Update v160814 is live!
This is Road to Ballhalla's first major patch. It includes significant updates to the hub level as well as lots of smaller gameplay improvements and bug fixes.
General:
Menus & Hub:
Bugfixes:
Stay tuned for news on Workshop integration + level editor really soon. :)
Happy rolling!
General:
- Improved several trials to eliminate some minor difficulty spikes (based on watching dozens of hours of you guys fail on Twitch and YouTube). Also added some new floor texts with actually helpful hints.
- Red glowing flying orbs no longer deal damage while falling to the floor after hitting a wall or obstacle.
- Miss Marble now has a larger collision sphere to make sure that she blocks laser beams more reliably.
Menus & Hub:
- Main menu now shows campaign, rush and secrets completion, instead of only "x% towards Ballhalla", as players confused this percentage with "x% of the game completed".
- Improved layout of Rollin IV - the Ball Hacks hole now requires true ball hack skillz.
- Adjusted amounts of Tokens and Time Stars to access various areas in the hub (e.g. less Time Stars required to unlock the bonus rush trials).
- Added information screen after reaching Ballhalla that lets players know about several bonus challenges. FYI, the amount of side content in the game is almost as big as the campaign itself.
- The "B-Roll" section is no longer locked by Time Stars.
- The start of the Scavenger Hunt is no longer a secret and was moved to B-Roll, as most players didn't find it and therefore missed out on several hours of bonus content. Which is bad, yes.
Bugfixes:
- Fixed a bug where rolling over a button that controls multiple laser beams could result in all laser beams being deactivated simultaneously.
- Fixed a bug where the hiccup jump was sometimes not triggered. That was not intentional. Really.
- Fixed a bug where the ball sometimes didn't accelerate correctly.
- Music volume is now also used for the credits music.
Stay tuned for news on Workshop integration + level editor really soon. :)
Happy rolling!