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1.12 BETA 7 in experimental

Hi everyone

Some bugfixes and again lots of changes for soft coding:

Change Beta 7 from Beta 6:
330 new leaders.
161 new ministers.
58 new tech teams.
10 new models.
Fixed AI-bug regarding ASW.
AI now builds more destroyer divisions.
Added 272 new events for german surrender.
Added 4 new events for Portugal intervening in SCW.
Finland now avoids joining the war vs. Norway.
Ireland AI may now build coastal forts.
Japan AI may now create Far Eastern Federation as a puppet.
Nationalist Syria now gets offmap ic and resources.
Which of the 3 Chinas can be liberated now matches the intrinsic_gov_type.
Croatia has now claims on 5 more provinces corresponding with 2013 borders.
Swieciany is now a claim by Lithuania instead of Latvia.
Japan now loses its cores on Korea upon surrender to the USA
removed nonowned cores from Mongolia to ensure a more historic outcome in late WW2.
made historic years in the soviet land doctrine tree more steady.
Operation Torch will trigger much more likely.
Many minor tweaks.


Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :)


1.12 Changelog:
Beta 6:
157 new tech teams.
792 new ministers.
467 new leader.
13 new division models.
7 new nations including Czech Republic, Republic of Canada and Benelux Union.
New event makes Newfoundland join Canada in 1949, or earlier if London is lost.
Repaired event "The assassination of Admiral Darlan".
Event "War with Yugoslavia" no longer occurs if war has started already.
Event "An Independent England" no longer teleports units back to Berlin.
Moved gains from the event "An Independent England" to the second part of the event chain.
Event "Independent Croatia" no longer teleports units back to Berlin.
Moved gains from the event "Independent Croatia" to the second part of the event chain.
A new rebel flag.
Many minor tweaks.


Hardcode change:
A fix for retreat rules, where paratroopers dropped on a province were detected by units retreating as being "overrun", since enemies where both in front and behind them.

BETA 5:
Map code now doesn't require all the pre-computed files, which makes them compliant with the standard HOI2 map editor, so modders can replace it with one of their choosing.

BETA 4:
CTD fix: Entering trade screen when there where no countries left to trade with.
Improved multiplayer messaging.
New leaders, ministers and tech teams

BETA 3:
Mod dir support
New countries: American State, Far Eastern Federation, Transcaucasian Republic
Lend Lease event chain reworked
New leaders, ministers and tech teams
USA now intervenes if its neigbors are invaded.
Many minor changes

BETA 2:
CTD Fix: Divide by zero caused by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

BETA1:
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.