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Abiotic Factor News

SR #15: Approaching Crush Depth

[h3]Greetings, esteemed colleagues![/h3]
As you all know so terribly, terribly well, the Crush Depth update arrives this summer. But it IS already summer, you say? Well well. Then it must be close. With summer in full swing, why not take a dip into this Crush Depth preview to cool off?

[h2]New Sectors[/h2]
Two major new Sectors are on their way, and at least a Portal World, maybe two. Maybe three. It’s hard to say, but we won’t.

[h3]Security[/h3]
Are you finding this Status Report hard to follow? Well, get used to it, bucko, because the dim lighting in Security Sector is bound to make your navigation difficult. IS-0059 isn’t bound to make it any easier.

Previously, we’ve teased a small sampling of the Security Sector and that image was mostly a black blob. Here, have a second one.


We hope you aren’t afraid of the dark, but we’re confident you will find your way to the light once again.

[h3]GATE Security Crates[/h3]
Speaking of Security, we know you’ve been eyeing these large, chunky crates.


Luckily, Warren has finally followed through on something (for once) and opened up a new trading post. You’ll find he has a few things available for purchase, but that’s all we can say about that right now. He’s got a gun, after all.


[h3]The Hydroplant[/h3]
Perhaps when you explore enough of this concrete superstructure, you’ll be bold enough to strap on the new Rebreather and slip into those murky depths. You never know what’s waiting for you in those dark waters. Maybe some food or weird alien technology or seaweed or something.



[h3]Voussoir[/h3]
Need to cool off further? Take a trip into the snowy mountains of the Voussoir Facility! Though this brisk vacation may not be as relaxing as you’d hoped.



With the new temperature system, we’d recommend grabbing (or crafting) some cozy gear to keep you warm from head to toe! We’ve completely reworked the temperature system, making it both easy to understand, and fun to counteract.



[h2]Lasers[/h2]
Power and defense all in one!


Power your home, from near or far – just watch where you step. We’re excited to see what crazy stuff you can come up with using the laser system. We just build the thing. You’re the ones who put it to use. … After you also build it because this is a survival crafting game.

[h2]Fishing[/h2]
The Research Division has gone fishing. Literally. We’ve done a bit of work on fishing but since it’s not quite ready to show, here’s a little debug nonsense for you to stare at. We’re spending a lot of time getting the feel right, and we’re trying to keep the fishing activity as in-world as possible.



We also hear rumors of a Fishing Skill with unlockable perks – but that sounds like a whale of a tale, if you ask us.

[h2]The Chef’s Counter[/h2]
We’ve also moved a lot of food recipes and fish butchery (is that a word?) over to the Chef’s Counter, a split-table which can be crafted fairly early on to fit nicely into your base and help bring out the worst food-obsessed habits from the chef-oriented scientists of your group.


[h2]What Grows Beneath[/h2]
We aren’t quite ready to show it all off, but a few new plants are hitting the waves… and caves. This appears to be some kind of psychedelic rice. What new dishes could be in store?


[h2]Storage by Tag[/h2]
We’ve made a major change to certain inventories. Zag says it’s for the good of the gameplay balance. I say it’s because he HATES us. By us, I mean the cool scientists. Supposedly this “big brain game designer” feels that certain “containers” are “overpowered” and thinks by restricting items by tag we will expand our bases and not “just use refrigerators to store everything.”

Sure Zag, whatever you say. Now certain containers can only hold certain types of items. This currently only applies to the Fridge, being able to only hold food (or mostly food) items, and the Med Kits only able to hold Medical Items.



[h2]Radial Wheel Improvements[/h2]
In news that makes it feel like Zag does actually care about us instead of wanting to watch us pack-rats relentlessly suffer, there are now a bunch of new easy-to-use radial wheels coming in Crush Depth.

  • When accessing Charging Stations, you can hold interact to bring up a wheel of all the available chargeable items in your inventory and place the one you want.
  • When holding down the Flashlight action, you can bring up a radial wheel to toggle which flashlight you want instead of having to cycle through the available options.
  • Holstering has had the same treatment. If you want your weapon, your shield, or neither, you can hold the Holster key to bring up a wheel to select your desired state.

As before, you’ll still be able to tap the action to cycle through these things, but this should bring a nice massaging effect to your experience. This is also a good time to remind you that you also already have a Medical Wheel, if you hold the Health key (X by default.)

