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1.12 BETA 5 in experimental

Hi everyone

This time a smaller but important fix for map modding.
Mop code now doesn't require all the pre-computed files, which makes them compliant with the standard HOI2 map editor, so modders can replace it with one of their choosing.


Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :)


changelog:
BETA 4:
CTD fix: Entering trade screen when there where no countries left to trade with.
Improved multiplayer messaging.
New leaders, ministers and tech teams

BETA 3:
Mod dir support
New countries: American State, Far Eastern Federation, Transcaucasian Republic
Lend Lease event chain reworked
New leaders, ministers and tech teams
USA now intervenes if its neigbors are invaded.
Many minor changes

BETA 2:
CTD Fix: Divide by zero caused by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

BETA1:
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.