Version 2.0.21 released as stable
Minor Features
- Added drag-to-reorder to the research queue.
 - Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow. more
 - [space-age] Added "Additional terrain effects" graphics option to disable puddles and global terrain tint as alternative to increase performance on Gleba to disabling fog, clouds and animated water.
 
Changes
- Replaced the "move forward" and "move backward" buttons on technologies in the research queue with a draggable handle.
 - Allowed to set blueprint parameter to be ingredient of other parameter even when it doesn't exist in an assembling machine. more
 - Added a hidden sound setting to base the music selection on the character's physical location. more
 - Agriculutral Tower now respects allied ghosts blocking planting spots. more
 - volcanic-cracks-hot no longer coverable by foundation. more
 - Added consistency check for overlapping blueprint tiles not being both (non)-foundations. Any inconsistent tiles will be removed on load (analogous already happens when importing blueprint via string or setting blueprint tiles via lua).
 - The slider and input field for the minimum payload in orbital logistic requests now enforce a minimum of 1 instead of 0. more
 - Added a delay before music switches when switching surfaces. more
 - Added hidden sound setting for controlling music transition stage durations.
 - Improved performance of superforced blueprint preview that is autofilling-in tiles.
 
Bugfixes
- Fixed double parameter selection in signal selection list.
 - Fixed additional invalid state of collector navmesh. more
 - Fixed "Make it better" achievement not obtained when dropping modules in. more
 - Fixed dragging sliders with gamepad in free cursor mode.
 - Fixed a sound instance leak related to sound priority. more
 - Fixed that selection tool highlighting would show incorrectly in chart view for 1 frame. more
 - Fixed a crash when destroying segmented units during the chunk generated event. more
 - Improved logic for choosing which schedule to keep if trains get connected more
 - Fixed a crash after deconstructing cargo bays with editor. more
 - Fixed tutorial missions 4 and 5 missing access to radars and repair packs. more
 - Fixed spidertrons shooting extra capture robot during tick of projectile creation. more
 - Fixed condition highlights in decider combinator GUI not always updating if a condition used the "Each" special signal.
 - Fixed that energy sources would not update their buffer sizes when the prototype value would change. more
 - Fixed that asteroids would calculate damage to entities with resistances incorrectly. more
 - Fixed use of slow GPU timer query operation on macOS.
 - Fixed that opening ghost power poles would leave the GUI in a broken state. more
 - Toggle menu (escape) leaves remote driving. more
 - Fixed that equipment ghost tooltips did not show quality. more
 - Fixed incorrect consistency check when trash not requested is used inside of a blueprint and mods are involved. more
 - Fixed that portable solar panels and power armor tooltips did not report the correct amount of power generation for the current surface. more
 - Fixed that changing Vulcanus map gen settings using the editor prevented ashlands trees from spawning. more
 - Fixed that paste-settings could happen when not desired in some situations. more
 - Fixed that mobile logistic networks could generate useless alerts in some situations. more
 - Fixed robots repeatedly failing to cross Aquilo lake due to high energy usage and being stuck in a loop. more
 - Fixed robots looking for a place to charge always picking roboports closer to their target which resulted in overcrowding. more
 - Fixed a crash when attempting (and failing) to connect trains parked at specific positions. more
 - Fixed a crash when removing a station from a train schedule while another train in the same group used the final stop as waypoint. more
 - Fixed that agricultural tower would show all nauvis tiles as unplantable. Nauvis grass, dirt and red desert are now specifically plantable for tree seeds and highlight as green. more
 - Fixed Space age map generation not respecting custom starting locations (apart from Nauvis). more
 - Fixed technology slot showing research progress for finished trigger technologies. more
 - Fixed that reloading specific technologies would leave the dead technology trigger pointer in the trigger processor. more
 
Modding
- Added distance_from_nearest_point_x and distance_from_nearest_point_y noise expressions.
 - Moved SpiderVehiclePrototype::chunk_exploration_radius to VehiclePrototype.
 - Removed limit of 64 unique PipeConnectionDefinitions's connection categories.
 - Removed music_transition_* utility constants.
 - Changed CraftItemTechnologyTrigger::item into ItemIDFilter. Removed item_quality.
 - Changed ProduceAchievementPrototype::item_product into ItemIDFilter. Removed quality.
 - Changed ProducePerHourAchievementPrototype::item_product into ItemIDFilter.
 
Scripting