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Factorio News

Version 1.1.21 released as stable

Changes


  • Added hotkey (default O) to toggle the train overview GUI.
Bugfixes


  • Fixed that gates would open for spidertron. more
  • Fixed tank weapon cooldown rendering. more
  • Fixed that changing the force of a player or spidertron would lose logistic requests. more
  • Fixed that deleting the last scenario didn't correctly clear name, description and preview in the new game gui. more
  • Fixed that it wasn't possible to manually merge trains in chests. more
  • Fixed a crash when rendering rich text tooltips in some cases. more
  • Fixed the Trains/Train stop GUI showing trains on other surfaces. more
  • Fixed player dying in a scenario inside simulation widget would end currently running scenario. more
  • Fixed that create_entities_from_blueprint_string didn't insert train fuel. more
  • Fixed that building blueprints in the game next to uncharted areas didn't work as expected. more
  • Fixed biters and groups in Wave defense overloading the pathfinder. more
  • Building gets interrupted when moving between map and game view. more
  • Fixed building error message spam when building transport belts over obstacle. more
  • Fixed that undoing deconstruction of building with modules created extra module request. more
  • Fixed inconsistency related to building out of reach and moving. more
  • Fixed that the selected map generator preset was not correctly saved when generating a map for multiplayer or map editor. more
  • Fixed that the map generator GUI would only save it's state when pressing Next/Play. more
  • Fixed that dropping single items into machines using modules didn't clear the module requests. more
  • Fixed that the stations list wasn't sorted using natural sort order. more
  • Fixed the blueprint import with odd odd grid offsets. more
  • Fixed that the game didn't show name of the item in the request slot tooltip when it is disabled for being already set. more
  • Fixed that the undo button tooltip didn't update when clicked. more
  • Fixed bad tooltip indentation when instruction can't fit one line. more
  • Fixed overbuilding underground pipe ghosts with real pipes underground pipes. more
  • Fixed inconsistency in direction selection when being a client in a multiplayer game. more
  • Fixed that overbuilding pole out of reach didn't consider the pole to be part of the drag buliding logic. more
  • Fixed that the "Continue" button wouldn't remember whether the last game was single-player or multi-player when non-blocking saving was enabled. more
  • Fixed rare electric network migration error related to loading save without all the related mods. more
  • Fixed crash related to using belt traversing in latency state. more
  • Fixed crash triggered by desync while entities are marked for upgrade in latency state.
  • Fixed non precise belt traversing behviour in latency state.
  • Fixed a desync related to upgrading entities in the latency state.
  • Fixed upgrading unpair underground belt by smart ghost building.
Scripting


  • Added on_research_reversed.

Factorio to get a big expansion pack now the full game is done, developer jobs going

Wube Software have written up their plans for the future of Factorio and it sounds exciting, with it confirmed that they're looking to work on a big expansion.

Read the full article here: https://www.gamingonlinux.com/2021/02/factorio-to-get-a-big-expansion-pack-now-the-full-game-is-done-developer-jobs-going

Factorio is getting an expansion

After four years in Early Access, Factorio 1.0 launched last year - ahead of schedule, as it turns out. Version 1.1 has now arrived, and it's the final release of the game. Developer Wube Software says it's been thinking about its options for the future, and that it's decided to move ahead with creating a full-fat expansion pack for Factorio rather than a sequel or series of smaller, free updates.


Wube announced the expansion in the latest Friday Facts blog post on the official Factorio website. After a brief statement explaining that version 1.1 will be the final release of Factorio, the developer turned to the future. Now that the industrial management game has launched, the studio felt it had four options: creating free updates for Factorio "forever," making a sequel, doing small DLC packs, or one large expansion.


It's the last one of these options that "seems to fit the best," Wube says. "It would be one well-defined product that would be significant enough to recapture people's attention, and it would be compatible with our workflow. Technically, it would be 'just' a new version of the game, so all the infrastructure of mods being updated, multiplayer etc. would just work the same as it worked until now."


Read the rest of the story...


RELATED LINKS:

Factorio finally gets a full Steam launch, after four years of early access

Factorio will leave early access ahead of schedule due to Cyberpunk 2077

The Factorio release date is set for September 2020

Friday Facts #365 - Future plans

Hello,
the 1.1 release is the final release of the vanilla game. It will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that's about it.

So what's next?

We have a new blog post on our website detailing our future plans,
You can read it on our website.

Factorio 1.1 update is out with blueprint flipping, performance upgrades

A big feature players have been asking for a long time is now live in the Factorio 1.1 update, and it should run smoother than ever with big factories.

Read the full article here: https://www.gamingonlinux.com/2021/01/factorio-11-update-is-out-with-blueprint-flipping-performance-upgrades