Version 2.0.73 released as stable
Gui
- Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.
Bugfixes
- Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. more
- Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. more
- Fixed a crash when reading LuaPlayer::blueprints in a simulation.
- Fixed a crash related to give-item modifier not rejecting count of 0. more
- Fixed that the default config.ini file would not be written on first startup. more
- Fixed that mod dependency links in the mod updates GUI did not work correctly when not default sorted. more
- Fixed that LuaPlayer::build_from_cursor() checked reach in forced and super-forced build modes. more
- Fixed that pipe connections of different connection categories could cause entity to flip incorrectly. more
- Fixed a crash with PlaySoundTriggerEffectItem with distance limits when destroyed due to previous dying trigger effect. more
- Fixed inserter would incorrectly consider some assemblers as full when a recipe was changed while assembler had fluid product overload. more
- Fixed that trains with a temporary station in their schedule showed in "Trains with this stop" list of an unnamed train stop ghost. more
- Fixed inserter control behavior not updating stack size when selecting different signal. more
- Fixed that environment sounds could get stuck at lower volume when switching to remote view while travelling to/from a space platform. more
- Fixed a crash when ammo spoils in cars or spider vehicles. more
- Fixed a crash when mods would create surfaces during built events on space platforms. more
- Fixed technologies with craft fluid trigger would queue themselves while dependencies are not met and fluid is produced. more
- Fixed a crash when migrations remove a lighting attractor. more
- Fixed a crash when mods error during ghost revival. more
- Fixed transparent tile sprites on aquilo.
- Added missing Lua defines for cargo landing pad logistic points. more
Scripting
- Added LuaEntity::send_to_orbit_automatically read/write.
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.