled for the next game update but we thought we’d just share some of the most often reported ones. As always, thank you for reporting the issues you come across. It is an instrumental step in our bug squashing effort.

Lastly, we hear a lot of questions about how the horse implementation progress is coming along so we thought we’d let you know that our animator is currently focusing on creating some of the animations very much required in order for its release to become a reality; jumping, stopping when about to hit an object at low speed as well as hitting an object at high speed (resulting in the rider being thrown off of the horse if the object is immovable and in a trampling if said object is another player on foot).

Below is a render of a work in progress animation of a jumping horse.



[h2]Steam Lunar New Year Sale - War of Rights 25% off![/h2]



The Steam Lunar New Year Sale is upon us and so War of Rights is currently available at a 25% discount until the 3rd of February.

You can grab the game and join the ranks of immersive 300 player Civil War battles at:

https://store.steampowered.com/app/424030/War_of_Rights/
We look forward to be greeting the fresh recruits on the battlefields and drill camps!

That’s all for now. Until next time, have a good one.

War of Rights - Winter Sale: 50% Off!



Greetings everyone,

War of Rights is currently 50% off, being part of Steam's Winter Sale!

If you want to experience a game where the team is in absolute focus, historically accuracy is of key importance and high visual fidelity paired with 300 player servers is used to immerse you into the role of a Civil War soldier of 1862, you can grab the game at:

https://store.steampowered.com/app/424030/War_of_Rights/

We look forward to be meeting the many fresh recruits on the battlefields the next few weeks.

On a different note, we hope you enjoyed (and are enjoying) the Christmas event which is currently live. It will remain so for another 3 days.


That's all for now!

Here's to a jolly time for everyone during the holidays.

We're excited to be seeing what 2022 has in store for War of Rights as development will continue.

War of Rights - 300 Player Support Now Available!

[previewyoutube][/previewyoutube]
Hello everyone,

Today, we're pleased to be announcing the next major step in realizing the vision of War of Rights as 300 player support is now officially supported!

Our programmers have been hard at work at optimizing both client and server performance to allow for this increase in server player capacity. while the recently tested 400 player cap is not in a stage ready to be officially supported at this point in time, work will continue towards it and so you should expect to see the 400 player test server become available every now and then going forward.

The 300 player server cap feature released today is free for anyone that already owns a 150 slot War of Rights server thanks to Gportal's willingness to be working with us to provide our community with the best possible service.



However, there is one important additional step for server owners to take after having selected the 300 slot setting via the dropdown menu on the Gportal website and saved it:

It is of key importance that Gportal is contacted about the change to 300 slots as they will need to upgrade the server hardware of your server in order to be able to properly make use of the many multithreaded optimizations implemented by our programmers. This is required to be able to run War of Rights servers at 300 slots (and possibly even 400 in the future) at acceptable tick rates.

That's all for now!

We look forward to be meeting you on the many new 300 player servers we are sure will become available and hope you all have a great winter so far - it is getting pretty chilly is it not?



Update 177: Companies - Released!



Hello everyone,

Today, we're glad to be bringing you Update 177: Companies to War of Rights!

The main feature of the update, as the name implies, is the introduction of companies to the infantry regiments of the game, offering better organization options available for the players to make use of. This is going to be especially helpful at bigger player counts which we're in the process of working towards (more about this within the next few weeks).

Please note: The companies introduced in this update are not tied to the player companies of the online company tool available on our website but rather a means of offering groups within each regiment.

[h3]Update 177: Companies - Patch Notes[/h3]

- In order to better support higher player counts in the future, each infantry regiment has been divided up into two companies: Co. A and Co. B. Each company has the same class restrictions as the regiments used to have.
- The company letter will now be shown above the player nametag of players in your regiment, allowing for companies to being able to easier maintain cohesion.
- The company that you're a part of will now be shown in the lower right corner of the screen when pressing T.
- Regiments currently featuring two battleflags will now have 1 unique flag tied to Co. A and the other to Co. B. Regiments with one battle flag will be using identical flags in both companies.
- Added musicians to the victory screens.
- Updates to the at the ready turn animation.
- Updated a few fence models.
- Various minor prop work within the house prefabs.
- Remade the backend of the main menu for more reliability.
- Added the first iteration of the credits to the main menu.
- Improved the performance of all trees and tents.
- Improved the smoke of small arms.
- Remade the server auto restart functionality and made the servers always restart at 5 AM, their local time. Admins and developers will now also be able to postpone an autorestart if needed.
- Optimized the giblets created by direct artillery impact in order to drastically improve client performance on artillery heavy skirmish areas.
- The admin menu is now enterable via "Server Settings" in the in-game escape menu.

That's it for now - we look forward to be seeing you all in-game.

Until then, have a good one!

War of Rights - Halloween Sale: 35% Off!



Hello Everyone,

War of Rights is currently 35% off as part of this year's Steam Halloween Sale running from October 28th until November 1st!

Now is the perfect time to pick up the game should you want to join the ranks and take part in team-centric & authentic Civil War multiplayer battles featuring up to 400 players!

You can grab your copy over at: https://store.steampowered.com/app/424030/War_of_Rights/

We look forward to be welcoming the many fresh recruits!