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  3. Version 2.0.76 released as stable

Version 2.0.76 released as stable

Bugfixes

  • Fixed Mods gui showing a dependency warning even for mods to be deleted.
  • Fixed Space Map sometimes not using free cursor in controller input method.
  • Fixed a consistency issue with cargo pods and variable result rocket-launch-products. https://forums.factorio.com/132687
  • Fixed a crash when loading a save file where electric pole removal due to missing mods causes circuit wires rewiring between assemblers that are also being removed. https://forums.factorio.com/132605
  • Fixed a crash when modded furnaces are configured with fluid output and no result inventory.
  • Fixed a crash with agricultural towers and some graphics definitions. https://forums.factorio.com/132450
  • Fixed an ordering issue with ghost trains being built. https://forums.factorio.com/132730
  • Fixed another case of cargo wagon door sound stuck playing on deconstruction order. https://forums.factorio.com/132752
  • Fixed cargo wagon door sound stuck playing on deconstruction order. https://forums.factorio.com/132623
  • Fixed flying text spam when a multiplayer peer was obstructed from building an underground belt. https://forums.factorio.com/132373
  • Fixed that LuaItemCommon::get/set_blueprint_entities() did not include rolling stock connections. https://forums.factorio.com/132626
  • Fixed that asteroid collectors could get stuck computing. https://forums.factorio.com/132625
  • Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. https://forums.factorio.com/132428
  • Fixed that changing the quality in the cheat crafting GUI would scroll the view to the top. https://forums.factorio.com/132607
  • Fixed that cloning resource entities would remove some trees at the destination. https://forums.factorio.com/132405
  • Fixed that creating blueprints from rolling stock ghosts would not preserve rolling stock ghost connections. https://forums.factorio.com/132626
  • Fixed that fast-replacing inserters with held items could result in the items being removed. https://forums.factorio.com/132635
  • Fixed that items with no rocket launch products couldn't be launched manually to orbit. https://forums.factorio.com/132739
  • Fixed that items with rocket launch products didn't give any products in modded Space Age when the rocket was launched manually. https://forums.factorio.com/132527
  • Fixed that platform auto construction requests could request 1 too many items. https://forums.factorio.com/132787
  • Fixed that you could put items into ghost rocket silos. https://forums.factorio.com/132552


Scripting

  • Added LuaEntityPrototype::inserter_max_belt_stack_size read.
  • Added LuaEntityPrototype::reversing_power_modifier read.
  • Changed LuaEntityPrototype::automated_ammo_count read to also work for artillery wagons.