1. Abiotic Factor
  2. News

Abiotic Factor News

Hotfix 1.0.0.20809



Greetings Eggheads!

We’ve dropped another (larger, colder) hotfix with a bunch of improvements and fixes on top of our 1.0 release. This hotfix is currently planned to be our last minor update until our next larger update, so you may hear a bit less from us while we grind away! We will roll out a 1.1+ roadmap in the near future, detailing our ambitions ahead.

Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.

Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.



[h3]Platform[/h3]

[h3]Version[/h3]

[h3]Build ID[/h3]



Steam

1.0.0.20809

19564801



PlayStation 5

1.0.0.20809

01.000.005



Xbox Series X, Series S, & PC App

1.0.0.20809

1.0.20809.0



[hr][/hr]
Hotfix v1.0.0.20809 Changes:

[h3]Gameplay Changes:[/h3]
  • Added a gameplay setting to show or hide names of other speaking scientists on the HUD. (On by default)
  • Created a dedicated input action for Grid-Snap toggle (currently only used by cubicles.) Toggle Grid Snap is now right bumper (RB on Xbox, R1 on PS5) by default.
  • Disabled turning on LAN on console (as this feature was not supported anyway.) The button simply won't be visible anymore, though LAN is still technically enabled for offline mode – but that is just for technical reasons!
  • Added a new warning popup if a scientist tries to host a game with LAN enabled, which will prevent proper online connectivity.
  • Unhid the Close Container keybind so that scientists can rebind the close container action (useful if they've rebound the primary interact key used to open a container.)
  • Implemented an in-game notification for scientists who have found themselves banned (temporarily or permanently) from online play. These are global online bans and are separate from server bans, which are individually dealt out by a server admin.
  • Jetpacks (etc) are now allowed to be used in Divarication as well - once certain end-game conditions are met.
  • Crystalline Armor now has new, more subtle sound effects.
  • Quantum Pick damage reduced from 60 down to 50. This doesn’t change outcomes very much functionally, but it makes us feel like we balanced something.
  • Improved visibility of laser dots while wearing certain Night Vision Goggles.
  • Teleporter Pads can now be painted.
  • Spawn Inhibitors now block many more sub-types. (example: Pest Scarecrow will now block all current variants of Pests.)
  • Updated Arcade Rug icon.
  • Power Leeches no longer automatically die when blackouts end and must be dealt with.
  • The allied Mage Eye has had its health, damage, and responsiveness increased.
  • Reduced distance Mage Eye (all types) will wander away from their owner.
  • Swapped certain compendium unlocks on some of Dr. Newman’s dialog in Cascade Laboratories.
  • Screwdriver build text has been updated to use the word attack, due to reported confusion around this in the tutorial introduction.
  • Added the Enhancement Bench recipe to be linked to Reinforced Wooden Plank recipe, to reduce instances where scientists may miss getting the Enhancement Bench recipe unlocked when they should have.
  • Doubled the weighted chance for rare fish in all fishing zones.
  • More Torii rendering optimizations.