[h2]But wait, there’s more![/h2]
We were going to say a lot about the following features, but we’re just so gosh-darn busy these days that we don’t want to stop and talk about it. We just want to CREATE. And we still have a lot left to do. Here is a small sampling of some other things on the way in Crush Depth… And we assure you, this is not all.

[h3]The SUV[/h3]


[h3]You All Guessed It: The Moisture Teleporter[/h3]


[h3]Carbon Structures[/h3]

[h3]Scoped Weaponry[/h3]


[h2]Performance Note[/h2]
We also want to take a moment to address some performance concerns. We are on top of it. We’ve spent an enormous amount of our time this update overhauling a few areas of the game (specifically Labs) and planning ahead with some of the new sectors (Hydroplant in particular, which is quite massive in scale.) In Crush Depth, these areas will do a lot more loading and unloading as you move about the space, for much greater efficiency.

We expect some hiccups along the way, since we’re technically pulling levels apart and putting them back together. We expect a few oddities with existing saves using those areas (nothing catastrophic - most likely just some duplicate/respawned objects) and you may see some visual changes from this, changing how some areas might look from a distance. It is an ongoing process, but we’re really happy to report we’re seeing improved performance in these areas. We’d like to do this with more areas as we go along - we’ll keep you posted.

We’ll talk more about this on release day, and set some expectations or let you know if there’s anything to watch out for. We don’t expect many bumps here, but we’re entering our larger internal testing phase now and should iron out the kinks in no time.

[h2]You said summer and it’s already summer![/h2]
Yes. These things are both true. We will leave it up to the scientific community to do the math here. We trust that you can do it.

[h2]One last foggy fact...[/h2]
Dr. Thule has been making improvements to the Facility’s ventilation system and claims he can “control the weather.” What the heck does that mean? That man is losing it, I tell ya.

That’s all for today, folks. Thank you for checking out today’s preview of our upcoming summer update; Crush Depth. If you missed the first installment, please check it out right here. Please continue leaving us excellent feedback, good reviews, and do not fall asleep during IS-0059 sightings. If you do, you may end up in Anteverse 39, and we aren’t sure if you can make it back. Or if you’ll even want to.

Onward -- to science.

[h3]If you’ve been enjoying your time at the GATE Cascade Research Facility and are able to safely paddle through the muck to the Steam page, please leave us a review![/h3]

[h2]Get Involved![/h2]

[h3]Join the Research Division Today![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/

Hotfix 0.8.2.10487



Salutations, colleagues!

We're back once again with a hotfix to resolve a few more issues you might be encountering. If you aren't encountering these issues, awesome, keep assuming the game is bug-free and perfect, and be sure to leave a positive review stating as such.

Please update your game and servers when you get a moment away from scientific study.

[h3]Hotfix 0.8.2.10487 Changes[/h3]
That's 10487, which is different than our last hotfix, 10478!

  • Fixed several issues with Duct Tape repair not functioning as intended.
  • Explosive Damage type now has an icon and text name when it appears in the Compendium.
  • Fixed an issue where an item (Water Filter, in this case) would not properly be researchable even though it no longer required research if the player had already discovered the recipe.
  • Crafting Bench rename button has moved to the left side of the Crafting Bench name in the crafting interface.
  • Fixed Splints and some other consumable/useable items not properly working using medical radial wheel (hold X key by default) or when using the right-click context menu to use the item.
  • Fixed location of interaction text on Wall Clocks.
  • Field reports from a strange tile-laden locale have indicated there are no longer multiple buttons available, but just one, which will reveal the exit.
  • Fixed an issue where the game could soft-lock by spamming Tab and Escape key.
  • Shortened the range which certain enemy subtitles might appear, to not give them away so blatantly...


