Friday Facts #399 - Trash to TreasureHello, It's Earendel back for another electric adventure.You got your first look at Fulgora in FFF-398. (If you haven't read that already please read that first.)Now let's take a look at the new planet's mechanics. Read the full post on our website.
Version 1.1.104 released as stableChanges from 1.1.102 to 1.1.104Gui Trying to close a window will first close any opened drop-down. This improves navigating drop-downs with controllers. Bugfixes Fixed crash when placing linked chest in multiplayer with hotkey suggestions enabled. more Fixed that migration_applied was always false in the on_configuration_changed event. more Fixed that item health bars didn't render correctly at some scales. more Fixed a crash when the server has disconnected while setting quickbar slots. more Fixed that the delete save confirm could delete the wrong save if a different one was selected while it was showing. more Fixed that the custom camera widget wouldn't render entity status icons correctly. more Fixed that LuaGameScript::auto_save() wouldn't work if the root saves folder didn't already exist. more Fixed that selecting a group in the chat icon selector GUI would occasionally select a random result. more Fixed an error when scenario or blueprint library files are read-only on Linux. more Fixed several potential deadlocking issues with non-blocking saving. more Fixed tank not consuming fuel when turning while braking. more Fixed train could not advance from destination full state when a train stop placed from blueprint was built before a rail next to it. more Fixed partial item transfer not preserving inventory hand location. more Fixed transport belt would keep saying "Disabled by control behavior" after circuit wires were removed. Fixed controller relative driving mode steering left and right repeatedly in multiplayer. Fixed controller relative driving mode causing jittery movement when driving backwards. Fixed a crash when searching in certain icon selector GUIs. more Fixed that empty locale would cause things to not show in GUIs. more Fixed intro sound being treated as gui effect instead of music. more Fixed that LuaFluidBox::get_fluid_system_contents() did not behave correctly when the fluid box was not part of a fluid system. Debug Added show_generated_chunks debug option which shows uncharted yet generated chunks on the map.
Friday Facts #397 - FactoriopediaHello,we have gathered here today to talk about a new quality of life feature coming with 2.0. Read the full post on our website.
Friday Facts #396 - Sound improvements in 2.0Hello,Today we will be looking at (and listening to!) many of the sound improvements we have been working on for 2.0. Read the full post on our website.