[h3]Bug Fixes:[/h3]
  • PS5: Implemented a potential fix for the notorious world cache / save corruption issue.
  • Fixed various state and soft-lock issues involving the entity and the attached cables at the ending of Shadowgate.
  • Fixed a soft-lock wherein the Mist Reactor can get jammed. This should fix any existing scenarios where this is occurring as well.
  • Fixed medical items sometimes not functioning for clients who had reached an arbitrary (now greatly increased) cap on the number of active buffs. This would cause other issues, but the bandaging/splinting issue was the most obvious symptom.
  • Fixed the Hardlight Shield Generator not recharging if a scientist respawned too quickly after death.
  • Fixed item context menu not working properly with controller D-Pad navigation.
  • Added support for 96khz downsampling for VOIP, which was previously causing a crash for some scientists.
  • Updated microphone select description in Audio Settings menu to better describe compatible kHz ranges for microphones. If your microphone is outside of these ranges, it may not function until the kHz settings are changed but it should no longer result in a hard crash.
  • Re-organized Pause (Escape) Menu and added a new manual Microphone muting button (bottom right corner), particularly for Consoles to utilize.
  • Doors previously unlocked on Albatross now stay unlocked when Portal Worlds reset.
  • Fixed some items in Torii not properly being removed from save when they were offered.
  • Canaan: The water near a broken bridge is now interactable.
  • Fixed some death pits not having proper kill-zones in the Botanical area.
  • Fixed some z-fighting in Botanical area.
  • Fixed out of bounds hole and squished signage in Mist Reactor.
  • Add a backup trigger for unlocking the Shadowgate achievement, for scientists who weren’t exactly present during the moment the achievement is triggered. To access this unlock location, the entity must be expelled. It is just before the large portal entrance.
  • The rooftop in Anteverse 23 is no longer accessible by enemies and this should prevent assaults from beginning out there and getting stuck.
  • Reduced the likelihood assaults will spawn out of bounds in Torii.
  • Armored Exor will no longer appear in Assaults before their intended first-encounter region.
  • IS-0091-B should no longer harass scientists right at the entrance to Residence Sector.
  • Black Fog entities no longer spawn in portal worlds during that weather event.
  • Fixed wonky snapping and lack of ragdoll on the death animation for Mystagogues.
  • Fixed item context menus displaying offscreen when they are created near the edge of the screen.
  • Inventory item stacks no longer have a comma in the number of items.
  • Fixed missing icons on various Armor Set bonuses added in the Cold Fusion update.
  • Traveling Traders should no longer duplicate/clone in certain circumstances.
  • Fixed Alice Hong's Compendium entry not triggering. It works better because it actually exists now.
  • Train captain lost his hat.
  • Fixed several weapons that were not granting proper Accuracy XP.
  • Fixed scientists gaining combat (Blunt, Sharp, etc.) XP and Sneaking XP by damaging certain friendly characters with melee weapons or projectiles.
  • Fixed the Fog Lantern not activating its bonus correctly if the wearer dies while in fog.
  • Fixed a bug where Shield Generator FX would continue to play forever.
  • Fixed Vacuums colliding with jump pads when held.
  • Fixed Vacuums blocking sitting in seats when held.
  • Fixed a bug where the Vacuum would take over other items and cause them to rapidly fire.
  • Fixed Battle Charge attacks with heavy weapons skipping important rules for melee attacks, including missing sound effects.
  • Fixed scientists getting stuck on ladders if they try to exit too slowly. Ladders will now more aggressively push scientists off the top of them.
  • Restored leg crunch sounds when taking fall damage while wearing leg armor that blocks broken bones, just to improve feedback there.
  • Reduced instances where some portals disappear on lower settings.
  • Anomalies should no longer appear invisible in most situations.
  • Fixed inconsistencies with flame particles on burning food.
  • Fixed scientist walking animation not working when using platform carts.
  • Fixed various exploits involving item return (from salvaging) returning much higher than requirements to craft the items, especially with the Castle Doctrine perk enabled.
  • Added additional logging to try and catch solder-not-cooking issues. We believe these are temporary and generally solved by re-deploying the stove or redoing the process, but we will continue to investigate the root cause.

If something you wanted fixed was not on here, fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)

See you again soon, scientists.


Onward to science!

The Deep Field Team

Half-Life style survival game Abiotic Factor hits lowest price since 1.0 launch

While recent rumors might suggest that Half-Life 3 may not be as unlikely as we once thought, it's still not here. However, rather than going back to play the first two games again, why not try something new, like Abiotic Factor. This survival game delivers an enjoyable Half-Life-style experience that can be enjoyed solo or with friends. Right now, it's at its cheapest price since the major 1.0 update, so it's a great time to grab it, but you don't have a lot of time.


Read the rest of the story...


RELATED LINKS:

Abiotic Factor is a hit as the Half-Life style survival game leaves early access

Here's when you can play Half-Life inspired Abiotic Factor's new update

Half-Life inspired survival game Abiotic Factor reveals new upgrades for 1.0

Peer Review #9

[h5][color]Greetings, esteemed colleagues![/color][/h5]
Thank you to our artistic scientists, both new and old, for an amazing first couple of weeks in the 1.0 facility!

This Peer Review is to celebrate all of our scientists, solo and squaded up, off on their grand escapes.

Assemble by sillybanana on Steam
Birthday by _darrenth_ on Discord (Happy belated Birthday!)
Birthday by LB-TN-CNZVW-R82 on Discord (another Happy belated Birthday!)
Day 1 by 1saltfish on Discord
Chatting by Alyx on Discord
Day 0 by Raszard on Reddit
Delve Into by Kailunsite on Steam
First Day by queek chan
Fog by затупыш on Discord
Group Photo by 埃德蒙 on Steam
Happy Birthday by devils.copper on Discord (Happy Birthday to devil's friend!)
In And Out by Shroomy on Steam
Release by snaille on Discord
Science Team by FayneProto on Bluesky
The Science Team by J-blade on Steam


Thank you, Research Division for your beautiful work! And keep your eyes peeled for some upcoming updates…

[color]Onward -- to science.[/color]

[h2]Join the Scientific Community![/h2]

[h3]Join the Research Division Today![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/

Hotfix 1.0.0.20513




Greetings, laser-addicts!!

