Version 0.18.11 released
Graphics
- Fixed player character shadow didn't animate in idle state when not facing north.
Bugfixes
- Fixed that LuaEntity::splitter_filter would reject a LuaItemPrototype. more
- Fixed smart entity collision mode in tile editor did not work with offshore pump. more
- Fixed that modded shortcuts that spawned items not visible in the blueprint library didn't work. more
- Fixed that technology tooltips didn't show debug tooltip data the same as other tooltips. more
- Fixed that crafting machines would report as supporting backer names through the Lua API. more
- Fixed that un-researched recipes couldn't be used while in the map editor. more
- Fixed that the removed-content GUI didn't include some translations. more
- Fixed a desync related to invalid rail signal requested to be closed by circuit network. more
Modding
- Added InserterPrototype::chases_belt_items. more
Scripting
- Added LuaEntityPrototype::inserter_chases_belt_items read.
- Added surface to the selected-area events.
- Changed LuaSurface::spill_item_stack() to return the created entities if any.
You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.