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1.12 BETA 2 in experimental

Hi everyone

Progress continues on the softcoding side, where Pioniere has worked on 3 new countries including ministers, leaders, tech-teams etc.

In the meantime there are also some improvements i can do in code :)
This time we have 2 CTD fixed, nice speedup and bugfixes.

Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :)


changelog:
BETA 2:
CTD Fix: Divide by zero casued by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

BETA1:
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.