Whoops, we maybe broke some stuff in our last fix, but don’t worry, we just fixed those things. Here, have a Hotfix 2.1, or whatever. We have a much bigger Hotfix 3 still in the works.

In the meantime, try not to find any more bugs? Cool, thanks.

Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.



[h3]Platform[/h3]

[h3]Version[/h3]

[h3]Build ID[/h3]



Steam

1.0.0.20513

19459823



PlayStation 5

1.0.0.20513

01.000.003



Xbox Series X, Series S, & PC App

1.0.0.20518

1.0.20518.0



[hr][/hr]
Hotfix v1.0.0.20513 Changes:


[h3]Changes / Bug Fixes:[/h3]
  • Fixed Laser Collector not properly charging Laser items and weaponry.
  • Fixed various cases where doors and hatches could become stuck on things they previously did not. This may result in some slightly different door behavior but the main fix here is DOOR NOT STUCK.
  • Fixed Quantum duplication bug.
  • Fixed the controller radial wheel also being inverted when Inverted Y axis setting was used.


If something you wanted fixed was not on here, fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)

See you again soon, scientists.


Onward to science!

The Deep Field Team

Hotfix 1.0.0.20474




Greetings, rat-wranglers!!

We’re hard at work on fixes, tweaks, and other feedback we’ve received from the scientific community (on all three platforms!) since our stellar 1.0 launch. We’ve released a hotfix just now, and we have another already well into development. Let’s get specific!

Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.



[h3]Platform[/h3]

[h3]Version[/h3]

[h3]Build ID[/h3]



Steam

1.0.0.20474

19424489



PlayStation 5

1.0.0.20474

01.000.003



Xbox Series X, Series S, & PC App

1.0.0.20474

1.0.20474.0



[hr][/hr]
Hotfix v1.0.0.20474 Changes:


[h3]Facility & Portal World Changes:[/h3]
  • Fixed an issue where doors weren't properly ignoring things they were supposed to when swinging. This also corrects some issues where certain doors were not opening all the way, such as the board room office door in the Office Plaza.
  • Updated some window glass in Data Farm.
  • Warren noticed the shutters on Office Level 2 were operating (his words) “about 10% slower than they should be” so he went into the little electrical unit and started spraying some lubricating oil around the whole interior. Uh, long story short, he made it worse. Again. The shutters now behave according to the fixed state of the unit instead of just freely operating all the time. This means they will no longer work without fixing them, which was the way they were before, but still Warren’s fault in the end. Blame Warren, sorry, we wash our hands of this. And make a Controller to fix this issue, as you might recall.
  • The fog in some Exor Village located in Anteverse 2 has settled a bit. Dr. Newman is investigating the root cause. So far she feels it has something to do with the local [REDACTED].
  • Two doors in the Praetorium will now remain open even after the area is reset.
  • Fixed an out of bounds plug socket in Residence Sector.
  • We found the key to Dr. Peters' room and opened up that door for ya.
  • Fixed the placement of some “doors” in the Torii Home World upon returning to the area after opening them.
  • The Torii Home World now has proper navigation for AI, which means Traders, Pets and Assaults can now make their way there, if the conditions are right.
  • A return zipline has been added to the Torii Home World. It can be accessed from a new upper balcony via vine ladder. We apologize for any changes this makes to your base layouts. We try to avoid making any major architectural changes when we can.
  • Improved the responsiveness of lighting conditions in the Torii Home World. The area should no longer appear very dark for a moment when entering the area.

[h3]Progression, Narrative NPC, & Trader Changes:[/h3]
  • The Waterbot will now always acknowledge that you are holding our friend Kylie, even if you have already shoved her into a shield generator trinket.
  • Tracy no longer has a bad hair day and now keeps it all under the hat, probably.
  • Fixed an issue where Trader Grayson would sometimes be found with nothing to trade yet. He will now only appear once he actually has something to offer.
  • Fixed Traders showing up in some places they weren’t supposed to. Turns out Trader Grayson was actually not supposed to be larping as the town blacksmith in Canaan.
  • Fixed a story event involving a force field that could be bypassed with sufficient damage.

