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Hotfix 0.10.0.15383



Greetings, irradiated intellectuals!

We’ve released a hotfix that should solve a bunch of issues, including a story bug and various balance tweaks.

Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files.

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Hotfix v0.10.0.15383 Changes:


[h3]Balance Tweaks:[/h3]
  • Improved efficiency of Reactor Armor Set Bonus. This should now yield much more movement speed to offset the weight of the armor itself.
  • Reduced the amount of in-game days required to pass before the Glow Tulips will regrow in The Encroachment, from 20 days down to 7 days.
  • Slightly reduced the chance for Embellished Censer to be fished up in Shadowgate.
  • Increased the stack size for Embellished Censer from 1 to 10.
  • All Gatekeeper health has been reduced by about 20%, except for the Witch.
  • Phyters and Chieftains are no longer Laser Resistant.
  • Phyters are now weak to Sharp and Blunt damage.
  • Mystagogues are now WEAK to Electric instead of RESISTANT to it. Looks like the magnetic poles have shifted.
  • Jotun no longer shows itself as being both weak and immune to acid - now he is just weak to acid.
  • Lasers now do 65% damage to shields, up from 50%.
  • No other shield values have changed at this time.
  • Exor Cha: Decreased spear tip damage rate from 0.4 to 0.65, reducing how many times you get hit by the spear per second if running into it. Also, don’t do that, it hurts.
  • Exor Cha: Reduced teleportation rate when enraged.
  • Exor Cha: Slightly reduced movement speed in combat.
  • Updated Exor Cha psychic effect visuals.
  • Exor Cha now screech when they become enraged.


[h3]Other Changes / Bug Fixes:[/h3]
  • The Server Browser search function is now available again. Be sure to press the Apply button or click refresh!
  • Added a startup notice that will warn you if your operating system clock is set to an incompatible state for properly joining multiplayer games.
  • Fixed a major absent story beat at the start of Intrados. If you already passed through this area, there was one character encounter that would be missing, and would provide some context and suggestions on how to proceed. We have pinned a video of this encounter in our discord #abf-lore channel with a spoiler tag on it. You have been warned!
  • The hapless Douglas should no longer appear in two places at once. Or does he just run really quickly? Either way, neither should be possible now.
  • Trader good/bad trade lines now have subtitles.
  • Fixed a bug where trading items with a Trader while having a full inventory would place the items in a bag below the floor, which is not very helpful.
  • Frake should no longer be able to appear in two places at once.
  • Fixed an issue with Laser Grenades despawning if left on the ground.
  • Reactor Helmet recipe is now unlocked when killing a specific foe, to aid with scientists finding the pathway to this recipe.
  • All Reactor gear now have additional items listed when researching the recipes.
  • Added filename to Waterbot email attachment.
  • Imbued Parchment can now occasionally be found.
  • Fixed an issue where some collision would persist on dedicated servers near the end of Intrados and not allow scientists to venture into a portal.
  • Force Fields in Intrados should no longer persist after being destroyed, even when portal worlds reset. These nullifications are now permanent.


Onward to science!

The Deep Field Team

Hotfix 0.10.0.15324



Greetings, Jotun-snacks!

We’ve released a hotfix that should solve a ton of reported issues. We are still investigating some new network related issues.

[h3]Windows Timing Issues[/h3]
Some scientists have reported that the Einstein or Faraday join codes pop up if they have manually changed their desktop time (e.g. not using Automatic for setting time in Windows) so this should be avoided. We recommend setting your clock time to Automatic if you are experiencing this issue. It may (or may not) resolve it.

Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files.

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Hotfix v0.10.0.15324 Changes:


[h3]Balance Tweaks:[/h3]
  • Plutonic Blood is now available in an office, at a teleportation dispenser in the Atomic Division Labs (Dusk Reactor).
  • Volatile Exor no longer detonates as frequently.
  • Volatile Exor can now be killed during their detonation phase.
  • Field Battery recipe has changed to no longer require an Eel Organ as it now requires Crystalline Dust.
  • IS-0128 damage increased, including damage from exploding goo balls on surfaces
  • Some Gatekeepers are now weak to Acid. (IS-1028 deals Acid damage, by the way.)
  • Gatekeeper Witches are a bit tougher to kill.
  • Removed story progression requirement for trading an item in the trade inventory of one larvy boi.
  • The Rocket Launcher now weighs an amount of weight.
  • Sappers have slightly better eyesight, but worse peripheral vision.


