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Abiotic Factor News

Release Date Trailer

[h5][color]Greetings, esteemed colleagues![/color][/h5]

[previewyoutube][/previewyoutube]
Abiotic Factor’s 1.0 release is coming to Steam, PlayStation 5 (PlayStation Plus Game Catalog) and Xbox Series X and S (Xbox Game Pass) on July 22nd!

[h3]Official GATE Merchandise Coming Soon[/h3]
Because you, in our Research Division, have been requesting it non-stop - you will soon be able to hold a GATE mug in your careful scientific hands. Whether or not it contains coffee will be up to you.


Also some GATE shirts, because “why not” we thought. (But we know you’re really after the mugs.)

We’ll have more information coming soon about that as well as a Status Report featuring an FAQ about how your saves will transfer over to 1.0, what to expect, things to look out for, etc. etc.

[h3]Steam Summer Sale[/h3]
ABF will be 20% during the Steam Summer Sale from June 26th to July 10th! Which is one hour from when this was posted so, if you're reading this right as it's posted just... something to keep in mind.

We are very excited to see you soon, esteemed colleagues, in the GATE Cascade Research Facility!

[color]Onward -- to science.[/color]

[h2]Join the Scientific Community![/h2]

[h3]You can also join the Research Division today on Steam![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/

Criminally underappreciated survival game Abiotic Factor is leaving early access with an update that adds buildable office cubicles and a spooky library




I strapped on my crampons for an initial peek at Abiotic Factor's Cold Fusion update back in April, but at the time it wasn't wholly clear how it would tie into the run up to the game's 1.0 launch. Now though, developer Deep Field Games has stated explicitly that Cold Fusion is the 1.0 launch, and that the new area the update adds—the Residence Sector—will represent the final chapter of Deep Field's survivalist tribute to Half-Life...
Read more.

Half-Life inspired survival game Abiotic Factor reveals new upgrades for 1.0

This might prove controversial, but I'm not sure I need Half-Life 3. Sure, a concluding act to the tale of Gordon Freeman, Alyx Vance, et al would be nice, but I think I'm getting all the Half-Life I crave courtesy of Deep Field's survival game Abiotic Factor. Heavily inspired by Valve's shooter, specifically the underground world of the Black Mesa lab, it's set to hit 1.0 this summer after more than a year in early access, during which time it's racked up a 96% user rating. In a fresh look at what's in store, Deep Field reveals some transformative new features that I can't wait to get my hands on.


Read the rest of the story...


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Half-Life inspired survival game Abiotic Factor unveils frosty new update

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SR #22: Second Look at Cold Fusion

[h5][color]Greetings, esteemed colleagues![/color][/h5]
So long as time remains linear (we have it on good authority that it shall), we are inching ever closer to the Cold Fusion (1.0) release of Abiotic Factor where we answer (or ask) even more questions about your fate in the GATE Cascade Research Facility.

Questions such as:
Will Dr. Thule ever get his coffee? Will Dr. Cahn ever give us the words of approval we crave? Will Abe ever figure out how to get that submarine up and running? Will Janet ever get her “me time”?

Time will tell. And time, after all, is probably linear. Onward to… Residence Sector. The Shopping District. The Botanical Lab? These are all just words. Let’s throw some images out there, shall we?



[h3]Updated Roadmap[/h3]
The roadmap has received an update. While it’s not fully comprehensive, it does feature some of our favorite new things arriving in Cold Fusion.



[h3]The Praetorium[/h3]
Little is known about this clandestine vault. In the depths of this sanctuary, where order is kept, Clericum stalk the shadows of the archival halls.



In Cold Fusion, if you’ve not made a point of upgrading your equipment with the Enhancement Bench, doing so before venturing further would be most prudent.

[h3]Cubicles and Grid Snapping[/h3]
Ahh, the office cubicle. The pinnacle of space saving efficiency and individualism in the workplace. There is nothing more satisfying than pressing your own cubicle seamlessly up against your coworker’s cubicle, which is why gridsnapping is getting added - for now, just for cubicles. Maybe other things later?



[h3]Oh, Taco Mine[/h3]
Yearning for something that almost imitates Mexican cuisine? GATE’s* got you covered. Or rather, Jimmy’s got you covered.

*GATE is not currently focusing on the food court as much as it once did.

[h3]Power Leeches[/h3]
We sent a lot of feedback about the so-called Power Leeches to Dr. Thule and he said he can definitely contain their electrical discharges. He went ahead and built something or other and turned it on and now we have a much bigger problem.



Wow, thanks Dr. Thule. Really came through for us there. Still, he assures us that as a result of this, the smaller ones will be less of a nuisance in the future, so that’s something to look forward to.

[h3]The R.A.I.N Shower[/h3]
Whether you’re growing a third arm or just a bit smelly, this decontamination shower will get you right as R.A.I.N.



[h3]T4 Storage - The Compact Crate[/h3]
The new Compact Crate will allow even more storage space to help you minimize the clutter in your base and/or maximize your loot gremlin ways.


[h3]Void Chest[/h3]
Let the void swallow you whole, and then use it for storage! The Void Chest has but one inventory, stored in the void, and can be accessed from any other Void Chest, at any other location.



That does it for this Status Report sneak peek! Our next Status Report will be an FAQ about what moving into 1.0 will have on existing save files for our early scientists. If you’ve got any questions, feel free to pop them in the comments, send an email or pop in our Discord to ask us.

