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Abiotic Factor News

Abiotic Factor's next update brings in an upgrade system, a chilly new zone, and best of all, functioning bins


Right, anybody fancy a new Abiotic Factor update? Well, it's not ready just yet, but developer Deep Field Games did share a look at the game's upcoming Cold Fusion update that looks like it'll be a beefy one. As you can probably guess by the title of the update, there's a bit of a chill coming, specifically in a new area called the Residence Sector. This new locale has "something" going on that's making it a bit too cold for anyone to hang out in, though the mystery behind it is something you'll likely have to play to discover.


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Half-Life inspired survival game Abiotic Factor unveils frosty new update

Despite continued rumors, I'm not prepared to hold my breath for a Half-Life 3 announcement quite yet. But Valve's epochal series lives on in spirit with the magnificent Abiotic Factor, a boisterous survival game that draws inspiration from the worth of Black Mesa and Aperture Science. Boasting a spectacular 96% Steam review score - earning it the elusive 'overwhelmingly positive' rating - it's one of the best co-op games in recent years, and developer Deep Field Games is gearing up for its departure from early access with the first big reveal of its next update, Cold Fusion.


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Abiotic Factor's next update will bring a whole new upgrade system and fix attacks on your base: 'We've heard a lot of feedback about base assaults and how they just kinda stink'




It's only been a couple of months since Abiotic Factor's Dark Energy update cascaded out of its Black Mesa-ish science lab. But developer Deep Field Games is already heavily into production on the game's next block of content. This week, it provided the first look at the new update, titled 'Cold Fusion', and it's shaping up to be another substantial addition to the Half-Life inspired survival game...
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First Look at Cold Fusion

[h5][color]Greetings, esteemed colleagues![/color][/h5]
Summer is fast approaching and the weather is soon to heat up. Well, we can’t have that so let’s cool things down with our first close look at some Cold Fusion content. This one is a doozy, and it’s just a fraction of what we’ve been pulling out of our science brains.

Put on your coat, eat a spicy Royal Pepper, and make sure you’ve communed with the █████ ██████ and let’s head to…

[h3]Residence Sector[/h3]


Something is causing Residence Sector to fall well below optimal living temperatures…


Is this the result of an experiment gone awry? An incursion from an unknown Anteverse, perhaps? Maybe it’s just the consequences of your actions made manifest. The important thing is that you must science your way through it to see this journey to an end. Or at least, that would be the hope, wouldn’t it?


[h3]The New Upgrade System[/h3]
We’ve all been there. Your favorite armor or weapon was crafted long ago when you were just a wee, unhatched egghead – and it’s now out of date for the current foes you face. You may love the buffs but not the numbers once you’ve delved to deeper levels of the Facility and you wish you could upgrade that trusty Tech Spear or improve that Makeshift Armor. In science, we try not to wish. We create, we strive, and we test. And the culmination of this work is the Enhancement Bench, and it can surely make your dreams come true.



Building this new station (unlocked around Manufacturing Tier) will give scientists access to an upgrade system for weapons, armor, and a few other item types. For weapons alone, we have about 15 to 20 permutations in the works, but don’t quote us on that exact number - we’re still working out a few of the details.

[h3]Haters and Gatekeepers[/h3]
An additional bonus of the Enhancement Bench is that any military-grade weapons you send through this process will come out the other end with substantial improvements, and no more biometric locks. These firearms will often be a bit more science than military and can even change the way the weapons operate, dealing additional damage types and changing them from the more rapid-fire bullets.


Upgrades are optional and not always the immediate best choice - sometimes they’re aimed at specific playstyle preferences! If you prefer the original design, you can still proceed as normal.

Speaking of proceeding as normal, what about that one military-tier gun you keep asking for?

The Gatekeepers utilize a tier of weapon we classify as Artifact weapons, which essentially means you’ll need to find another tier of Biometric something or other. Why didn’t we say Biometric Armwraps? Because we’re not doing Armwraps for Tier 3 military weapons. We’re doing something better.



[h3]The Amnesia Threshhold[/h3]
We’ve heard a demand for resetting characters after you begin. Here’s an IMG below that surely has nothing to do with that.


This feature will be available to anyone at any time, unless the host has disabled it in their Sandbox Settings.

[h3]Weathering the Storms[/h3]
Cold Snaps, Rolling Blackouts and a mysterious Black Fog have all been reported throughout different areas of the Facility. Surely nothing to worry about.



Stay observant and please report any strange weather phenomena to your Sector supervisor.

[h3]Base Assaults[/h3]
On top of our existing plans, we’ve heard a lot of feedback about base assaults and how they just… Kinda stink. Portal Storms are working largely as intended, but there are several cases, mostly non-Pest related assaults, where they will simply spawn inside your base or in the same spot over and over. We’ve done some major overhauls to how bases are detected, looking instead for “gatherings” of furniture and things that seem to constitute your outer walls. It’s all pretty complicated stuff, but this should give you a rough idea of some of the methods we’re using.


While this will never be absolutely perfect, we expect assaults to feel a lot more unique and varied, and starting, generally, well outside of your base. We’re also working on some other quality-of-life, such as a waypoint showing which base is under attack, and little things of that nature.

Now, you’re probably wondering; what happens if my base is UNASSAILABLE? What if I, the genius scientist that I am, have made a base so impervious (or so tiny, crammed into a little ventilation shaft) that no enemies can possibly get to my location? Well… That is a bit of a problem, isn’t it?

[h3]Leeches[/h3]
There are reports of instances of another entity from, we presume, Anteverse 17. IS-0211 found leeching on batteries and power supplies… It doesn’t seem to react until bothered, but it’s certainly going to be a problem from time to time. … We’re sure you’ll sort it out, scientists.



[h3]Trashcans Can Be Used As Trashcans[/h3]
The title says it all. But if not, here’s a GIF.



[h3]Various Other Things[/h3]
There’s a lot more coming (including paintable T2 beds) but we’re not going to reveal any of that stuff right now. Not even in some kind of GIF format.



[h3]Core Keeper x Abiotic Factor[/h3]
As you may recall, in Dark Energy there was an Encroachment from Anteverse 299 (though some of you may refer to this colloquially as the Core Keeper universe). Well, it looks like Anteverse 299 wasn't done with us yet, and we've heard reports of stray portals from Cascade opening inside the Forgotten Ruins of the Core Keeper underground. We encourage all scientists and explorers to check it out.
But be careful! We heard an Electro-Pest or two might be loose as well.



Thank you for reading this Status Report and furthering your scientific knowledge. We are very much looking forward to seeing you in the Residence Sector!

[color]Onward -- to science.[/color]

[h2]Join the Scientific Community![/h2]

[h3]You can also join the Research Division today on Steam![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/

Peer Review #5

[h5][color]Greetings, esteemed colleagues![/color][/h5]

GATE needs its Keepers just like scientists need their art supplies. In this Peer Review our talented colleagues have seen the Gatekeepers in a whole new light and decided to make them into muses! Enjoy this amazing art!

Mystagogue Sketch by floortank.avi on Steam
Witch by Ardaku on Deviant Art
Invaded by eobard on Reddit
Special by Kailunsite on Steam
Jotun & Chieftan by SPINE on Steam
Mystagogue by Drehende Toilette on Discord
Chieftan by lobotomized on Steam
Lego Jotun by CalamariSteve on Discord
Fear by NoRed on Discord


Thanks to our scientists of the arts for their consistent efforts in the creative field!

[color]Onward -- to science.[/color]

[h2]Join the Scientific Community![/h2]

[h3]Join the Research Division Today![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/