[h3]Furniture Deployment Changes:[/h3]
  • Fixed several issues where Deployables were not properly calculating their bounds, causing things like chests to not be placeable as close to walls as they should have been. This also corrected some ceiling-placement issues and would also fix a few other cases where deploying wouldn’t work.
  • Teleporter Pads now have better deployment rules, allowing for tighter fits.
  • Fixed an issue where some crates with lids would block deploying objects on top of them when the lid was open.


[h3]Trader Changes:[/h3]
  • Trader Marion now trades Plutonic Carapace for a bit o' scrap, once you're down in Reactors.
  • After completing Security Sector, Trader Marion now sells what we can assume is a bootleg copy of IS-0099, if you've got the right goods to exchange for it. This should alleviate the issue for people who may have clumsily dropped their own IS-0099 into the tramway or something.
  • Traders should no longer randomly disappear mid-day and should typically stick around until midnight on the same day they arrive.


[h3]Other Changes / Bug Fixes:[/h3]
  • If scientists leave an area where a character is talking to them, they will now be granted the correct story progression, recipes, and other rewards immediately to avoid softlock issues.
  • Cloud Reactor objective progression backup triggers fixed, so scientists who skip certain things might still get clear objectives.
  • Fixed a bug where a certain void space scary what the heck is going on area would allow you to skip a major portion of the Reactors by dying and respawning from there
  • Giant's Pack now properly knows its supposed to be a backpack and should no longer lose item slots or cause other weird issues
  • Potential fix for an issue where scientists could fall through the floor when loading a specific area too slowly outside of Mist Reactor.
  • IS-0128 is now pettable when held in hands. (Secondary Fire by default.)
  • IS-0128 is now held properly when viewed by other scientists.
  • Fixed a spot in Reactor Tramway where some grates above very deadly spinning fanblades did not have collision.
  • Fixed a hole by a waterfall near Reactors monitoring room.
  • Fixed a hole underneath an elevator in Gale Reactor.
  • Fixed a hole above an elevator as well. The writer of these patch notes is not sure where that one was, but you won’t find it now either.
  • Fixed an area in Gale Reactor where scientists could science theirselves behind some yellow pipes. The fools!
  • Fixed a hole in some underwater rocks allowing for a sneaky peek into an even sneakier cove.
  • Fixed some floating lights in Mist Reactor.
  • Fixed an issue where scientists could swim down into a pool and unload the area they were in.
  • Lowered volume of a particular village leader
  • Giant's Pack buff text when viewing item tooltip now indicates what it does
  • Fixed a bug where Lab Rats weren't dropping certain higher tier resources as you progressed further into the story
  • Fixed our favorite tunnel-dwelling High Inquisitor standing up and playing an animation during one of his lines.
  • Quill Bolts have been renamed to Seeker Quills, to avoid confusion with other Bolt-type weapons.
  • Fixed being able to select locked background scenes with right click.
  • Fix some citizens of Anteverse 23 standing around braindead. And not in like, the way they’re supposed to because, you know. The way they are.
  • Increased reliability of a Sapper showing up where he's supposed to in the Atomic Labs control room
  • Fixed reliability of glass breaking during Sapper introduction in Atomic Labs control room.
  • Dr. Jager should no longer bleed pink. We decided, in fact, he doesn’t need blood, pink or otherwise, and we’re sticking to that decision.
  • Fixed a very high-res stone texture. Stop trying to look GOOD, this is Abiotic Factor.
  • Exor Spirit will no longer collide with characters, including you.
  • Added a fix for spears and other thrown weapons falling through walls in certain cases.
  • Fixed an issue with the Exor Armor Set not properly stopping leg-breakage with 2 or more pieces equipped.
  • Added interactable liquid to many of the slopes in the Cloud Reactor area. These are still not fishable, but you can scoop from them as a resource, including with IS-0128.
  • Added interactable (and fishable) liquid to the area outside of Cloud Reactor Tram Station.
  • Fixed distant levels disappearing for the host when another scientist is in that level.
  • Fixed Hardlight Shield causing some strange bright lights to start propagating around your person. Very normal stuff, really.


