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  3. Version 0.17.73 released

Version 0.17.73 released

Graphics


  • Extended transport belt sprites a little bit to avoid rendering glitches at some zoom levels.
Bugfixes


  • Added missing max_work_done_per_tick in map-settings.example.json. more
  • Fixed that accumulator settings could not be copy-pasted. more
  • Fixed that generators could rotate and render incorrectly. more
  • Fixed bad quest GUI in NPE. more
  • Fixed a crash related to the map editor "recipe locked" setting for assembling machines. more
  • Fixed that Military science pack was sorted after Chemical science pack in the Lab GUI.
  • Fixed low quality texture compression would create major artifacts on some sprites. more
  • Fixed a crash when reading storage_filter on infinity chests. more
  • Fixed a crash when reading LuaEntity::tree_stage_index_max in some cases. more
  • Changed blueprinting selection previews to include both tile ghosts and tiles when only tile ghost entities are being selected. more
  • Fixed a crash that could happen when path_resolution_modifier was set to very low values. more
Modding


  • Changed input_flow_limit and output_flow_limit so 0 means 0 instead of unlimited (no value still means unlimited).
Scripting


  • Added LuaEntity::driver_is_gunner read/write.
Balancing


  • Changed: Amount of copper-cable in Introduction scenario crash site.
  • Changed: Increased minimum size of a resource deposit to 100 in the Introduction scenario.

You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.