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Demo Update

[p]The demo has been updated with a number of small improvements.[/p][p]26.2a:[/p]
  • [p]All enemies have been added to the spawn pool, including those that only naturally spawn in later levels. This serves as a teaser for all the enemies in the game, provided you can enter apeiros.[/p]
  • [p]Unique & improved music for each the levels present in the demo. I'd like to put a bit more work into these tracks but they're pretty representative. They're also probably a little divisive but hey the music volume slider is right there.[/p]
  • [p]Random small bugfixes and QoL[/p]
  • [p]cg art darkened, I found the old art distracting.[/p]
[p]update 25.2b:[/p]
  • [p]Æris shard connections now flash at you when you try to damage the æris core without having destroyed them. This hopefully makes it a little more obvious that they're protecting the core & have to be destroyed first.[/p]
[p]I've also written a scoring guide that you can read here.[/p][p][/p][p]At this point the game is technically "done" internally—all art is completed and the levels are populated with appropriate enemies and bosses—but I've still got a lot of small things to implement to round out the experience, and general balance and polish are also important. The plan for release is still early Q2, probably early April; I'd just like to see February next fest through and have a bit of time after just in case.[/p]