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  3. Version 2.0.41 marked as stable

Version 2.0.41 marked as stable

Bugfixes

  • Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. https://forums.factorio.com/127316
  • Fixed a crash related to modded enemy behavior. https://forums.factorio.com/127314
  • Fixed a crash when a tile cannot be placed due to a missing foundation with default not given. https://forums.factorio.com/127087
  • Fixed a crash when trying to create a blueprint out of space platform hub which has wait condition with empty item field.
  • Fixed a crash when upgrading underground belts manually through remote view. https://forums.factorio.com/127385
  • Fixed a desync when cancelling deconstruction of frozen underground belts or frozen splitters.
  • Fixed a graphics artifact when drawing ghost rocket silos. https://forums.factorio.com/126888
  • Fixed another bug related to smart underground belt building.
  • Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. https://forums.factorio.com/127414
  • Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost https://forums.factorio.com/119776
  • Fixed ghosts of non-blueprintable entities being ghost-buildable in normal mode (e.g. in remote view). https://forums.factorio.com/127375
  • Fixed missing blueprint parametrisation number context for ticks waiting in station schedule condition. https://forums.factorio.com/119806
  • Fixed nauvis_uranium_processing menu simulation not loading properly in the demo. https://forums.factorio.com/124048
  • Fixed parametrisation into requests which would lead into duplicate requests wasn't handled. https://forums.factorio.com/119628
  • Fixed rail signal selection box when selection box is off-center. https://forums.factorio.com/119778
  • Fixed splash screen progress bar size not scaling with the UI.
  • Fixed that beacon fast-replace would allow modules the beacon did not accept. https://forums.factorio.com/125352
  • Fixed that building vehicles with pre-configured equipment grids did not always work correctly. https://forums.factorio.com/123758
  • Fixed that personal lasers would be offset incorrectly while having a tesla gun equipped. https://forums.factorio.com/122006
  • Fixed that pre-2.0 map exchange strings were able to disable cliffs on all planets. https://forums.factorio.com/127071
  • Fixed that some frozen rocket silos could get stuck. https://forums.factorio.com/126779
  • Fixed that the can't-reach wire sprite would get drawn under some entities. https://forums.factorio.com/124590
  • Fixed that the chart drag hotkey did not work. https://forums.factorio.com/127287
  • Fixed that the infinity cargo wagon showed in Factoriopedia. https://forums.factorio.com/127394
  • Fixed that water cane had the wrong icon. https://forums.factorio.com/123473
  • [space-age] Fixed some recipes would recycle to wrong items when playing with quality only. https://forums.factorio.com/127370


Modding

  • Added ElectricPolePrototype::rewire_neighbours_when_destroying.
  • Moved the agricultural tower growth area radius to the prototype as growth_area_radius. https://forums.factorio.com/127340