1. Road to Ballhalla
  2. News

Road to Ballhalla News

Day -5 Patch

Heya, I just pushed an update to Steam containing some small improvements.

Changelog:
- In the level hub, unlocked barriers now turn green (from red) instead of disappearing, so you can see better where you've already unlocked stuff.
- Decreased difficulty at the end of 2-2 (laser beams above invisible floor).
- Improved "hurdles" section in 4-5.
- Added more detailed explanation to the Twitch login menu, so you know what to expect from the Twitch integration.
- Additional minor bugfixes/improvements you'll probably never find out.

Have fun!

New trailer! Launching Aug 5th! Pre-orders!



The marbelous journey starts next week on August 5th. We've had a ton of fun coming up with all the puns and an upcoming launch event. Pre-orders are now live and will save you 20% off the $15 MSRP.

If you're not yet convinced, this trailer shows you what you're getting into...

https://www.youtube.com/watch?v=MDKCqD14_NU

Beta test has started



Welcome to the beat test! (typo intended)

I've had some time to work in your feedback from the alpha test and polish the other levels. This beta build contains the full campaign from start to finish, plus lots of secrets, rush challenges and unlockable ball customization options.

Please leave your feedback in the beta forum.
I'd love to know which levels you liked best, which ones you hated, which sections were too hard, the bugs you encountered etc.

As with the alpha, sharing videos and streaming the game is allowed and encouraged!

If you were on the Alpha Rush leaderboard but didn't get a key this time, let me know ( @torchedhill or kai [at] torchedhill.com ) and I'll send you one as a (late) reward.

Have fun and get rolling!