See you in the summer, scientists! Do stay warm out there, we hear it’s getting rather cold.



[color]Onward -- to science.[/color]

[h2]Join the Scientific Community![/h2]

[h3]You can also join the Research Division today on Steam![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/

Abiotic Factor’s Sandbox Settings

[h5][color]Greetings, esteemed colleagues![/color][/h5]
No two scientists are exactly the same, just as no two days in the Facility are exactly the same! If you want a truly personalized experience in the GATE Cascade Research Facility, Sandbox Settings can help you create it. This little introductory post should help get you started on your scientific sandboxing journey.

[h3]What can you modify?[/h3]
Firstly, to get started, either start a new game or select an existing save and click Modify Sandbox Settings to see what’s what!

The modifiable settings are organized into three categories, World, Enemy and Player.

World - World settings are focused on the environment and the Facility itself, and how all of that operates outside of you, the scientist. These settings affect things such as time of day, loot spawn rates and weather.

Enemy - Enemy settings are centered on enemy NPCs and their statuses such as respawn rate and health.

Player - Player settings are about you - primarily things to do with your character’s hunger and thirst, item durability and respawn penalties.

By hovering your cursor over the name of each setting will pop up a tooltip to explain what the setting does and how changing it may affect things.



If you ever feel like things have gotten a bit out of control through your relentless tinkering, you will always have the option Reset Sandbox Settings at the bottom of the page to reset everything, as well as the ability to reset individual settings using the arrow button next to the settings you have modified. This will show up on a setting if it is in a non-default state.


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[h2]Common Questions[/h2]

Can I change Sandbox Settings on an existing save?
Yes, you can change your Sandbox Settings at any time from the Modify Sandbox Settings when selecting a world save.



Can I modify survival mechanics, like hunger and thirst?
While we don’t recommend major changes here as many game balancing and features focus on these mechanics, yes, you can still modify or disable them if you want to and we’re not going to stop you!

By scrolling down to the Player settings you can set both Hunger Drain Rate and Thirst Drain Rate to 0 so that these stats will never drain. You can still eat or drink for fun, as is its primary function. If you do eat or drink you’ll still see your satiation status pop up for a moment but they will now always be full.

There are some other options for things like Fatigue Drain Rate, Item Weight Multiplier (encumbrance) and Item Durability as well.

Can I decrease enemy spawn rates?
Yes indeed. Scroll to Enemy settings and change the multiplier for the timing between enemy spawns, Enemy Spawn Rate. The default is 1. This value determines how frequently enemies respawn. A lower value will increase enemy respawn timers, whereas a higher value will cause enemies to respawn more quickly than normal.

Can I make it so that refrigerators preserve food forever?
Yes, you can even do that! In the World settings you can change Refrigeration Effectiveness and use the dropdown menu to change it from the default “Normal” to “No Spoiling when Refrigerated”.

Can I change friendly fire?
You can even completely disable it if you like. Or crank it up 3 times higher than normal for some janky totally not balanced PvP action!

Friendly fire damage is determined by percentage. Scroll down to Player settings and use the dropdown menu to select a percentage from between 0%, being no friendly fire damage, to 300%, meaning whatever weapon you use will do 300% the usual amount of damage to your fellow scientists. The normal value is typically quite safe for co-operative play.



Can I change the weather events?
You can turn off weather events in the World settings menu via a dropdown menu. You can also change their frequency of occurrence if you want more or less weather than usual.

There are also ways to cancel certain weather events in game if you activate their related device, which is integrated somewhere into the Facility.

If you’re a new player and don’t know what weather is and are wondering how there is weather inside a Facility, hey, don’t worry about it, you’ll find out soon enough.

Can I build without limits?
There is a setting you can change to allow for free range building. In World settings, we have a Structural Support Limit setting which you can turn down to 0 to allow you to stack structures as much as you like instead of capping at a specific height or amount of structural support! In 1.0, we will also have the option to turn off bridge limits, allowing you to bridge eternally…


We also have buildable cubicles on the way. You heard it here first.

Can I adjust the Day Night Cycle?
By scrolling to World settings you can toggle the Day Night Cycle to Always Day or Always Night. Most things still operate as though day and night are occurring, but you won’t get lights out if you select Always Day, for example. You can also try an Always Night adventure, if you’re a little freak like that. You can always chicken out and change it later if you need.

You can also disable Power Sockets Off At Night if you don’t like power going out at night. This is another one of those “We don’t recommend it, but we won’t stop you” sort of things.

Can I change how base raids work?
You can turn off the enemy's ability to damage all deployables in Enemy settings using the Enemy Damage to Deployables multiplier. Setting this multiplier to 0 will prevent enemies from being able to damage any deployables you have placed.



Can I manually edit the sandbox settings file? What about dedicated servers?
You can edit the SandboxSettings.ini file directly if you prefer. Be aware, we do not typically recommend this for anyone aside from advanced users. You can find a guide here. Edit at your own risk and read the guide before doing so!

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And of course, there are loads of other things you can tweak in the Sandbox Settings that we didn’t touch on here. Check out Sandbox Settings if you’re interested and make the GATE Cascade Research Facility your own!

[color]Onward -- to science.[/color]

[h2]Join the Scientific Community![/h2]

[h3]You can also join the Research Division today on Steam![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/