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Abiotic Factor News

The next major update for Half-Life-meets-survival-game Abiotic Factor looks absolutely massive




It's mean, it's green, and its interdimensional monsters are obscene—a new trailer for the next major update to Abiotic Factor, Dark Energy, premiered at The PC Gaming Show: Most Wanted today. And it looks massive...
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Peer Review #2

[h5][color]Greetings, esteemed colleagues![/color][/h5]

It’s time for round two of [color]Peer Review[/color]!

Let’s gobble up these glorious creations! With our eyes. Don’t print them out and eat them. Or do? Who cares, it’s the holidays.

IC-0196 by elanoria on Steam. Elanoria describes it as -
IC-0196 is a highly aggressive entity with multiple cavities upon its 'stalk'. These cavities contain flexible tentacles that ensnare their prey. The full length that its tentacles can extend is unknown. It does not have any detectable response to visual or audio stimuli and relies solely on its sense of touch. If its tentacles collide with any heat-emitting object or organism it will wrap around the target and pull it into one of the cavities.
Untitled by MAXALATE on Steam
Best of The Year by LUCKY 4OUR on Steam
To War! by Coeski on Discord
Close Your Eyes by FLOPPA on Discord
Mondays by Raszard on Reddit
Colleagues by octo_paint on Twitter


As always, we are most thankful to you, the amazing scientific community that keeps the GATE Cascade Research Facility running smoothly during these chaotic times. Well, mostly smoothly. We are aware of the electric fires in Office Sector Level 2 and we are thankful that you are able to find safe routes around in order to continue your endeavors.

Keep that creativity flowing.

[color]Onward -- to science.[/color]

[h2]Join the Scientific Community![/h2]

[h3]Join the Research Division Today![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/

Abiotic Factor is Better With Friends!

[h5][color]Greetings, esteemed colleagues![/color][/h5]

Happy Steam Autumn sale! Abiotic Factor is 20% off from now until December 4th.

We hope that’s enough incentive for you to give us a little nomination for the Steam Awards. No? Fie, well you’ve twisted our arm so we will also promise a Christmas update to happen in the very very near future.

On what is definitely an unrelated note - this decade old magazine was turned into Warren's Lost & Found. If any of our scientists recognize it, please let us know.



Huh, interesting.

[color]Onward -- to science.[/color]

[h2]Join the Scientific Community![/h2]

[h3]Join the Research Division Today![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/

SR #17: The Road to Reactors

[h5][color]Greetings, esteemed colleagues![/color][/h5]
In this Status Report we will be sharing some important news on our update schedule along with a peek at a most-festive update. A peek at your presents, if you will.

[h3]A Message from the Director[/h3]
Kicking off this whole post, our Design Director Zag is here to share some words on the changes to our roadmap.

Greetings scientists!
The team has been heads-down on Dark Energy. It is massive. And it’s proving to be one of the largest updates Abiotic Factor has ever seen. With the introduction of a whole new faction, a whole new sector (made of multiple sub-sectors), and doing it all the right way, we’ve made some adjustments to our roadmap timeline. Not by much, but adjustments all the same, and as you know, we like to communicate. Anyone who has watched the vlogs knows we actually can’t shut up sometimes.

Ahem, anyway - we want to get you into the Reactors (and beyond?) as soon as it’s ready, but we also want to take the time to get it right. As you know from the gazillion hours you’ve put into ABF, we have a certain level of quality, a certain bar for new content, and a very specific amount of love that our updates require, and we are never going to compromise on that quality or balance sniper spawn rates.

(That last part was a joke - probably.)

As we’ve neared the end of 2024, we felt we were compromising on one-too-many things, just little things, but the things that make the game what it is. The change is this; we’re shifting the Christmas update in front of the major Dark Energy update. As for Dark Energy, you’ll see it just on the other side of the holidays - Q1 2025.

You’ve trusted us this far to deliver (and we love you all to the Flesh Dimension and back for that) so we ask that you carry on just a bit further. But don’t fret – we have a community-centric bundle of stuff dropping just in time for Christmas.

We also have another little present coming up pretty darn soon, but it’s still under wraps. Keep an eye out.

Anyway, without further ado, here’s the updated roadmap as it now sits, and then we’ll talk more in-depth about the Christmas update coming in December!

Oh, but first, the tiniest of peeks at Dark Energy… while you wait.

Neat.

[h2][color]The Updated Roadmap[/color][/h2]


[h2]A Peek at Your Presents[/h2]
For the Christmas update, we’re dropping all kinds of gifts. Let’s take a look under the wrapping.

[h3]Early Access Rewards[/h3]
For the many many scientists who have been helping us create great things during this Early Access period, we want to thank you! We’re not done yet, but we wanted to make sure everyone who plays before 1.0 receives a few in-game goodies.


[h3]Heard the Buzz?[/h3]
Is anything as sweet as science? According to the Brix viscosity scale, honey comes close, at 60 to 80 percent! Is it actually honey? Are these actually bees? We’ll leave that up to you and your tastebuds to decide.


[h3]The Purple Armor[/h3]
Some scientists may have already noticed the Crystalline armor floating around in a few of our screenshots and videos. We were going to blame Dr. Stern for their early reveal - after all, he prototyped the thing - but when we went to yell at him about it, we couldn’t find him and we’re not entirely sure where he’s gone.



[h3]Charging Up the Field[/h3]
As expeditions into the depths of the Facility (and worlds beyond) become longer and more fraught with danger, sometimes there simply isn’t time to search for a power outlet when you need to recharge your gear. And carrying around that charging station? That’s just bad form, really.


We’ll dive further into this little doohicky on release.

