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  3. Playtest Update: v0.0.4 - New Map released, bugfixes and new loot

Playtest Update: v0.0.4 - New Map released, bugfixes and new loot

[p][/p][p]Patch Notes.[/p][p][/p][p]New map:[/p]
  • [p]Desert at night: Added difficulty because you need to handle light as a new ressources. (There are units that produce light. You see it in the card-tooltext).[/p]
[p]New enemy:[/p]
  • [p]The Torchboy is a unit of the humans you have to fight. It spends light, but has very low attack and health.[/p]
[p][/p][p]Overhaul of the map- selection:[/p]
  • [p]Now a description and short preview is visible before starting a map. The map selection screen should be improved in general. Previous one added too much confusion.[/p]
[p]Credits:[/p]
  • [p]Added the possibility to view the Credits[/p][p][/p]
[p]Quick Fixes and Changes:[/p]
  • [p]Finally the sound of the music can be changed by the users.[/p]
  • [p]Enemy-snipers drop better loot[/p]
  • [p]Attacking waves have more variety[/p]
  • [p]Weaker enemies drop lesser loot[/p]
  • [p]Top-renderer of the Buildings now doesn't shine in the shadows anymore[/p]
  • [p]Recruit-buttons are not visible on Buildings that don't recruit units anymore.[/p]
  • [p]Waves in the dark-desert-map will always spawn torchboys[/p]
[p][/p][p]Much more is going to be added in the next update :) [/p][p][/p]