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Factorio News

Version 1.1.49 released as stable

Bugfixes


  • Fixed transport belts picking up items on ground when rotated. more
  • Fixed that game.map_settings.path_finder.fwd2bwd_ratio could be set to nonsensical values. more
  • Fixed main menu track playing only once. more
  • Fixed that units could get stuck close to their goal. more
  • Fixed that the small research bar in a technology slot wouldn't show for the technology currently in research. more
  • Fixed a crash which was caused by early garbage collection of LuaObject because LuaObject method closures didn't hold a back reference to the object. more
  • Fixed barelling recipe icons having incorrect tint with index-based fluid color definitions. more
  • Fixed barelling recipe icons having incorrect alpha with fluid color definitions in 0-255 range.
Scripting


  • LuaObjects are now saved using binary format instead of previous format with intermediate Lua table. This speeds up general handling of LuaObjects and makes saving and loading with a lot of them noticable faster.
  • LuaObject::isluaobject now returns true instead of a magic string.
  • Clarified LuaGameScript::finished. more
  • Added LuaGameScript::finished_but_continuing read.
  • Added LuaGameScript::reset_game_state() method.
  • Implemented new website for Lua API documentation.

Version 1.1.48 released as stable

Bugfixes


  • Added tip about power pole coverage when drag-building.
  • Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7.
  • Fixed LuaGameScript::save_atlas() function would crash the headless server. more
  • Fixed possibility for the victory screen to be hidden behind other GUIs under specific circumstances more
  • Fixed generator and fluid energy source tooltip showing 0 fluid consumption if burning fluids with 0 fuel value or consuming fluids with temperature close to the default. more
  • Fixed the inserter "hand stack size" tooltip missing if the research-based bonus value was 1. Now it is shown if the value is greater than 0. more
  • Fixed the inserter "hand stack size" tooltip ignoring stack_size_bonus prototype property.
  • Fixed cloning linked-container would clear its inventory.
Modding


  • Added FluidEnergySourcePrototype::destroy_non_fuel_fluid, true by default.
  • Added GeneratorPrototype::destroy_non_fuel_fluid, true by default.
  • Changed tip trigger name from "unlocked-recipe" to "unlock-recipe" to be consistent with the way other triggers are named.
Scripting


  • Added LuaEntityPrototype::inserter_stack_size_bonus read.
  • Added LuaFluidEnergySourcePrototype::destroy_non_fuel_fluid read.
  • Added LuaStyle::bar_width read/write.
  • Added LuaPlayer::show_on_map read/write.
  • Reworked table saving and loading to be non-recursive. This allows to have extreme table nesting inside of `global` variable.

Version 1.1.46 released as stable

Changes


  • Reduced multiplayer latency on very good connections by up to 66ms(4 ticks). more
  • Changed multiplayer latency calculation to be smoother. This should reduce multiplayer stutter on bad connections.
  • Changed default network send rate from 30 to 60 packets per second and added an option to configure the rate in server-settings.json.
Bugfixes


  • Add a 70% damage bonus to discharge defenses with Energy Weapons Damage 6 and 7. more
  • Fixed flamethrower turrets not reporting the correct damage bonuses
  • Fixed gun turret tooltips showing the ammo in the middle of the other stats
  • Fixed artillery wagon and artillery turret tooltips not showing the damage of the loaded ammo
  • Fixed drawing wall filler when hovering mouse over ghosts. more
  • Fixed crash when trying to connect wire after wire type in cursor stack was changed by script. more
  • Fixed roboport would not output signals for 1 tick when electric pole was mined while having circuit wire from same circuit network. more
  • Fixed that the pole drag building skip trigger didn't work, so the tip was always shown even when the player used drag building.
  • Fixed LuaItemStack::get_tile_filter would incorrectly return entity filters. more
  • Fixed mining drill GUI not being openable if the drill didn't have module slots or energy source with GUI. more
  • Fixed a crash when using 0-length debug names in Lua bytecode. more
  • Fixed that setting the scale parameter to zero in a spidertron leg definition would cause a "double value not in range for fixed point number" error. more
  • Fixed crash when destroying a vehicle on the same frame a tooltip is created for the vehicle's weapon and ammo bar. more
  • Fixed that building an entity over other forces' ghosts and undoing would transfer ownership of those ghosts to the undoer's force.
  • Fixed a crash when setting inserters to require no power when rotating/extending. more
  • Fixed "create-trivial-smoke" triggers being interpreted as "create-entity" triggers in the prototype explorer which could cause a crash. more
  • Added migration for saves with inserters that have NaN hand height or hand length.
Modding


  • Added TurretPrototype::energy_glow_animation_flicker_strength.
  • Removed obsolete pollution-visualization sprite, which was replaced by pollution_color utility constant.
  • Sub items are now removed from items used in hand-crafting.
Scripting


  • Added LuaEntity::connected_rail_direction read.
  • Added TrainScheduleRecord::rail_direction.
  • Added LuaGuiElement::swap_children().

Version 1.1.42 released as stable

Bugfixes


  • Fixed an API error when checking for updates for a large number of mods. more
  • Fixed that inserters wouldn't remove burnt result items from assembling machine recipes with no item outputs. more
  • Fixed vehicle weapon slots GUI not highlighting with the corresponding ammo slot when selected
  • Fixed tank cannon weapon showing a "1" in the vehicle weapon slots GUI
  • Fixed that entities not containing certain collision masks would never collide with tiles. more
  • Fixed a crash when opening the tutorials GUI through Lua command. more
  • Rocket silo no longer drains more energy at night. more
  • Fix tank cannon showing smaller range than the cannon shells. more
  • Fix ugly death GUI when the game is paused in MP. more
  • Fix 'Game finished' GUI had an incorrect tooltip for the green button. more
  • Fixed that copy paste entity tips were dependant on the copy-paste tool tip instead of copy paste entity category.
Modding


  • Added OffshorePumpPrototype::check_bounding_box_collides_with_tiles.
  • RocketSiloPrototype::lamp_energy_usage now can be zero.
Scripting


  • Added freeplay remote interface to read the value of `skip_intro`. more

Version 1.1.41 released as stable

Features


  • Added auth server bans feature for multiplayer games. When enabled this will inform the Factorio.com authentication server of ban and unban commands issued in multiplayer sessions. Designed to combat griefers in multiplayer games, it will also query the authentication server for a ban recommendation when a user tries to connect.
Bugfixes


  • Fixed that trigger prototype flag filters didn't work correctly when an entity had no flags set. more
  • Fixed a crash after inserting fuel into burner inserter while it was already trying to fuel itself. more
  • Fixed that unrelated entities were highlighted when using a cut tool. more
  • Fixed that in editor mode undoing deconstructions did not instantly revive affected entities. more
  • Fixed that setting the direction of a script created character entity didn't work correctly. more
  • Fixed that items with fuel value would be put into furnace fuel inventory when there was enough fuel but item could be smelted. more
  • Fixed inserters picking up items on ground marked for deconstruction. more
  • Fixed that the low power tip didn't show in some circumstances.
  • Tweaked some of the triggers to show/skip tutorials related to drag building.
  • Fixed that Furnace's working_visualisations would not apply recipe tint on fadeout. more
  • Fixed crash due to usage of standard library function that is missing on macOS 10.11. more