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Factorio News

Version 1.1.50 released

Minor Features


  • The permissions list in the permissions GUI can now be localised.
  • Removed feature where reactor collision box would increase when connected to neighbouring reactor (character can now walk in-between connected reactors)
Bugfixes


  • Fixed that biters could get stuck trying to attack an entity they were standing on. more
  • Fixed issue regarding placing an electric pole over a ghost of an electric pole connected to an enabled power switch. more
  • Fixed a crash related to units and mod events. more
  • Fixed ghost entities of other forces being considered valid drop targets. more
  • Fixed ghost electric poles connecting to electric poles of other forces. Neutral force is exempt from this fix, it can connect to everything. more
  • Fixed that LuaEntity::disconnect_neighbour was unable to disconnect specified pair of electric poles when they were on different surfaces.
  • Fixed gate cloning related to opened state. more
  • Fixed that on_game_created_from_scenario event didn't fire after pressing "Save and Play" from map editor. more
Modding


  • Added LuaTilePrototype::check_collision_with_entities, false by default. If set to true - checks for collisions with entities before building or unearthing the tile.
  • Removed ReactorPrototype::neighbour_collision_increase.

Version 1.1.49 released as stable

Bugfixes


  • Fixed transport belts picking up items on ground when rotated. more
  • Fixed that game.map_settings.path_finder.fwd2bwd_ratio could be set to nonsensical values. more
  • Fixed main menu track playing only once. more
  • Fixed that units could get stuck close to their goal. more
  • Fixed that the small research bar in a technology slot wouldn't show for the technology currently in research. more
  • Fixed a crash which was caused by early garbage collection of LuaObject because LuaObject method closures didn't hold a back reference to the object. more
  • Fixed barelling recipe icons having incorrect tint with index-based fluid color definitions. more
  • Fixed barelling recipe icons having incorrect alpha with fluid color definitions in 0-255 range.
Scripting


  • LuaObjects are now saved using binary format instead of previous format with intermediate Lua table. This speeds up general handling of LuaObjects and makes saving and loading with a lot of them noticable faster.
  • LuaObject::isluaobject now returns true instead of a magic string.
  • Clarified LuaGameScript::finished. more
  • Added LuaGameScript::finished_but_continuing read.
  • Added LuaGameScript::reset_game_state() method.
  • Implemented new website for Lua API documentation.

Version 1.1.48 released as stable

Bugfixes


  • Added tip about power pole coverage when drag-building.
  • Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7.
  • Fixed LuaGameScript::save_atlas() function would crash the headless server. more
  • Fixed possibility for the victory screen to be hidden behind other GUIs under specific circumstances more
  • Fixed generator and fluid energy source tooltip showing 0 fluid consumption if burning fluids with 0 fuel value or consuming fluids with temperature close to the default. more
  • Fixed the inserter "hand stack size" tooltip missing if the research-based bonus value was 1. Now it is shown if the value is greater than 0. more
  • Fixed the inserter "hand stack size" tooltip ignoring stack_size_bonus prototype property.
  • Fixed cloning linked-container would clear its inventory.
Modding


  • Added FluidEnergySourcePrototype::destroy_non_fuel_fluid, true by default.
  • Added GeneratorPrototype::destroy_non_fuel_fluid, true by default.
  • Changed tip trigger name from "unlocked-recipe" to "unlock-recipe" to be consistent with the way other triggers are named.
Scripting


  • Added LuaEntityPrototype::inserter_stack_size_bonus read.
  • Added LuaFluidEnergySourcePrototype::destroy_non_fuel_fluid read.
  • Added LuaStyle::bar_width read/write.
  • Added LuaPlayer::show_on_map read/write.
  • Reworked table saving and loading to be non-recursive. This allows to have extreme table nesting inside of `global` variable.

Version 1.1.46 released as stable

Changes


  • Reduced multiplayer latency on very good connections by up to 66ms(4 ticks). more
  • Changed multiplayer latency calculation to be smoother. This should reduce multiplayer stutter on bad connections.
  • Changed default network send rate from 30 to 60 packets per second and added an option to configure the rate in server-settings.json.
Bugfixes


  • Add a 70% damage bonus to discharge defenses with Energy Weapons Damage 6 and 7. more
  • Fixed flamethrower turrets not reporting the correct damage bonuses
  • Fixed gun turret tooltips showing the ammo in the middle of the other stats
  • Fixed artillery wagon and artillery turret tooltips not showing the damage of the loaded ammo
  • Fixed drawing wall filler when hovering mouse over ghosts. more
  • Fixed crash when trying to connect wire after wire type in cursor stack was changed by script. more
  • Fixed roboport would not output signals for 1 tick when electric pole was mined while having circuit wire from same circuit network. more
  • Fixed that the pole drag building skip trigger didn't work, so the tip was always shown even when the player used drag building.
  • Fixed LuaItemStack::get_tile_filter would incorrectly return entity filters. more
  • Fixed mining drill GUI not being openable if the drill didn't have module slots or energy source with GUI. more
  • Fixed a crash when using 0-length debug names in Lua bytecode. more
  • Fixed that setting the scale parameter to zero in a spidertron leg definition would cause a "double value not in range for fixed point number" error. more
  • Fixed crash when destroying a vehicle on the same frame a tooltip is created for the vehicle's weapon and ammo bar. more
  • Fixed that building an entity over other forces' ghosts and undoing would transfer ownership of those ghosts to the undoer's force.
  • Fixed a crash when setting inserters to require no power when rotating/extending. more
  • Fixed "create-trivial-smoke" triggers being interpreted as "create-entity" triggers in the prototype explorer which could cause a crash. more
  • Added migration for saves with inserters that have NaN hand height or hand length.
Modding


  • Added TurretPrototype::energy_glow_animation_flicker_strength.
  • Removed obsolete pollution-visualization sprite, which was replaced by pollution_color utility constant.
  • Sub items are now removed from items used in hand-crafting.
Scripting


  • Added LuaEntity::connected_rail_direction read.
  • Added TrainScheduleRecord::rail_direction.
  • Added LuaGuiElement::swap_children().

Version 1.1.42 released as stable

Bugfixes


  • Fixed an API error when checking for updates for a large number of mods. more
  • Fixed that inserters wouldn't remove burnt result items from assembling machine recipes with no item outputs. more
  • Fixed vehicle weapon slots GUI not highlighting with the corresponding ammo slot when selected
  • Fixed tank cannon weapon showing a "1" in the vehicle weapon slots GUI
  • Fixed that entities not containing certain collision masks would never collide with tiles. more
  • Fixed a crash when opening the tutorials GUI through Lua command. more
  • Rocket silo no longer drains more energy at night. more
  • Fix tank cannon showing smaller range than the cannon shells. more
  • Fix ugly death GUI when the game is paused in MP. more
  • Fix 'Game finished' GUI had an incorrect tooltip for the green button. more
  • Fixed that copy paste entity tips were dependant on the copy-paste tool tip instead of copy paste entity category.
Modding


  • Added OffshorePumpPrototype::check_bounding_box_collides_with_tiles.
  • RocketSiloPrototype::lamp_energy_usage now can be zero.
Scripting


  • Added freeplay remote interface to read the value of `skip_intro`. more