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War of Rights News

June 24th - Update 156 Released!



- Released the 5th skirmish area of the Battle of South Mountain.

Cox's Push

September 14th - 11:00 Fox's Gap









As the 30th and 12th Ohio attack the left flank of Garland's Brigade, Union Division Commander Jacob Cox pushes forward the 36th and 23rd Ohio to engage the Confederate 5th North Carolina as well as the 23rd North Carolina, having just reinforced the stretched out and besieged Confederate line. Between the two lines is Fox's Gap, a windswept, valley-like gap covered in stonewalls, fencing in the numerous fields covering the area.

- Fixed the victory screen sometimes writing the wrong team as the victor.

- Fixed an issue where a flag bearer might be able to switch to a rifle after having spawned.

- Added a system that allows newly spawned to be walked through after having spawned in order to fix the issue of players being stuck inside each other on spawn.

- Sword attacks will now trigger flesh hit sounds.

- Fixed the salute animation disabling itself after having been triggered.

- Updated A tent models.

- Fixed a few collision issues with the Piper Barn model.

Maintenance Update



- Recompiled all the game files from scratch resulting in a smaller game size as lots of older files have accumulated in the build over the past 6 months.

- Regenerated the shader cache and deleted all old shaders. Over the next few days, you may sometimes for a brief moment see some assets appear white or distorted in its colors. That is because your game along with our remote shader compiler is recompiling the shader for the specific asset which in the end allows us to compile a clean shader cache with only the required shaders War of Rights is using in its current state.

- Fixed the player information in the bottom right corner not working properly when Auto Show HUD has been disabled in the options menu.

- Made the morale loss message get shown upon death even if Auto Show HUD has been disabled in the options menu.

- Added an experimental fix which might prevent players from spawning on objects underneath the terrain when spawning on the flag bearer.

WoR Content Creators Highlight

We'd like to thank our great community and the content creators within it for helping us spreading the word of the game and at the same time creating some very entertaining videos.

Thank you!

Here's a few most excellent youtube videos, all released within the last 24 hours.

Calibrated Core shows off the vertical flanking possibilities of the newly released skirmish area "Colquitt's Defence", part of the Battle of South Mountain: https://www.youtube.com/watch?v=_buIKJFD7eo&t

Saris continues his great "Fighting Regiments of War of Rights" series, a source of excellent historical background information of the many regiments featured in the game, this time focusing on the 8th Alabama: https://www.youtube.com/watch?v=PevlGl85aaQ

Pixelated Apollo has started a weekly video series covering the different player companies and regiments (clans) of the game, this time featuring the 4th New Jersey: https://www.youtube.com/watch?v=0m8xGep-mB4&feature=youtu.be

General Cody is casting two hard fought matches on Antietam: "Roulette Lane" and "Hill's Counterattack" using the cinematic spectating tool the WoR-Cam: https://www.youtube.com/watch?v=jJwoByI8S7Q&t

Irish Mick has created a great recruitment trailer for the 1st Georgia sure to draw in fresh recruits to fill the ranks: https://www.youtube.com/watch?v=pCTDQWXt5Pw

June 13th - Update 154 Released!

- Added the 4th skirmish area to South Mountain.

Reno's Fall

September 14th - 18:00 close to Fox's Gap



After the Confederate collapse at Fox's Gap earlier in the day due to the attacks by Union Maj. Gen. Reno's IX Corps, CSA Brig. Gen. Hood now orders his division south to relieve the battered Confederate lines in an effort to regain a foothold at the gap. To deny the Confederates the chance of doing so, the 51st New York and Pennsylvania are sent forward with the Corps commander in close proximity in order to inspire his troops and inspect the lines.


- Fixed an issue with the skirmish game mode where when a player joined, the server would sync the current state of the game mode to the client, then afterwards, the client would reset the data of the current skirmish round, making it look like the round had just started, until a player got killed and the server then synced the data again.

- Fixed an issue where the flag flap sound would continue to play from the player who was flag bearer last, even if that player no longer had the flag.

- Allowed players to change the name of the server via the sv_servername cvar and have the lobby data update automatically.

- Fixed the issue where the ticking clock music theme might start when the new area starts if the player joins the server just as the previous area is about to finish.

- Made the morale states of both teams on the Deploy Screen and near the compass as well as the triggering of the huzzah or rebel yell, all get triggered from the same system, resulting in it always changing or triggering at the same time.

