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  3. Version 0.18.4 released

Version 0.18.4 released

Balancing


  • Wave defense difficulty will scale with online player count.
  • Wave defense hard difficulty will give 50% less bounty on each kill.
Sounds


  • New sound for small explosion.
  • Combat robots now have their own explosion sound.
  • Shotgun has more variety so it sounds less repetitive.
  • Vehicle impacting wooden objects (e.g chests) now sounds subtly different to crashing into trees.
  • A few minor volume level changes including lowering the offshore pump and electric furnace.
Bugfixes


  • Fixed a crash when saving fails due to mod issues. more
  • Fixed a crash that would happen when the player entered a vehicle when some biters were aggroed at them. more
  • Fixed that cargo wagons built while a train is moving didn't animate the doors correctly. more
  • Fixed an error when using modded night vision defined in zip files. more
  • Fixed a performance issue with assembling machine result slot tooltips. more
  • Fixed that items marked with the mod-openable flag couldn't be opened from the quickbar in some cases. more
  • Fixed that train could fail with chain signal sequence escape maneuver when path goes multiple times through a rail segment.
  • Possibly fixed seam on terrain at certain position and zoom level. more
  • Fixed that sometimes wave defense would trigger victory before killing all spawners. more
Scripting


  • Fixed that writing to LuaForce::stack_inserter_capacity_bonus was limited to 200 instead of 254.
Modding


  • Changed definitions of map colors of beacons, pipes, heat pipes, roboports and steam engines, so they can be overridden by friendly_map_color. more
  • Added ParticlePrototype::ended_on_ground_trigger_effect.
  • Added fuel burnt results to the item tooltip.
  • Loader remnants will pick rotation the same way as underground belts do. more


You can get experimental releases by selecting the '0.18.4' beta branch under Factorio's properties in Steam.