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Factorio adds new feature that was considered "too hardcore" for years

A Factorio update has introduced a new feature that was previously considered to be "too hardcore to be included" by its developer. Lead designer Michal 'kovarex' Kovařík says he has spent years contemplating the idea, but finally decided to give it a go after learning not to underestimate the players of the beloved base building and resource management sim.


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Friday Facts #392 - Parametrised blueprints

Hello,

I'm going to cover a feature I only just finished.
I was thinking about this idea for years already.

I always thought the feature is too hardcore to be included, but I learned that it is usually a mistake to underestimate the players, so I gave it a go, and decided to share it right away.

Read the full post on our website.

Friday Facts #391 - 2023 recap

Hello,
Another year has come to an end, from all of us here we wish you good fortune in the year to come.

Read the full post on our website.

Friday Facts #390 - Noise expressions 2.0

Hello,
We've had a lot of requests to talk about map generation. It's difficult to talk about map generation without first explaining noise expressions. From time to time we need to talk about noise expressions anyway because they are a critical part of the game, but I don't think we've ever done a good job of explaining what they actually are at a high level. We will a closer look at planet mapgen again in the future, but for now this will introduce the basic concepts and act as a primer for later.

Read the full post on our website.

Merry Cogmas.





Friday Facts #389 - Train control improvements

Hello,
trains are one of our most favorite parts of the game. We already talked about the ways we improved rails (FFF-377), so its time to talk about how we improved the way you can control the trains that ride on them.

Read the full post on our website.