[h3]deepth feld plz fix throwing[/h3]
Don’t throw a fit, scientist… Throw knives instead!


Throwing knives are a new type of weapon, with multiple tiers, that you can soon craft. We’re also looking at making Throwing XP easier to gain, but also a bit more sensible, taking into account weight of the item, and so on and so forth.

[h3]Something about Soup[/h3]
As you know, we’ve added some handy quality-of-life to cooking, but we still feel soup just isn’t quite there yet. We’ve been working on improving some of the soup system, particularly around discovering recipes and finding new ingredients. We also feel that the current soup system is a bit too punishing on failure to make a good soup, so we’re doing a few things there as well. We’ll dive more into that bowl (of soup?) when we’re ready to share (our soup?) with you. Soup, soup, soup.

Soup.

[h3]Other Christmas Things (Not Soup)[/h3]
We have a few more things coming for Christmas, but some presents are best left un-peeked. Dr. Stern has been muttering something about a contamination involving IS-0083, but that’s an arcade machine and we weren’t really listening anyway because he keeps wearing his Santa Hat around the labs and like, it’s still November, man!

When we find that guy we’re gonna give him a piece of our mind.

Anyway, I’m sure all of these questions will be resolved soon.

[h3]The Holidays Cometh[/h3]

Thanks for joining us on all of our scientific ventures! If you find yourself unable to move due to excess holiday ingestions, take a relaxing break by submitting your most infuriating bugs through the in-game bug report form link!

Thank you for all your work in the GATE Cascade Research Facility!

Onward -- to science.

[h2]Join the Scientific Community![/h2]
We’re now also on 🦋Bluesky, by the way. You can find us here, but we’ll probably be changing the username to a cleaner URL shortly, so don’t use this link if you’re reading this at some point in the future. Or something like that. But you can use it right now! … If you’re reading this right now.
[h3]Join the Research Division Today![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/

Peer Review #1

[color]Greetings to our fellow colleagues,[/color]

We're starting a brand new series called [color]Peer Review[/color], where we look at creations from the scientific community -- that's you!

To start us off, today we’re going to set some standards for Fan Art, fan fiction, and other fan creations. We’ve heard feedback that you’d like more detailed guidelines, as well as our not-so-vague approval of fan creations in general. Many people ask us if X, Y, or Z is okay to draw, write about or post.

Generally, the answer is absolutely yes! Let’s hop into specifics.

A small forward from Henry Feltham, Narrative Director at Deep Field Games:

We’ve witnessed incredible results from your endeavors over the last six months - groundbreaking research and professional creativity of the highest order!

After paying meticulous attention to the fruits of your creative endeavors, we offer the following guidance to assist your scientific efforts going forward.

There’s a lot of speculation around IS numbers and how they operate, so below are a few rules we use at GATE for classification, lore-keeping, and remaining consistent within our universe.

[h3]Writing Your Own Immurement Candidates[/h3]
  • GATE assesses all potential subjects for official immurement. Until such time as an IS becomes official (let's call it “canon”) it is under a different designation: IC.

  • This classification is: Immurement Candidate (IC) and is assigned a four-digit reference number, for example: IC-1234.

  • If you’re writing about a hypothetical candidate, please use the IC numbering system, instead of the IS numbering system, to help differentiate “canon” entities from “community created” entities.

  • Typically these numbers should avoid any already in use by an IS, and it is always possible that GATE will announce an IS designation in future using that number, at which point any IC that uses it will, presumably, have to change.

  • A reference number is unique and can be used only once. Consult the (SPOILER WARNING) ABF Wiki Immurement Registry for a list of known entities that GATE has cataloged.

  • IC’s are given provisional designations depending on their qualities and behavior, itemized on the Immurement Registry page.

  • There are no current limits to what GATE may consider an IC: objects, artifacts, organisms, events, certain locations or anteverses – even ideas – may be considered an IC.

  • However, if you are researching a location, independent from our own local universe, it will most likely be categorized as an Anteverse, rather than an IC.

  • Your findings increase and expand our understanding of the universe and realms beyond. You can post your own findings in the community-led GATE Collective section of the Abiotic Factor Wiki. Please remember to respect the rules and regulations of the Wiki, both in the community-created content sections, and all official Wiki pages.

We maintain awareness of such esteemed scientific periodicals on Twitter, Discord, the Steam Community Hub and Reddit, and eagerly await your further data and findings. Along with written creations, we are also keeping an eye on artwork and other creations, which we post periodically on Twitter.

[h3]Some Exemplary Examples[/h3]

Happy Halloween from Tiberius the Inquisitor! by LostAlyx on Steam
Sister of the Unlost by tsenphil on Steam
Symphonist by Wormweed on Steam
Dr. Riggs by zura on Steam
Till Leyak Do Us Part by CHMcat on Steam
Little Squishy Pest by hm.nom. on Reddit
Just some memes by Kailunsite on Steam
A Birthday Feast! by zeldafreak96 on Reddit (made by their family)

[previewyoutube][/previewyoutube]
The Deceptively Simple Lore of Abiotic Factor's GATE Organization by Myriad on Youtube
[color](editor's note: spoiler warning, and exact accuracy is... well, speculative!)[/color]

[hr][/hr]
[h3]Thank you for your incredible work and creativity, and we look forward to sharing more of your creations with the scientific community in the future.[/h3]

Do you want to share your own creations but are unsure where to post them? Here are some places we recommend!



Platform

Type of content




Artwork, GIFs, Videos




Artwork, GIFs, Links to Videos




Artwork, GIFs, Videos


[color]Onward -- to science.[/color]

[h2]Join the Scientific Community![/h2]

[h3]Join the Research Division Today![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/