Version 1.1.87 released as stable
Changes from 1.1.80 to 1.1.87
Features
- Added controller(gamepad) support. Change input method in Settings->Controls to play using a controller.
Minor Features
- Added contextual hotkey hints. Enable it in Settings->Interface. Useful when playing using a controller.
- When connecting wires to entities with multiple sides(combinator, power switch), the hovered side is highlighted.
- Changed --dump-data to write infinite values as the string "inf" and "-inf".
- It is now possible to blueprint entities of friendly forces.
Changes
- Updated SDL to version 2.26.5.
- Replace "Version" column in mods install menu with "Last highlighted"
- Disabled the Command+W keyboard shortcut for closing the game window on Macs. Command+Q will still quit the application. more
- On macOS, left and right variants of the Command and Option keys are differentiated when not bound as a modifier.
- Improved sounds fading in and out on game resume and pause.
- Allow "Pick up items" and "Drop items" actions to be fired at the same time as other actions, in keyboard and mouse mode. more
- "Pick up items" will no longer fire at the same time as other actions. This fixes character picking up items when flipping blueprints. more
Bugfixes
- Fixed wind sound not changing its volume with zoom level.
- Fixed that productivity values did not show correctly in some cases. more
- Fixed texture compression artefacts on Apple Silicon Macs. more
- Fixed that playing music with master volume and music volume set to 100% would mute all other sounds.
- Fixed a crash when unit has a composite command with a dead unit group. more
- Fixed that recipe category notification icons would draw under the category icon. more
- Fixed that inserting invalid items into blueprint books through script would crash. more
- Fixed being unable to copy or paste extremely large blueprint strings on Linux more
- Fixed a desync between ARM and x86 platforms when the pathfinder was overloaded. more
- Fixed a crash when trivial smoke was defined with bad movement speed values. more
- Fixed that startup color mod settings would appear as changeable during runtime.
- Fixed multiple forces being unable to order deconstruction of the same forceless entity. more
- Fixed deconstruction markers being visible to forces which did not order the deconstruction.
- Fixed inconsistent rounding in tooltips caused by floating-point inaccuracy. more
- Fixed that upgrading modules with fast-transfer could cause the returned modules to overlap with the inventory hand.
- Fixed not being able to type in textboxes on steam deck. more
- Fixed that dump-icon-sprites did not work correctly for icons using shift values. more
- Fixed ghosts could be removed even if they do not collide with built entity. more
- Fixed a crash when removing modded pipe-to-ground that connects to a shifted pipe-to-ground. more
- Fixed a crash when a mod sets a train's schedule while a temporary stop with no wait conditions is being removed.
- Fixed a crash when saving the game after a server disconnect with non-blocking saving enabled.
- Fixed that blueprints could have duplicate logistic filters. more
- Fixed that LocalisedString ignored 'correct' translation status of its parameters. more
- Fixed that some PNGs loaded darker than intended on Macs, affecting some mods.
- Fixed remapped modifier keys not registering properly in some environments. more
- Fixed that migrating color type mod settings did not work correctly. more
- Fixed cancel deconstruction of pipe would not remove colliding pipe to ground ghosts.
- Fixed a crash related to construction robots delivering items and upgrading entities in the same tick.
- Fixed LuaSurface::force_generate_chunk_requests() did not respect generate_with_lab_tiles. more
- Fixed changing recipe from one using custom fluidbox indexes into one not using custom fluidbox indexes could result in incorrect fluidbox layout. more
- Fixed some sounds (for example sounds from programmable speaker or rocket silo) not fading out on pause.
- Fixed a crash when trying to change direction of a loader simulation with fluid energy source. more
- Fixed a loader with energy source would not consume all the energy from internal buffer preventing out of fuel icon from showing up. more
- Fixed god/editor/spectator/ghost controller movement in latency when game speed is greater than 1.
- Fixed building underground belt over transport belt with target direction set would create incorrect undo action. more
- Fixed a desync when reading cursor_display_location in on_gui_click.
- Fixed macOS release missing files due to a third party library bug.
- Fixed "Enter/leave vehicle" shortcut never allowing other shortcuts to use the same key combination. more
- Fixed a crash when downgrading ghost of assembling machine when target machine cannot craft recipe due to missing pipes. more
- Fixed IME no longer working on Windows. more
- Fixed on_entity_color_changed not being raised for some entities. more
- Fixed a crash when trying to start sound fade out when there are no audio devices. more
- Fixed that Factorio wouldn't load on macOS versions prior to 10.15. more
- Fixed not being able to select assembling machine recipe if Craft, Craft 5 and Craft all were not bound to any button more
- Fixed another crash when downgrading ghost of assembling machine when target machine cannot craft recipe due to missing pipes.
- Fixed that you could blueprint enemy force tile ghosts.
- Fixed that the mod manager would occasionally download updates that are incompatible with the current game version. more
- Fixed missing support for wind and ambient category for sound prototypes. more
- Fixed selection tool rendering in the chart for ghost rails. more
- Fixed enemy expansion would fail to expand into chunks with entities invisible to the enemy. more
- Fixed some controls allowing binding to buttons that would not work. more
- Fixed LuaGameScript::check_prototype_translations() did not work correctly for manual localised strings with parameters. more
- Fixed it was possible to drop cursor items through ghosts. more
- Fixed a crash when fast replacing loader into a loader with fluid energy source when the loader type needs to be changed. more
- Fixed LuaFluidBox::get_pipe_connections() returning target_index as zero-indexed.
Modding
- Added CustomInputPrototype::controller_key_sequence and CustomInputPrototype::controller_alternative_key_sequence.
Scripting
- Added optional surface parameter to LuaForce::rechart.
- Added LuaGuiElement::auto_toggle read/write.
- Added LuaGuiElement::toggled read/write.
- BoundingBox accepts orientation from lua.
- Added LuaModSettingPrototype::type read.
- Added on_entity_color_changed.
- Added on_player_input_method_changed.
- Added defines.game_controller_interaction.
- Added LuaGuiElement::game_controller_interaction read/write.
- Added LuaPlayer::input_method read.
- Added LuaSurface::find_closest_logistic_network_by_position.
- Added optional area to LuaSurface::get_connected_tiles.
- Added cursor_display_location to custom input events and on_gui_click.
- Added target_fluidbox_index to PipeConnection.
- Renamed PipeConnection's target_index to target_pipe_connection_index.
- Added dash_offset to LuaRendering::draw_line.
- Added LuaFluidBox::get_fluid_system_contents() method.
- Added LuaFluidBox::get_pipe_connections() method.