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  3. "Rerolled" Update (FREE NEW STUFF HELL YEAH)

"Rerolled" Update (FREE NEW STUFF HELL YEAH)

I've teased this update for a long time, but now it's finally time to reroll the balls. Two years after the initial release, aligned with the game's release on PS4, Xbox One and Switch, here comes Ballhalla's biggest free content update to Steam! It contains new levels, styles, achievements, settings and tons of improvements and fixes.

For existing players, the only downside is that your existing savegames won't work with the new game build. There are too many changes, both content-wise as well as in the engine, to keep them compatible. When starting the game, you can choose between the new and the old version, so no progress is lost!

I recommend starting fresh to experience all the new content and improvements since the game's original release, but if you just want to check out the new levels and get the new achievements, you can also use the save file I prepared: https://torchedhill.com/roadtoballhalla/BallhallaRerolled.sav
Just put this file into %userprofile%\AppData\Local\RoadToBallhallaUE4\Saved\SaveGames to unlock the first 3 worlds.

Read the (probably incomplete) changelog below.

New Features

  • added 4 bonus levels with all-new gameplay mechanics, to be accessed from world 2 & 3
  • reworked the Hub area by adding lots of small new things to discover (won't spoil them here)
  • added new achievements (for the bonus levels as well as the new Do Not Enter hole you STILL should not enter)
  • added new ball styles (white ball color, "Circles of Life" trail effect, and a secret bonus style you get by doing one of the new activities in the Hub)
  • added some new bugs (hopefully not)


New Settings

  • Rush Respawning: if you want to perfect you time score, you can now decide to always restart the trial when you explode, instead of respawning at the last checkpoint
  • Supersampling: make the game look even better by setting this to 200%, or get more FPS on slower devices by going below 100% resolution scale
  • Easy Mode: you literally can't turn this one on
  • Language: you can now switch the language from within the game


Improvements

  • adjusted the amount of Tokens needed per chapter
  • increased blue key orb pull range, which is especially helpful in 2-1
  • decreased collision size of blue barrier tiles, so you don't get "unfairly" destroyed by them
  • improved super-secret background resyncing of music to the gameplay, but if you haven't noticed it before, you now still won't, and that's the whole point, so why am I even listing this
  • improved projectile turret performance - this should increase FPS in levels with lots of turrets (like 2-3) on slower devices
  • improved the grid puzzle in 3-1 by making it a bit more straightforward
  • now displaying your best time in Rush trials while playing offline (for whatever reason)
  • added a new clue for the rainbow to the game; if you recognize it, you'll know you're on the right track


Fixes

  • fixed 2-4 secret teleporter disappearing when dying before the first checkpoint
  • fixed some bugs with holes in the Hub area triggering twice sometimes, because physics
  • fixed a bug that allowed the main menu to be opened while rolling into a Hub hole - though it was so difficult to reproduce, I probably should rather have unlocked an achievement for those that managed to do it
  • fixed a bug I have described as "workshop page 0 bug" in my Git log, but I can't remember what it was, so whatever, but I guess it has something to do with browsing your downloaded Workshop levels
  • ported the game engine from 4.7 to 4.17, which was a nightmare to do, but may or may not fix some not-game-related issues some of you were having (e.g. green screen flickering in fullscreen mode)


Enjoy rolling!