[h3]Item, Weapon, & Gear Changes:[/h3]
  • Dr. Thule added an automatic return timer to your Quantum Pick, which should now automatically return after a set time, if it fails to hit a surface, e.g. thrown into a void.
  • Dr. Thule tinkered with the cooling array on both the Jump Pack and Jetpack. He says he’s figured out a way to allow these packs to function in some very cold regions it previously didn’t. He then grumbled something along the lines of “that is, if they can take care of that nasty anteverse business first”, whatever that means!
  • Cracked Lodestones no longer have blank quotation marks. Very ominous.
  • Fixed the visible background of special backpack item slots not properly updating when the inventory is refreshed, e.g. when switching backpacks.
  • Fixed several issues around upgrading, especially in regards to specific items, such as the dual Ornate Daggers.
  • Improved findability of Motion Modules, improving the likelihood that scientists will not pass by the Excursion Suit in Arch Facility.
  • Fixed accidental armor reduction when upgrading the Carapace Armor set.
  • Fixed a bug where wearing certain laser devices would allow recharging Battery items with Laser instead, and this would cause the item to essentially become broken. Any items still suffering from this issue can be fixed by placing them on a Charging Station.
  • Fixed a case where Body Shields would never recharge after respawning because it was being permanently deactivated on death. The body shield now restarts the recharge timer when the character respawns. This also affected enemies that can revive from DBNO state, which means they can now recharge their body shields again too.
  • Fixed an issue where the Crystalline Vial would prevent certain other items from working, such as the recharging of various Body Shield trinkets.
  • Fixed a bug where some consumable items would indicate they gave the consumer more radiation when they actually reduced it, e.g. iodine tablets.
  • Fixed a bug where items when upgraded would keep the original items durability.
  • Fix a bug where the tooltip of item upgrade would show the wrong durability.

[h3]Deployable Changes:[/h3]
  • Dr. Thule has installed an alarm system on Containment Unit: 91. This will give scientists approximately some extra time and warning to resolve the containment conditions and should help prevent unintentional escape.
  • Fixed Containment Unit: 91 not immediately updating its value if the type of containment item was switched.
  • The Crafting Bench Item Transporter had undergone a refactor which unintentionally slightly shortened its previous distance. Thank you for the reports on this. Dr. Thule tinkered with it a bit and determined he could actually get a bit more out of it, so the Item Transporter distance has also been increased from its former 10 meters distance up to 16 meters, give or take. Dang, he’s been really helpful lately. What’s gotten into him?
  • Fixed platform carts falling through unloaded levels, mainly occurring in the Home World portal chamber.
  • Fixed the "Equipment Failure" message popping up when scientists wearing a Jump Pack or Jetpack press jump to get out of bed in an area with the "Portal Sickness" debuff.
  • Fixed the Laser Collector showing the name of the item selected in the hotbar when it was actually recharging the item in the offhand slot.
  • Fixed Cauldron appearance when painted using glitch paint.
  • Fixed Void Chest emitting radiation. It no longer does, because technically, the items are not there. They are… Well, in some void.
  • Fixed a bug where container furniture deployables were not respawning in portal worlds under certain conditions. World saves experiencing this bug will need to load the area and then leave the area, waiting for the next Portal World reset. After that, this problem should be resolved.
  • The Warming Drawer no longer believes itself to be paintable. The Warming Drawer is not sentient, just to be clear. Ignore the Warming Drawer if it tells you it is sentient.
  • Fixed missing collision on a specific corner-shaped shelf.

[h3]Crashes, Optimizations, & Performance Work:[/h3]
  • Added some additional network logging to game log files to help us track down pesky problems.
  • Optimized tree and lantern rendering in Torii Home World.
  • [PS5] Potential fix for crash regarding texturing filtering.
  • [PS5] Potential fix for a crash regarding word filtering.

