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  3. Playtest Update: v0.0.3 - New Card available, Bug fixes and minor changes

Playtest Update: v0.0.3 - New Card available, Bug fixes and minor changes

[p]Playtest is still regarded prepreprepreprealpha ^^ [/p][p][/p][p]Patch Notes.[/p][p][/p][p]New Unit/ Card :[/p]
  • [p]shadowsniper. Tier2 unit (building required), that shoots lazers. Dealing heavy damage. Lightens up an are. Therefore it is really squishiy.[/p]
[p]New enemy:[/p]
  • [p]Similar to the card, there is a enemy-type that shoots lazers[/p]
[p][/p][p]Added faster attacks:[/p]
  • [p]Attacks are now calculated faster, giving the game a better pace.[/p]
  • [p]These also adds up to the difficulty, which shouldn't been an issue because the game was rather easy (harder maps will implemented in v0.1.0)[/p]
[p]Quick Fixes:[/p]
  • [p]the recruitment-panel that opens if you click on the building now works properly, showing the right stacks of units[/p]
  • [p]Deleted the starvin-pirates in the test map[/p]
  • [p]added more variety in terms of enemy-spawning. The units-per wave don't increase on a linear level anymore.[/p]
[p][/p][p]Much more is going to be added in the next update :)[/p][p][/p][p][/p]