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Factorio News

Friday Facts #395 - Generic interrupts and Train stop priority

Hello,
Another trains FFF!

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Friday Facts #394 - Assembler flipping and circuit control

Hello,
let me show you another dose of things we just can't stop ourselves from doing.

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Friday Facts #393 - Putting things on top of other things

Hello,
I have an irresistible urge to tell you a little story. I'm sure you come here for stories, don't you?

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Version 1.1.101 released as stable

Bugfixes


  • Fixed a crash when entering bad number values in some input fields. more
  • Fixed a crash when removing an item that is being used to hand craft a recipe while also changing the recipe to take fluid ingredients.
  • Fixed a crash when defining a recipe that takes zero fluid as the first ingredient.
  • Fixed cloning a furnace would not preserve previous recipe id.
  • Fixed that selecting a locale would sometimes reset the setting back to "Default"
  • Fixed that choose-elem-button equipment tooltips were missing the equipment name and description.
  • Fixed being unable to focus search in the train overview GUI with Control + F when a mod attaches a relative GUI element to it.
  • Fixed a crash when item stack of item-on-ground becomes empty because of scripted stack transfer. more
Modding


  • Fluid ingredient amounts must be larger than zero.
  • TransportBeltConnectables cannot be given given "building-direction-8-way" flag.
Scripting


  • Added LuaGuiElement::elem_tooltip read/write.
  • Added LuaEntityPrototype::boiler_mode read.
  • Added LuaGameScript::request_train_path.

Factorio adds new feature that was considered "too hardcore" for years

A Factorio update has introduced a new feature that was previously considered to be "too hardcore to be included" by its developer. Lead designer Michal 'kovarex' Kovařík says he has spent years contemplating the idea, but finally decided to give it a go after learning not to underestimate the players of the beloved base building and resource management sim.


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