[h3]Servers, Save Data, & Player Management Changes:[/h3]
  • Updated platform icons on Player List on Player Management screen to not be as pixelated or difficult to decipher.
  • Improved spacing around platform icons on the Player List on Player Management screen.
  • Added a Gameplay Setting for NAT Type Compatibility, which allows scientists to change how P2P connections work which can be a cause of join issues. Changing these settings may improve your joining experience if you are experiencing the Faraday error, but we are still investigating these issues and cannot guarantee a fix for all configurations at this time.
  • On console platforms, the Server Browser refresh now waits for the profanity filter to complete to prevent a bug where the list would only partially refresh or otherwise get stuck in a weird state.
  • Fixed a bug where the Saving World popup would get stuck on screen if hosting a new world fails for any reason.
  • Fixed an issue where world backups would not rotate correctly, replace the latest backup over and over instead of creating up to 5 at any given time.
  • For Steam and Dedicated Servers: Fixed the 5 existing world backups not rotating correctly, causing only the first backup to ever be replaced.
  • Consoles: Added a yes/no invite acceptance dialog when accepting invites while in offline mode.
  • Added a popup disclaimer when going offline on PS5.
  • Potential fix added for PS5 world corruption when saving, which could prevent further saves from occurring. There may be a new warning associated with this event, but overall it should prevent the potential for lots of data loss. This issue remains under investigation.

[h3]Audio & Visual Effect Changes:[/h3]
  • Potential fix for microphone issues when changing the recording rate in Windows.
  • Added better support for 32kHz microphones and implemented pre-padding audio samples for 11.025kHz, 22.05kHz, and 44.1kHz to attempt to eliminate crackling. Other issues can still persist, such as voices still sounding slightly higher pitch.
  • Fixed various instances where Peccary FX would continue to show after death.
  • Re-added missing windmill sound to the town of Canaan.

[h3]Accessibility & Gamepad / Controller Changes:[/h3]
  • Fixed missing subtitles and radio speech for Waterbot when Kylie’s voice is activated.
  • The right analog stick on a controller should no longer scroll every available scrollbox on screen at once.
  • Radial UI menus should now have a proper deadzone on controllers, preventing small stick-drift from affecting their usability.
  • The analog cursor when using a controller will now respect these same deadzones as well.
  • When using the D-Pad on a controller, the hotbar now loops instead of leaving the hotbar when paging left to right. We feel this should vastly improve the UX when selecting hotbar items and prevent mishandling of items.

[h3]Settings & Menu Changes:[/h3]
  • Fixed keybinds not properly saving on PS5 and Xbox versions.
  • [PS5 / Xbox] Added a new Gameplay Setting for Low Power Mode, which locks framerate and performance to 1080p and a max of 60 FPS. This will help prevent some rare instances where consoles overheat. The root cause of this is largely dust or poor ventilation, so we also recommend following your manufacturer's recommended steps for keeping your console well-ventilated and dust-free.
  • Adjusted settings description background, added a blur to make the text more readable.

[h3]Other Changes / Bug Fixes:[/h3]
  • Updated some credits information for various individuals.
  • Fixed various incorrect translations (German, Chinese, Russian) for the word “Hatch”
  • Replaced the German word for screwdriver. A very precise people.
  • Adjusted the way Settings Menu options scale their text in order to fix some settings going offscreen in different languages.
  • A certain icey creature should no longer appear before the intended point in the game.
  • Removed instances where strange and untextured Peccary might emerge during certain portal assaults.
  • Added input icons for 2 of the most common mouse thumb buttons.
  • Changed wording on Amnesia Threshold to be more specific as to what will change when activated. We cannot control the effects of this entity and would be fools to try. We recommend anyone not looking for a complete skill wipe (down to Level 3) to not go near it.
  • A specific door-kicking armor set bonus will no longer kick already-open doors, and will no longer abruptly pause to do a kick animation when bashing open doors.
  • On consoles, various instances of scientist names that previously were not being run through profanity filters are now doing so.
  • We've heard a High Inquisitor has sent a memo around the ranks, asking LMG gunners to conserve ammo - especially when firing at bulletproof crane compartments - for the path ahead may be long and arduous.
  • Nocturnal anomalies should be more responsive in showing and not visibly disappear while still being present and interactable in the area.
  • Black Oil is now slightly less rare, when attempting to obtain it from certain fish.
  • Fixed a bug where the item context menu would instantly close at low FPS.
  • Fixed the Moving Box becoming irradiated permanently even after items are removed from its friendly maw.
  • Fixed teleporting scientists out of closing elevator doors while they are seated, thus causing them to be offset, resulting in various potential issues and deaths.
  • Fixed a bug where time would refuse to move in some saves due to an issue with triggers. All triggers now have redundant checks to ensure certain progression cannot be missed in these circumstances.
  • Fixed {CookedState} text appearing in front of food names on the Cooking radial wheel.

As mentioned at the top, we’re well into work on Hotfix Numero Tria. (Sorry.)

We’ll see you soon, scientists, hopefully with your boots still on.


Onward to science!

The Deep Field Team