[h3]Handful of Notes from the Design Director[/h3]
Hey all! Zag here. Got a few things I wanted to talk about with the scientific community.
  • We've absolutely heard the feedback regarding the fog - some people love it, some people find it a bit overbearing. That is sorta the point, but we will look into some future sandbox settings and/or some in-world methods for dispelling weather early. We have ideas, but we'll need some time.
  • We're also looking at ways to call forth specific weather types. You know, eating a foggy hamburger or something. (That's a joke, probably.)
  • We've heard some feedback about optimization. We can share more in the future on this topic, and how we're fixing it if you're into the technical side, but the simplest reasons for low framerate are largely CPU overhead. We have a lot of enemies roaming the world, and our levels are very large, so a lot of stuff is just too active all at once. We're planning some fixes for Crush Depth that should improve this in a few areas, with better support for loading and unloading additional sub-levels. Our first test of this will be in the Labs / Adjustment Wing where this manifests the most, and we'll tackle more as we go along.
  • We also recommend if you're struggling to run the game well, try running in DX11 mode, and/or with Global Illumination and some other graphical features turned down. That dynamic lighting can really do a number on your system and these settings disable it. Still, if you aren't having trouble, we recommend for the best "intended look" to run in DX12 with Global Illumination as high as you're comfortable. It's worth noting here our intent is not to just mimic Gold Source as lighting plays a much, much larger role in Abiotic Factor than whatever that game is you're comparing it to.
  • We've heard some feedback about overworld weaponry being hard to repair. This is also the point but fret not, we have some other plans cooking. We hear Warren wants to open a business, whatever that means down here.
  • We've also heard some feedback about difficulty - some people want things harder, even when solo. We'd like to provide those options, and we're working on a plan for that. We'll see what we can squeeze into Crush Depth, which is jam-packed with new stuff already. And with that...

Onward to Crush Depth, releasing this Summer!

[h3]Still on Sale![/h3]
  • The game is still on sale, now and until the end of the Steam Summer Sale! Tell your friends!
  • Positive reviews always help, thanks for leaving them, and thank you for working together and being kind with one another - it's how we get the science done. Thanks for the birthday wishes to our dear programmer, too.


Do stay safe out there in the Fog.

- The Deep Field Team

Hotfix 0.8.2.10478



Salutations, colleagues!

We have released a hotfix to resolve a few issues and tweak some balance in the latest update; The Fog From Flathill!

Please update your game and servers when you get a moment away from scientific study.

[h3]Hotfix 0.8.2.10478 Changes[/h3]

GATE staff have made several improvements to the filters used in the Facility, which may affect the appearance of the Fog phenomenon. The Fog is still an impenetrable and disturbing substance, and we would like to remind all scientists that the Fog is indeed, foggy. Stay vigilant.

  • Fog density during Fog Weather is now slightly reduced, darkened, and there is now slightly increased visibility in the first meter (give or take.)
  • A side affect of the filtration process has caused the Fog Weather to increase its density of particulates in the air. Some tests have noted this may help with potential motion sickness some scientists experience. The team reminds you to turn down your camera shake settings in the Accessibility Options menu if you struggle with motion sickness.
  • Weather can now occur more frequently than once per week.
  • Weather is now about 10% more likely than before.
  • NOTE: There are plans to make weather frequency a tweakable Sandbox Setting and we are aware weather can be quite long for those with very long days. We will address these in a future update.
IS-0407 has changed a bit. Spoiler for those who have not yet encountered this entity.

  • While other enemies will flee when IS-0407 comes out during the fog, your pets will no longer do this. However, if you want to keep Mr. Picklebun alive, I would recommend keeping him caged up during the Fog.
  • Slightly increased damage dealt by IS-0407.
  • New roll hit sound for IS-0407.
Various other changes and fixes have been made in response to feedback and our own personal whims, and boy, do we have some whimsy.

  • Fixed VOIP microphone device dropdown not having any options. This should be the cause of several VOIP issues that have been reported.
  • Ornate Key drop rate slightly increased.
  • The new Sigil of the Hearth Trinket now has a proper icon, description, and its status effect should be obviously stated.
  • Porcelain Key drop rate slightly increased.
  • Fixed a bug that was allowing guns to be repaired with measly Duct Tape.
  • The Water Filter no longer requires researching/inventing once unlocked.
  • Abe & Janet will now give their character compendium unlocks when speaking to them later on, in case an adventurous scientist had missed them.
  • Scientists who are max level in a given skill will now properly receive any new recipes for that skill when their save is loaded, whereas previously this only triggered on a new level up. You can now have your cake and eat it too.
  • Updated icon for Peccary Sow Skull.
  • Added missing default controller keybind for Continence Minigame.
  • Added missing default controller keybind for UI Take All action.
  • Fixed Dr. Stewart's wayward wardrobe.
  • Fixed an issue where the held item would appear when using sit emote and switching items.
  • Item Stand items should no longer receive the painted texture when the itemn stand is painted.
  • Removed durability from several new items that weren't supposed to have durability.


