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  3. Version 1.1.21 released as stable

Version 1.1.21 released as stable

Changes


  • Added hotkey (default O) to toggle the train overview GUI.
Bugfixes


  • Fixed that gates would open for spidertron. more
  • Fixed tank weapon cooldown rendering. more
  • Fixed that changing the force of a player or spidertron would lose logistic requests. more
  • Fixed that deleting the last scenario didn't correctly clear name, description and preview in the new game gui. more
  • Fixed that it wasn't possible to manually merge trains in chests. more
  • Fixed a crash when rendering rich text tooltips in some cases. more
  • Fixed the Trains/Train stop GUI showing trains on other surfaces. more
  • Fixed player dying in a scenario inside simulation widget would end currently running scenario. more
  • Fixed that create_entities_from_blueprint_string didn't insert train fuel. more
  • Fixed that building blueprints in the game next to uncharted areas didn't work as expected. more
  • Fixed biters and groups in Wave defense overloading the pathfinder. more
  • Building gets interrupted when moving between map and game view. more
  • Fixed building error message spam when building transport belts over obstacle. more
  • Fixed that undoing deconstruction of building with modules created extra module request. more
  • Fixed inconsistency related to building out of reach and moving. more
  • Fixed that the selected map generator preset was not correctly saved when generating a map for multiplayer or map editor. more
  • Fixed that the map generator GUI would only save it's state when pressing Next/Play. more
  • Fixed that dropping single items into machines using modules didn't clear the module requests. more
  • Fixed that the stations list wasn't sorted using natural sort order. more
  • Fixed the blueprint import with odd odd grid offsets. more
  • Fixed that the game didn't show name of the item in the request slot tooltip when it is disabled for being already set. more
  • Fixed that the undo button tooltip didn't update when clicked. more
  • Fixed bad tooltip indentation when instruction can't fit one line. more
  • Fixed overbuilding underground pipe ghosts with real pipes underground pipes. more
  • Fixed inconsistency in direction selection when being a client in a multiplayer game. more
  • Fixed that overbuilding pole out of reach didn't consider the pole to be part of the drag buliding logic. more
  • Fixed that the "Continue" button wouldn't remember whether the last game was single-player or multi-player when non-blocking saving was enabled. more
  • Fixed rare electric network migration error related to loading save without all the related mods. more
  • Fixed crash related to using belt traversing in latency state. more
  • Fixed crash triggered by desync while entities are marked for upgrade in latency state.
  • Fixed non precise belt traversing behviour in latency state.
  • Fixed a desync related to upgrading entities in the latency state.
  • Fixed upgrading unpair underground belt by smart ghost building.
Scripting


  • Added on_research_reversed.