Onward to science!

The Deep Field Team

Hotfix 0.10.0.15244

Greetings, Scientists!

We’ve released a hotfix that should fix the issue where some scientists were joining servers without correctly loading their items or progress.

Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files.


[h3]Hotfix v0.10.0.15244 Changes:[/h3]
  • Doubled the available network bandwidth limit on servers to fix an issue where some scientists would join a server without correctly loading their items or progress.


Onward to science!

❤ The Deep Field Team

Beloved Half-Life style survival game Abiotic Factor just got an all-new region

2024 was an incredible year for survival games, and Abiotic Factor was one of them. With a 96% positive rating from nearly 20,000 reviews on Steam, the Half-Life adjacent experience sits alongside Enshrouded, Palworld, and Once Human as one you don't want to miss. Now's the perfect time to give it a try with friends too, because there's a jam-packed new update and sale available for all players.


Read the rest of the story...


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Hotfix 0.10.0.15214



Greetings, Sapper-bait!

We’ve released a hotfix that should solve a major issue with progression in Security Sector, along with some other issues that were reported by our intrepid Scientists and Explorers.

Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files.

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Hotfix v0.10.0.15214 Changes:
  • Keypad Hacker Tier 4 has a correct recipe. However, the Keypad Hacker suspiciously located in the Wildlife Pens was not correctly changed to Tier 3. We have reprimanded the security officer in charge of this change. It was Warren again, btw.
  • IS-0128 now produces an unusually blue feces on occasion… but only if they're tamed and not being held. This is quite useful, especially for Fertilizer Tier 3, which can finally be used by the gardeners among you! Get collecting! (HINT: Try the Net Launcher.)
  • Increased the frequency of Volatile Blood tubes found around the GATE Cascade Atomic Division laboratories.
  • Fixed various holes in walls that scientists have reported throughout Power Services. Please do not venture into these holes.
  • Fixed a strange cavity of non-water in the Buoyancy Lab. Scientists should no longer swim down and get stuck here. They can still swim down there, but we don’t recommend it because of the radiation.
  • Corrected several buffs that were missing icons.
  • NEW ACHIEVEMENT: Coreverse, a new achievement can now be earned by completing the main objective of The Encroachment in the Old Mines… If you have already been through the new Anteverse 299 content (there’s a bit more than meets the eye - poke around a bit more!) you can also get the achievement by returning to the central location.
  • Improved lighting conditions around the Encroachment - once it is powered up.
  • Added "Cold" text string to cold damage type in Compendium.
  • Village Den da’ko Yeer: Fixed a very confusing portal that would turn on (only visually) when the objective is complete.
  • Quill Spear no longer plays 2-dimensional audio to other players when fired.
  • Shock Traps should function again. Dr. Juranović was tinkering with some new ideas and he forgot to plug some stuff back in when he was done.
  • Dr. Riggs has noted an increased presence in lodestone fragments in the upper swamps of Canaan.
  • Fixed an anomalous Peccary that was rather inside a pillar. It is now non-anomalous. Nonomalous.
  • Fixed the issue with corn being placeable on frying pans. They are not intended to be cooked in this way, and let’s be honest, they just look dorky standing up like that.
  • Composers have never dropped robot parts, and anyone who says otherwise is a liar.
  • Potentially fixed a Steam Deck crash when inviting friends in the escape menu.
  • Fixed IS-0407 not properly engaging in the usual murderous behavior it seems to enjoy during those foggy spells.
  • Fixed several issues involving Laser Converters. No, we will not be undoing the infinite laser glitch. That would be unrealistic, and there is nothing unrealistic about this place. SCIENCE.
  • Fixed an issue where playing in offline mode would save data in the wrong location.
  • Disabled name searching in server browser as we work on this system. Scientists can join their friend’s Listen servers by using the Lobby Code and through joining through friends on Steam.
  • If a Dedicated Server is not showing up on the server browser in-game, close the game and open the Steam Server Browser and you should be able to locate and join the server from there.
  • Added a tooltip to the LAN button indicating that it's a work in progress and to try Direct Connect if scientists have issues joining one another. Thanks for your patience while we work on the game..


Onward to science!

The Deep Field Team