[h3]A Small Note[/h3]

We'd like to wish our lead programmer, Jacob, a very happy birthday (and thanks for helping us get this out on your birthday!)

We'd also like to wish a wonderful Matariki to all, from Deep Field Games here in New Zealand. We're going to take a nice holiday (or as most normal people call it - the weekend) and continue our push towards the major summer update - Crush Depth.

Do stay safe out there in the Fog.

- The Deep Field Team

The Fog From Flathill

[h3]Greetings, esteemed colleagues![/h3]

The time has come for another update full of features, functionality, and… Well, a heck ton of fog! You’ve all been very patient, and most of you didn’t collapse into a black hole while waiting for the next update. Great work, you.

[h2]A Small Summer Discount[/h2]

Abiotic Factor is on sale for 20%, starting RIGHT NOW, and on through until the end of the Steam Summer Sale on July 11th. Let your friends know it’s time for their Summer Internship to begin!



[h2]NEW UPDATE - 0.8.2 - "The Fog From Flathill"[/h2]

With that out of the way, time to get into the thick of today's update. We’ve heard some strange new sounds around the Facility. It’s time to figure out what that’s all about.

[h2]New Feature: Weather[/h2]

As the catastrophic events unfold, the climate inside the sprawling GATE Cascade Research Facility will change periodically, with new types of weather appearing as you progress through the story. However, don't fret, because the Facility’s robust climate control systems will eventually take care of these problems; they shouldn’t last more than a day and shouldn't appear too often. Let’s look at what meteorological issues you might encounter.

[h3]Fog[/h3]

As the fog seeps in from micro-perforations, you may encounter more than mere water vapor. If you find one of the Puppeteer's misbegotten creations, we can offer very little insight – or help. IS-0407 is a truly unknown entity and field research is largely up to you.



[h3]Radiation Leak[/h3]

From time to time the deeper reactors in the Facility may leak, but the air purification system and other leakage failsafes should kick in after awhile. Until then, keep cozy in those hazmat suits and don’t forget to take your iodine!



[h3]Airborne Spores[/h3]

There are many toxins found within the myriad of Anteverses accessed by GATE, and these spores are no exception. As the spores spread, you may encounter more fungal-touched enemies than usual within the Facility, and you might want to don something to keep your lungs fresh in the interim.



[h3]What Wonders Lurk Within?[/h3]

The Cacophonous and Ornate crates can now be opened… if you have the right key. We leave it up to you to find those. They can be a bit rare, but we feel you’ll locate them soon enough.


Inside these chests you’ll find some new resources granting access to new recipes and perhaps, even a trinket or two. There's a little more here than meets the eye, and we'll leave it up to our dedicated scientists to unravel the mysteries within.


Strangely, the GATE Security Crates still seem to be locked up tight. Maybe Warren is hiding something, but we imagine he's not going to cough it up for a few more weeks, at best. Classic Warren.

[h3]Gun Repair Kits[/h3]

Sure, you’re an incredibly smart scientist. You can make projectile weapons from office supplies and alien parts! But you could never quite figure out how to repair manufactured weaponry for some reason… Well, Dr. Smartiepants, that changes today!


Occasionally, you’ll stumble across a Light Gun Repair Kit, found in certain chests or dropped from the occasional combatant. With these kits, you’ll now be able to repair found firearms after (or before) they break from overuse.

[h3]Beards![/h3]


You’ve been so busy inventing, exploring and surviving that it’s amazing you’ve manage to keep your beard shaved for this long. But no longer! You will soon be able to grow a maniacal mustache or a bountiful beard. There are several styles now available and we're excited to see which facial hair is popular among scientists these days.

[h3]Proud to be a Scientist![/h3]

We’ve got a whole bunch of new ties for you to choose from! From cheesy chemistry teacher to sophisticated socialite, whatever side of your scientist you want to express we’ve got you covered, and in a dazzling array of colors.



[h3]Inventory Sorting[/h3]



Tired of sorting your inventory by hand? There’s a sort button now. Feel free to keep doing it by hand though if you’re that kind of scientist.

[h3]Brain Sync[/h3]

Share all of your known recipes, journals, and Compendium entries in just one action with this extra useful invention!