- Made the ticking theme start if a player joins the server if there are 3 minutes or less left of the match.
- Most likely fixed the issue where the bayonet is stuck on the trigger guard of the rifles.

- Fixed the distance cornstalks sometimes not being rendered when running the game at the lowest settings, allowing players to see through the cornfields.

- Made the officer nametags as well as their text messages golden and yellow instead of light green.

- Updated wall tent models.

- Fixed players being able to spawn inside hay stacks.

- Flag bearer spawn locations on South Mountain should provide more satisfactory results.

- Updates to the following regiments: 8th FL, 9th IN, 9th NY, 18th NC, 12th SC, 14th IN, 15th MA, 20th NY and 52nd NY.

May 31st - Update 153 Released!

- Released South Mountain, featuring 3 new skirmish areas.

Garland's Stand

September 14th – 10:00 close to Fox’s Gap



CSA Brig. General Samuel Garland having been ordered by Maj. Gen. D.H. Hill to defend Fox’s Gap and its road – directly exposing the wagon trains of the Confederate army should it fall, is now deploying his brigade next to the Wise Farm. To his immediate front Union Colonel Scammon’s brigade consisting of the 30th and 12th Ohio is advancing and engaging with the 13th and 20th North Carolina while the 23rd Ohio is putting pressure on his far too drawn-out line’s right flank.


Hatch's Attack

September 14th - 18:30 close to Turner’s Gap



In an effort to secure the southern part of South Mountain itself and thus open up the flank of Confederate Major General D.H. Hill situated at the strong defensive positions at Mountain House and on the Dahlgren Road at Turner’s Gap, Union Brig. Gen. John Hatch’s 3500-man division pushes onwards and upwards through some of the most difficult and rocky terrain of the battlefield. On top of the crest CSA General Garnett’s 400-man division is rushing forwards to safeguard the flank of the mountain gap.


Colquitt's Defence

September 14th – 19:00 Turner’s Gap



Positioned behind a stonewall at the base of Turner’s Gap and on the fenced-in Dahlgren Road running above the gap, overlooking the National Road headed into Turner’s Gap, CSA Colonel Colquitt’s brigade readies itself for the attack it knows is coming after having witnessed Union Gen. Hatch’s attack on Garnett to the left of Colquitt’s brigade an hour earlier. On the National Road in front of them, Union Gen. Gibbon’s brigade begins its slow but steady push with an iron-like determination.


- Added a new WIP officer order system implemented via a radial menu that can be activated by pressing Q. Currently it will write the order in the chat to the players of the same regiment as the officer who are within 30 meters of the officer. The intent later is then to tie this into the bugler who will than be able to bugle that particular order, making all players of the same regiment as the officer receive the given order in the chat as well as give a small appropriate buff to the players in the vicinity of the officer and the bugler. The radial menu contains a huge variety of new orders, including Form Column, intended for marching as well as Fall In, which will spawn an icon on top of the officer giving the order. All the specific orders can also be bound to specific keys via the options menu if you find yourself very often drawing line or column formations.



- Made all orders given by the officer only appear to the players of the same regiment as the officer.

- Added support for passworded servers. Support for setting the password via G-Portals website will be added very soon, otherwise you can add sv_password=MyPassword to the dedicated.cfg file either via FTP or via the G-Portal website. The password can also be added, changed or removed while ingame via the ingame admin panel which can be activated, by pressing E. Adding changing or removing the password will not affect the players already connected to the server. Currently when attempting to join a passworded server, if the password is typed incorrectly once, you will unfortunately have to restart the game in order to try and type the password again.

- Added 56th VA, 18th VA, 89th NY, 23rd OH, 2nd OH, 4th OH, 5th OH, 13th OH, 12th OH, 20th OH, 30th OH, 36th OH, 51st PA, 2nd USSS, 13th AL, 23rd NC, 19th IN, 23rd NY and 18th GA regiments for use on South Mountain and in the drill camps.



- Updated several uniforms of the 72nd PA, 69th NY, 9th NY, 13th GA and quite a few more.

- Added class names to text messages from NCOs and Officers.

- The player name in text messages from officers are now colored light green.

- Updated several dirt textures throughout the game.

- Updated the staircases of several buildings to allow for better traversal.

- Fly tent model updated - more tents will be updated in the future.

- The West Woods Evening Skirmish now starts 30 minutes earlier in the day.

- Minor vegetation updates, Antietam.