Once you’ve found all the ingredients for the Brain Sync, be sure to set one up in your base so you can store those genius brain blasts and share them with your colleagues. They’re sure to be grateful for your scientific breakthroughs!

To store recipes, take a seat. To gain all the recipes stored by others… take a seat as well! Don’t worry, this will only tingle a little bit.

[h3]Colorful Commune[/h3]

Get out those paint brushes!


You can now paint your rugs! Not only will painting them add your favorite color to the fabric, it will give it a unique pattern as well. No longer are you stuck with that old default textile. So give them all a try and find the floor decoration that’s right for you!

That’s not all: we’ve also added painting to the Crafting Bench, Beds, Shelves and a few other things you might find within your home.

[h3]Craftable Barrels[/h3]

Foraging for naturally occurring barrels is now a thing of the past! Craftable barrels are here! Now you can hoard as many fluids as you need to keep your base, kitchen and garden at fully functioning capacity. And you can paint them, too!



[h3]Some Profession Changes[/h3]

In our ongoing efforts to change up professions and make each choice a bit more meaningful, we've done a couple things. Many professions, such as Gardening, now gain extra XP for crafting items related to their profession. Medical items used to give First Aid XP to everyone, but now give extra XP only to medical professions (e.g. Epimedical Bionomicist) when crafted.



Additionally, more professions now start with unique gear. We've added a handful of new gloves!

These professional gloves are:
  • Lab Assistant Gloves
  • Gardening Gloves
  • Construction Gloves
  • A secret fourth one that you can find around the Facility, particularly in Labs.

[h3]In the Mood for Food[/h3]

As we prepare for our first major Facility expansion in the upcoming Crush Depth update, we did some major food rebalancing, which you can read more about in the full patch notes (linked below) but for the tasty (or not-so-tasty) highlights:
  • Many foods that require 0 steps or fewer steps and less time are now a lot less powerful. You can no longer survive (as comfortably) by cramming yourself full of snacks and bad soup.
  • Speaking of, Bad Soup is no longer as powerful. It comes with 2 portions and has a pretty high chance to make you sick.
  • Carbuncle Pizza (it's what you think it is)
  • The Glowing Gâteau

Chef it up, cooksmiths.

[h3]Bench Warming[/h3]

We didn't really have to make a whole section for this, but we're going to anyway, because we heard your feedback, and we sure felt the heat from the community on this one. You can now toggle the Bench Warmer on and off on your Crafting Benches. You're welcome, hot stuff.



[h3]A Ton of Bug Fixes[/h3]
We also fixed a ton of bugs in this update, perhaps some also in preparation for things to come. Or because we love you and we want you to be happy. It's definitely at least one of those things.

We'd like to remind everyone to continue to use the in-game bug report form - it's quite helpful! We have received over 5,000 player bug reports and to that we say, THANK YOU. Many of the bugs fixed in this update were submitted by scientists like you. You can see all the bug fixes in the full patch notes, linked just below.

Be safe out there, scientists.

[h3]This has been a taste of the major highlights, if you're looking for the FULL PATCH NOTES, click the highlighted words to the left and surf the web over to the full list.[/h3]

Be sure to update your dedicated servers and as always, please keep submitting your bugs through the in-game links so we can keep working on improvements.

[h3]Regarding the major summer update - Crush Depth[/h3]
As you know, our bigger summer update is well underway and it will be landing sometime before the end of Summer - exact date to be determined. That update will be chock full of new stuff which we discussed a bit in our First Look at Crush Depth blog and we have a lot more to show - on the way. Until that time, do try to stay safe in the fog, and remember to treat your fellow scientists with kindness, compassion and the occasional pipe club bonk, if they really, really deserve it.

Thank you for all your work in the GATE Cascade Research Facility!

Onward -- to science.

[h2]Join the Scientific Community![/h2]

[h3]Join the Research Division Today![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/

Next Abiotic Factor update unleashes mystery fog and mustaches

It's important to remember that the original Half-Life isn't just a science fiction FPS, it's a B movie-esque romp through some of the wackiest tropes out there. For every moment of horror you have an equal moment of comedy. That's something various content creators have taken advantage of to wonderful effect and now games are getting in on the action too. If you've ever wondered exactly why you have to wear those ridiculous ties, then Abiotic Factor may be the game you've secretly been searching for.


Read the rest of the story...


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